Quote:
Originally Posted by _Diavolino_
Hello,
i see that the latest version of NPCquest.Sdata cant be open with ShStudio...
here the 2 files existing in the OS client.
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The US client (you forgot to indicate where that file comes from) use localised sdata files since months, so the issue is not new and the patch was already posted.
What's the issue ? when early releases were published (including the 0.7.5.5) the US client didn't use localised files (it did use an unique "NpcQuest.Sdata" file containing binary data and text fields); I wrote the appl with the assumption that we will use the postfix "ENGLISH" (european clients use "FRANCE", "GERMANY", "ITALY", ...); when they switch to new format (one binary file + one text file) they choose "USA" as postfix; so shStudio was not able to detect & use the text file.
The workaround was posted months ago (I let you do the search on *that* thread of a post containing the word "ENGLISH" & "USA"; either I'm too stupid to do such search or ePvP forgot to consider that a search among +370 posts can be helpful); to repeat it: open shShudio with an hex editor (like HxD -
) seartch for "ENGLISH" (offset 0x155A04) replace it with "USA\0\0\0" ('55 53 41 00 00 00 00'), save it & open your file.
hmm, looks like there is another issue; I didn't see any differencies with this file and I open it w/o trouble with the current (working) release but I fail to open it with (patched) 0.7.5.5
it wasn't simple & obvious ... sorry.
Edit: the patched version 0.7.5.5 (with "USA" instead of "ENGLISH") sucesses to open the file if it belongs to the current workspace (and if current language is settled to "English").
It fails to open it when the file is simply dropped on the main frame with or w/o opened workspace.
This has been improved with 0.7.6; with 0.7.5.5 you must open the file from its workspace.