Heya around,
as im working atm on such stuff and had to figure all that stuff out on my own i think i will give other ppl the ability to do that aswell.
first of the relicts are stored in obelisk.ini
here u go:
[zone_"map id of ur choice"]
[Obelisk_"number of the count"] = (x-coordinate,y-coordinate,z-coordinate),(starter mob id,light mobs id , darky mob id),"faction number" 0=both 1=light 2= fury
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for 1 of the elemtar ides)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for 1 of the elemtar ides)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for 1 of the elemtar ides)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for 1 of the elemtar ides)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the guards)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the guards)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the guards)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the guards)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
example taken from d-water
[zone_0]
[Obelisk_001] = (550.90,23.46,631.40),(54, 254, 154),0
[Mob] = (551.11,23.44,641.67,1),(77, 69, 73),1
[Mob] = (551.27,23.50,621.07,1),(78, 70, 74),1
[Mob] = (541.13,23.50,630.95,1),(79, 71, 75),1
[Mob] = (561.66,23.41,631.24,1),(80, 72, 76),1
[Mob] = (531.92,23.57,649.65,5),(68, 65, 66),2
[Mob] = (571.73,23.69,650.62,5),(68, 65, 66),2
[Mob] = (532.15,23.62,612.83,5),(68, 65, 66),2
[Mob] = (569.52,23.49,613.50,5),(68, 65, 66),2
[Mob] = (580.43,23.86,580.23,1),(0, 164, 264),1
[Mob] = (590.43,23.86,580.23,1),(0, 165, 265),1
[Mob] = (580.43,23.86,570.23,1),(0, 166, 266),1
[Mob] = (590.43,23.86,569.23,1),(0, 167, 267),1
[Mob] = (497.43,23.86,600.23,1),(0, 164, 264),1
[Mob] = (485.43,23.86,600.23,1),(0, 165, 265),1
[Mob] = (496.43,23.86,611.23,1),(0, 166, 266),1
[Mob] = (485.43,23.86,611.23,1),(0, 167, 267),1
[Mob] = (530.43,23.86,680.23,1),(0, 164, 264),1
[Mob] = (519.43,23.86,681.23,1),(0, 165, 265),1
[Mob] = (530.43,23.86,691.23,1),(0, 166, 266),1
[Mob] = (519.43,23.86,691.23,1),(0, 167, 267),1
[Mob] = (600.43,23.86,630.23,1),(0, 164, 264),1
[Mob] = (600.43,23.86,641.23,1),(0, 165, 265),1
[Mob] = (610.43,23.86,630.23,1),(0, 166, 266),1
[Mob] = (611.43,23.86,641.23,1),(0, 167, 267),1