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Possibility to scan area for a specific mob?

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Old   #1
 
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Exclamation Possibility to scan area for a specific mob?

Hello,

I would like to know if its possible to scan an area for a specific mob?



masterdl is offline  
Old 09/14/2011, 08:39   #2
 
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If you're talking about an in-game option, then i dont think it is possible.. but if you search on google for Shaiya Monster Maps. You'll find some maps with all mobs listed on where they are for each map


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Old 09/14/2011, 13:21   #3
 
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Originally Posted by viper4513 View Post
If you're talking about an in-game option, then i dont think it is possible.. but if you search on google for Shaiya Monster Maps. You'll find some maps with all mobs listed on where they are for each map
So even when checking packet from the game you cant check if a mob id is in the area?
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Old 09/14/2011, 13:44   #4
 
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Quote:
Originally Posted by masterdl View Post
So even when checking packet from the game you cant check if a mob id is in the area?
You can


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Old 09/14/2011, 18:27   #5
 
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Originally Posted by Snaffy View Post
You can
How ? Just would be intersting to know
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Old 09/14/2011, 19:29   #6
 
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On the "hacking" side of things, i woulnt have a clue... But if you had the Server files. You could open the svMaps and see where each mob is placed, yes.
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Old 09/14/2011, 19:34   #7
 
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Originally Posted by Da Boss View Post
How ? Just would be intersting to know
Check for spawn packet and have a list/array which you add to whenever a mob is spawned, but also delete from when the mob is killed/out of range/whatever. Then it's just going through that list and comparing each for your specific id.
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Old 09/15/2011, 00:15   #8
 
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Originally Posted by Synsia View Post
Check for spawn packet and have a list/array which you add to whenever a mob is spawned, but also delete from when the mob is killed/out of range/whatever. Then it's just going through that list and comparing each for your specific id.
Yeah I though about this but I dont know how to do.

I need to sniff the packet, which program would I use for that?
(then i will have the mob id for a specific mob, I mean non-comon ones.)

Then with this id I will need scan for it over all the dungeon/map area where I am. (How could I do this? which program to use to track a specific packet?)

Then I would need a method to lunch the scan and stop it.
(If i can make it from outside of the program used to snif or prog used, I'm able to do an executor to lunch the program/scan/method...)

Sorry I never did such thing for a game.

It would be very appreciated to receive some hint or method to use with the program needed so I could investigate/learn.


Thanks.
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Old 09/15/2011, 01:15   #9
 
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You would have to code that yourself.
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Old 09/15/2011, 13:20   #10
 
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Quote:
Originally Posted by masterdl View Post

I need to sniff the packet, which program would I use for that?
(then i will have the mob id for a specific mob, I mean non-comon ones.)
There is a packet sniffer with source code here on the forums. Take a look through that. It will get you started.

I would do this your own private server first because of the amount of packets that get sent.


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