|
Through your code, I have found more memory addresses. Any modifications made are invalid.
"ps_game.exe"+0x814D2:
db B8 A0 86 01 00 // mov eax, 100000 (5 octets)
db 90 90 90 90 90 90 // NOP ×6 (6 octets) → total = 11 octets écrasés
/*
004814D2 3D FFFF0000 cmp eax,0xFFFF
004814D7 ^ 0F87 B9F8FFFF ja ps_game.00480D96
0048A052 3D FFFF0000 cmp eax,0xFFFF
0048A057 73 36 jnb short ps_game.0048A08F
0048A095 3D FFFF0000 cmp eax,0xFFFF
0048A09A 73 36 jnb short ps_game.0048A0D2
*/
48A052:
db B8 A0 86 01 00 // mov eax, 100000 (5 octets)
db 90 90
0048A095:
db B8 A0 86 01 00 // mov eax, 100000 (5 octets)
db 90 90
|