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Is There A Way To Determine Hostnames?

Discussion on Is There A Way To Determine Hostnames? within the Shaiya forum part of the MMORPGs category.

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Old   #1
 
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Is There A Way To Determine Hostnames?

For gameservers, be it private, or official?

Or do GM's log in with a custom server client?

I have a theory I'd like to try out, but I need the hostname to test my theory.

It would explain gold merchants, and gold generation for gold merchants.


Yes Gold hack is NOT POSSIBLE.
I do understand that, but as a white hat hacker I also know that if the gameserver is POSIX standard then Root can be logged into, and you could create gold as an admin on the server. " I think... "

GM's can generate items so I'm pretty sure Root can make gold, and do all the server administration from anywhere unless root side is on a WAN Gateway, while the clients log in VIA through the gateway.

So is there a way to determine the gameserver hostname????

I personally think that is how the gold merchants exist.

With chinese gold merchants thats totally understandable since that country is known for it's cluster hacking that it has done on Numerous companies, and if they have obtained remote admin then it would make total sense as to how aeria, and Sonov have yet to remove that gaming problem....

So...

Any clues guys?
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Old 02/18/2010, 21:51   #2

 
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OK! The main part is too high for me^^(i'm not a ahcker at all)

BUT!!!
Those chinese gold sellers you mentioned aren't hackers!I have 2 of them in my QQ-friendlist.(from another MMORPG, but the theory you mentioned is true all over the MMORPG-scene)
The get together and create groups.They simply farm their gold!They do it on their own and in the night they let the bot do their work.
But they're really not hackers...

If you'd call them "hackers" you would insult them! The money they get from selling gold is more than 40% of their income...
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Old 02/18/2010, 21:56   #3
 
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Impoverished Chinese People Make Much Sense.

Ok, that makes some sense.

But is there still a way to determine the hostname on a game server?

Like maybe through the packet sniffer when ur logging in?
I dont know how to read packets or anything like that, but I do know for u to even recieve packets from the server an ACK is required by the gameserver, and Where the ACK goes is the hostname.

And I also wonder if thier gameserver is a part of their webservers gateway. "It'd have to for AP purchases to take place" Also whichever gateway that is through the webserver is also a redirect for the gameservers for all aeria games.


I'm suprised that your friends dont purchase a guildhouse, and just auto stock the servers with lapis as well...

The craft 3's sell quite fast if it was made automatic VIA a bot.

But you'd have to have it auto purchase and auto post on AH for it to work....



Quote:
Originally Posted by Polypropylen View Post
OK! The main part is too high for me^^(i'm not a ahcker at all)

BUT!!!
Those chinese gold sellers you mentioned aren't hackers!I have 2 of them in my QQ-friendlist.(from another MMORPG, but the theory you mentioned is true all over the MMORPG-scene)
The get together and create groups.They simply farm their gold!They do it on their own and in the night they let the bot do their work.
But they're really not hackers...

If you'd call them "hackers" you would insult them! The money they get from selling gold is more than 40% of their income...
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Old 02/19/2010, 00:56   #4
 
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Yeah how can you determine the IP of a private server, I would like to know so I can connect to a proxy gateway to get a better ping.
Any info is appreciated.
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Old 02/20/2010, 11:48   #5
 
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I've been thinking

Ok.. So here is a method to determine the hostname.


DOnt know which string command it is either tho, or which IP or host service it would be, BUT if you go start, Run, CMD, and hit enter

Try out the netstat command

example:

Netstat -n
Netstat /? should display the switches that are available

Displays protocol statistics and current TCP/IP network connections.

NETSTAT [-a] [-b] [-e] [-n] [-o] [-p proto] [-r] [-s] [-v] [interval]

-a Displays all connections and listening ports.


-b Displays the executable involved in creating each connection or
listening port. In some cases well-known executables host
multiple independent components, and in these cases the
sequence of components involved in creating the connection
or listening port is displayed. In this case the executable
name is in [] at the bottom, on top is the component it called,
and so forth until TCP/IP was reached. Note that this option
can be time-consuming and will fail unless you have sufficient
permissions.


-e Displays Ethernet statistics. This may be combined with the -s
option.


-n Displays addresses and port numbers in numerical form.


-o Displays the owning process ID associated with each connection.


-p proto Shows connections for the protocol specified by proto; proto
may be any of: TCP, UDP, TCPv6, or UDPv6. If used with the -s
option to display per-protocol statistics, proto may be any of:
IP, IPv6, ICMP, ICMPv6, TCP, TCPv6, UDP, or UDPv6.


-r Displays the routing table.


-s Displays per-protocol statistics. By default, statistics are
shown for IP, IPv6, ICMP, ICMPv6, TCP, TCPv6, UDP, and UDPv6;
the -p option may be used to specify a subset of the default.


-v When used in conjunction with -b, will display sequence of
components involved in creating the connection or listening
port for all executables.

interval Redisplays selected statistics, pausing interval seconds
between each display. Press CTRL+C to stop redisplaying
statistics. If omitted, netstat will print the current
configuration information once.



Now my thoughts are this, Someone with a private server determine the port that it is open on and shut down every networking program other than the server and netstat it to determine it's port.

Now if ur going to do it client side Do the same thing

SHUT DOWN ALL NETWORKING APPS ACCEPT SHAIYA WHILE CONNECTED.

Then Netstat the fukker...


One of these switches will give the info, I was just hoping one of the packet sniffing geniuses could display hostname via a packet sniffer.
It has to be monitoring a hostname to be able to intercept the packets right???



Anyoways, I'm gonna do it the hard way.

Quote:
Originally Posted by LordViper1 View Post
Yeah how can you determine the IP of a private server, I would like to know so I can connect to a proxy gateway to get a better ping.
Any info is appreciated.
pulse40 is offline  
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