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Shaiya Player Title?
Discussion on Shaiya Player Title? within the Shaiya forum part of the MMORPGs category.
07/29/2018, 17:01
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#1
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Shaiya Player Title?
Hello, Epvpers may i know if it is possible to have player title here in shaiya? like other mmorpg games?
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09/03/2018, 14:20
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#2
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some servers have it like EG shaiya, dont know how but seems intresting..
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09/06/2018, 18:41
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#3
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Can you develop what do you mean exactly with some example or idk
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09/08/2018, 19:02
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#4
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Quote:
Originally Posted by JujiPoli
Can you develop what do you mean exactly with some example or idk
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I believe he wants to do something like this. The "Killer" title.
Source: Shaiya Asterios
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09/09/2018, 00:42
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#5
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Quote:
Originally Posted by [ADMIN]Phreak
I believe he wants to do something like this. The "Killer" title.
Source: Shaiya Asterios
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Yeah exactly
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09/20/2018, 09:32
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#6
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09/20/2018, 11:12
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#7
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Quote:
Originally Posted by jackangel124
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this has nothing to do with this post?
that edits the character name, if you read the post he wants to add another title.
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09/20/2018, 14:44
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#8
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It's an extra string present in the character details packet for Ep6+ clients, was first used for the "Champion of Shaiya" title in OS afaik.
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08/18/2019, 06:37
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#9
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i saw its possible on other episode.. like shaiya mystra
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08/21/2019, 15:18
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#10
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It's only possible on lower episodes as the feature has been ported over from higher episode clients. Here are my notes on the title packet present in Ep6+, for what it's worth:
Code:
#define NONE_FLAG 0
#define NAME_COLOUR_FLAG 2
#define TITLE_FLAG 4
#define OVERLAY_EFFECT_FLAG 8
#define UNDERLAY_EFFECT_FLAG 16
/**
* [MENTION=1332190]author[/MENTION] Triston Plummer ("Cups")
*
* Represents the outgoing character overlay packet.
*/
namespace Shaiya::Episodes::Outgoing {
/**
* The character attributes structure
*/
struct CharacterOverlay {
unsigned short opcode = 0x0240;
unsigned int charId;
bool visible;
unsigned char flag = 0;
unsigned int firstNameColour = 0;
unsigned int secondNameColour = 0;
unsigned int overlayEffect = 0;
unsigned int underlayEffect = 0;
char title[32] = { 0 };
};
};
/**
* Sends the player's overlay
*
* [MENTION=1985011]param[/MENTION] user The user instance
*/
void Ep8::sendOverlay(Shaiya::Models::CUser* user) {
bool titleBool = true;
bool nameColourBool = true;
bool overlayEffectBool = true;
int nameColour = 0xFF0000;
const char* title = "The Vanquisher";
int effect = 100;
// The outgoing packet
Shaiya::Episodes::Outgoing::CharacterOverlay overlay;
overlay.charId = user->charId;
overlay.visible = true;
// The outgoing flag
int flag = 0;
if (titleBool) flag |= TITLE_FLAG;
if (nameColourBool) flag |= NAME_COLOUR_FLAG;
if (overlayEffectBool) flag |= OVERLAY_EFFECT_FLAG;
overlay.flag = flag;
// If the overlay is visibile
if (overlay.visible) {
overlay.firstNameColour = (flag & NAME_COLOUR_FLAG) ? nameColour : -1;
overlay.secondNameColour = (flag & NAME_COLOUR_FLAG) ? nameColour : -1;
overlay.underlayEffect = (flag & OVERLAY_EFFECT_FLAG) ? effect : -1;
overlay.overlayEffect = (flag & OVERLAY_EFFECT_FLAG) ? effect : -1;
if (flag & TITLE_FLAG) std::memcpy(&overlay.title, title, 32);
}
// Send the outgoing packet
GameWorld::sendPacket(user, &overlay, sizeof(overlay));
}
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12/28/2020, 19:03
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#11
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how the new Titel modus HOOW i want that
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