Characteristics:
- Packet Anti-Injection / Packet Diffusion
- Detects private cheats
- Detects cheating tools
- Memory protection
- CUSTOMER SIDE / CUSTOMER SIDE SCRIPTING
- Anti-injection injection
- Anti-cheat engine
- Anti Exploit
- Anti-movement
- Anti-Delite
- Anti Motion
Presentation
CLIENT-SIDE SCRIPTING
CLIENT-SIDE language. The client language, or CLIENT-SIDE SCRIPTING, is a language that runs on the client side, that is, on the user's own computer, and that is why it is used in situations where the SERVER-SIDE language has no reach.
SERVER-SIDE SCRIPTING
SERVER-SIDE language. The server language, or SERVER-SIDE SCRIPTING, is the language that will run "behind the scenes", providing the main logic of the application. It works like this: whenever the
CLIENT-SIDE SCRIPTING
Launch game with launcher Forces the player to launch the game from the app(launcher.exe)
Updates the Function client files performed by the launcher.
Search for game changes The system searches for changes made to game files. Graphics Acceleration/Accelerator Search Searches for game graphics acceleration. Search for dll injectors Search identifies and terminates dll and dll injectors parallel to the game.
Search for memory editors Searches and finalizes memory editing programs and changes in game memory.
Search for hidden cheats Searches and terminates processes hidden by HideToolz and similar.
Search for proxy editors Blocks programs that intercept game data.
Checks customer files by CRC32
Check the files by crc32 and if they are different from the original update by launcher or if the change is made after the launcher is opened, the game will not open.
CONCLUSION
Shield Anti-cheat works for all Windows platform games. working with all Windows operating systems.







