hello, but i try to use this ps_game.exe but when game.exe starting connecting to server after choice server is got DC.... can you explain how i can fix this issue? i use Full EP6 Shaiya Server Files and repleced with this ps_game.exe but not work and when i replaced original ps_game.exe from Full EP6 Shaiya Server Files wich is packed it's work normaly. but there can't change nothing becose it's are packed
No you do not understand me, I said, that did not work out ps_game from this forum section and not nothing about the server.... server is working perfectly
yes i ask before i used all db from dino and when i use his ps_game all work well but when i use your ps_game it's dc game.exe. and i have fully updated db with ep 6 mobs and etc... why? can you explain?
Even with the GG folder, it wont allow you in the game. GG protects the files being used by NONE secure official releases. So you can scour the internet all day for the appropriate GG folder and it still wont do you any good. If you're going that path, remove GG from the game.exe completely, so that it isn't called.
I'm pretty sure there is already 1 or 2 releases of a none GG game.exe for your client. Use that if you have enough brain to do so.
[Tiny Release] Mass Update Mob Items 04/26/2013 - Shaiya PServer Development - 4 Replies Hello epvpers,
i was bored and created a bit of "Mass Update Drops"
it's a simply SQL Update for MobItems. One More Tab 'mapID'
if you wanna update Map 1 all in one, you don't have to type everymobID.
Simple use:
Update xxx WHERE mapID = 1 AND ItemOrder = X
[Release] Tiny Anti AFK (without gui) 07/30/2011 - Rift Hacks, Bots, Cheats & Exploits - 0 Replies Hy there,
During my way up to rank 6 i thought a simple Anti AFK would be nice.
So here it is.
Features:
# Random buttons
[Tiny-Release] Invincibility for GMs 03/29/2009 - CO2 PServer Guides & Releases - 1 Replies First search for: public bool GetHitDie(uint Damage)
Add this under it:
if (MyClient.Status >= 3) //Edit the 3 to your GM Status.
{
CurHP -= 0;
MyClient.SendPacket(General.MyPackets.Vital(UID, 0, CurHP));
return false;
}
You will still see the damage you are inflicted upon, but your health won't go down.