I decided my tools are no good on my harddrive, so I'm selling a bunch of them. The tools can be bought individually or in combinations, I will not negotiate the price of individual tools, I might give discounts on combinations of tools.
Most of this software has been used in multiple projects, meaning most bugs have been filtered out already, however, it might be wise to read the disclaimer.
Are you looking for a way to make your server different from others, this is what you need.
Description
The map editor allows you to place any bsr objects directly on the map. This has been used to add decorations to town, make event areas and place flags with the server name/logos on it. Reads all objects from Map/object.ifo. Note: requires to be in a folder with an extracted Data.pk2 and extracted Map.pk2.
Features
Place any objects on the map (you can add your own to Map/object.ifo)
Description
This tool connects to your database and lets you set up triggers. Triggers allow you to make your own instances, events, whatever you want. You can set up things like "If a player kills a mangnyang, spawn a mob and send a notice to all players". There are some examples of triggers in the database already, study those. This program was used to create all custom instances on Eltsur.
Features
Create your own events.
Create your own instances.
Saves directly to your database
Not all actions in the program work ingame, the non-working ones don't have parameters.
Description
This tool was made to work with the trigger editor, but can be used without it too. It's very useful for setting/controlling spawn points for mobs, also lets you control drops and some basic mob stats. This also connects to your database and directly modifies it.
Features
Easy way to edit mob spawns
Can edit spawn location/rate/aggresive/walk range/run range
Also lets you control mob stats and drops
Gets data from your database and directly saves to it
Description
As of lately iSro has been using a different format to save their objects in, to revert them back to a format vSro can read I made these two tools. One of them reverts all .bms files in it's folder and subfolders to the old format, the other one converts the bmt files (one at a time i'm afraid). Patching both allows you to use new format files from joymax, without having to rip it from another server first.
Features
Converts iSro format models to vSro (prevents crashing)
Description
An improved version of . This version allows you to get a preview of the part you are editing, it has some handy gradient calculation functions and it allows you to set the scaling of every part of the EFP. For the preview you will have to open a particles.pk2, which it reads from directly (no exporting needed).
Description
This tool lets you change the textures that make up the terrain. The benefit of using this tool is that you can specifically modify just one section, instead of replacing one texture all over the map.
Features
Can change the textures of one section of terrain
Can change textures to your own custom images
Gives a neat preview (which is an approximation, not the exact ingame look)
Isn't it enough with all the money you robbed people on your Venture 1 Venture 2 and Eltsur?
You trying to make some extra cash now before you leave.
Nice good job very nice community...
I never robbed anybody of money, I was trying to make venture a success, but if nobody plays I can't do anything about it. I was not even involved in Eltsur, except that I made some stuff for them in return for payment.
In case you hadn't noticed I left sro a long time ago, I won't deny I'm trying to make some money on this, since I'm setting prices, but I could have let nobody use these tools ever. Think what you want, you're entitled to your own opinion.
Yes, didn't work for some reason, you never know with joymax files.
nvm files support collision, you must edit both (from server and game navmesh), if you just edit the one from client, it wont work correctly, it will be a visual bug, but if you edit it at server, it will work correctly.
*Tested and working
I believe your tool only edit the .o2 files from map, not the nvms.. right?