I make a small script for editing KillStatus.SData, for a set of scripts from . This will allow you to configure bonuses from the blessings of the goddess. Unzip the archive into your python folder and replace file. Use bat to run file. Description of bonuses you can see in .
I've tried that already (hex editing the sdata) but I didn't notice the bonus (str dex linking chance, etc.)
Just an increase of HP in my toon, and small reduction of MP.
I've made the tests only with full bless (Value: 12288) client 5.4
I've tried that already (hex editing the sdata) but I didn't notice the bonus (str dex linking chance, etc.)
Just an increase of HP in my toon, and small reduction of MP.
I've made the tests only with full bless (Value: 12288) client 5.4
Well the bless bonus are there since EP3 (at least) and linking chance % works and it's one of the last bonuses on the list, so the others must work also, but my doubt was if the STR bonus 'should' be reflected on player status window, or is just something we can't actually see in the game interface (like evasion, crit rate, etc).
Well the bless bonus are there since EP3 (at least) and linking chance % works and it's one of the last bonuses on the list, so the others must work also, but my doubt was if the STR bonus 'should' be reflected on player status window, or is just something we can't actually see in the game interface (like evasion, crit rate, etc).
right now i'm looking to ps_game.exe, and i can say for sure that its increase all of it (evasion, crit rate, str, etc). but not found anything decrease cooldown
Well the bless bonus are there since EP3 (at least) and linking chance % works and it's one of the last bonuses on the list, so the others must work also, but my doubt was if the STR bonus 'should' be reflected on player status window, or is just something we can't actually see in the game interface (like evasion, crit rate, etc).
Bonus really works, on old server files, there is no dynamic display of yellow parameters, but the bonus is still added.
Full Bless:
Deutsche Item.Sdata /Skill.Sdata /Monster.Sdata 05/27/2018 - Shaiya PServer Development - 3 Replies hey..
ich bin auf der suche nach den wie oben stehenden s.data´s..
ich habe alles scho durchsucht.. kann jedoch nichts finden :/
dank im vorraus.
[HELP]Item.SData & NPCQuest.SData 02/28/2011 - Shaiya Private Server - 2 Replies Ok there is 2 parts to where I need help so let me try and explain this as clearly as I can so that someone can understand and hopefully come up with a solution.
I have been trying to create an NPC of my own, and I have followed tutorials to the exact steps, and every time I make it and throw in my patch the NPC is always a cow *Note* that was editing it via in CSV format using a Open Office Table. Now I have even tried to modify an existing NPC through Hex (including the name, items, etc)...
NpcSkills.SData and NpcQuest.SData question 08/23/2010 - Shaiya Private Server - 1 Replies Time to time thinking about that, best releases by lipro had decrypted files and has new decrypted Sacra map mobs and boses but NpcQuest.SData and NpcSkill.SData are old files without New Sacra update, so Sacra NPC angel around portal is Cow and quests with Sacra are unable and all Sacra mobs cant use skills and cant attack so in game are bad effect if try to kill Sacra mobs - mobs use stup debuff and laggy toon and mobs etc.
Anyone have decrypted this both files, or way to fix it? Thanks!