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Release how altars work/can be added

Discussion on Release how altars work/can be added within the Shaiya PServer Guides & Releases forum part of the Shaiya Private Server category.

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Old   #1
 
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Release how altars work/can be added

Heya around,
as im working atm on such stuff and had to figure all that stuff out on my own i think i will give other ppl the ability to do that aswell.
first of the relicts are stored in obelisk.ini

here u go:

[zone_"map id of ur choice"]
[Obelisk_"number of the count"] = (x-coordinate,y-coordinate,z-coordinate),(starter mob id,light mobs id , darky mob id),"faction number" 0=both 1=light 2= fury
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for 1 of the elemtar ides)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for 1 of the elemtar ides)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for 1 of the elemtar ides)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for 1 of the elemtar ides)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the guards)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the guards)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the guards)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the guards)

[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)

[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)

[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)

[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
this line for the mobs that spawm around the altar)
[Mob] = (x-coordinate,y-coordinate,z-coordinate,radius),(starter mob id,light mob id , darky mob id),how many
(this line for the mobs that spawm around the altar)

example taken from d-water


[zone_0]
[Obelisk_001] = (550.90,23.46,631.40),(54, 254, 154),0
[Mob] = (551.11,23.44,641.67,1),(77, 69, 73),1
[Mob] = (551.27,23.50,621.07,1),(78, 70, 74),1
[Mob] = (541.13,23.50,630.95,1),(79, 71, 75),1
[Mob] = (561.66,23.41,631.24,1),(80, 72, 76),1
[Mob] = (531.92,23.57,649.65,5),(68, 65, 66),2
[Mob] = (571.73,23.69,650.62,5),(68, 65, 66),2
[Mob] = (532.15,23.62,612.83,5),(68, 65, 66),2
[Mob] = (569.52,23.49,613.50,5),(68, 65, 66),2

[Mob] = (580.43,23.86,580.23,1),(0, 164, 264),1
[Mob] = (590.43,23.86,580.23,1),(0, 165, 265),1
[Mob] = (580.43,23.86,570.23,1),(0, 166, 266),1
[Mob] = (590.43,23.86,569.23,1),(0, 167, 267),1

[Mob] = (497.43,23.86,600.23,1),(0, 164, 264),1
[Mob] = (485.43,23.86,600.23,1),(0, 165, 265),1
[Mob] = (496.43,23.86,611.23,1),(0, 166, 266),1
[Mob] = (485.43,23.86,611.23,1),(0, 167, 267),1

[Mob] = (530.43,23.86,680.23,1),(0, 164, 264),1
[Mob] = (519.43,23.86,681.23,1),(0, 165, 265),1
[Mob] = (530.43,23.86,691.23,1),(0, 166, 266),1
[Mob] = (519.43,23.86,691.23,1),(0, 167, 267),1

[Mob] = (600.43,23.86,630.23,1),(0, 164, 264),1
[Mob] = (600.43,23.86,641.23,1),(0, 165, 265),1
[Mob] = (610.43,23.86,630.23,1),(0, 166, 266),1
[Mob] = (611.43,23.86,641.23,1),(0, 167, 267),1
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Old 12/04/2012, 11:25   #2
 
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Well, whoever wanted to look inside the obelisk.ini could have used less than 10 mins to figure out how not only relics work, but also mobs and portals.
In case you are thinking of telling me that this "release" is for nubs,
Quote:
Originally Posted by TeddyBear94
who doesnt know where it is just leave this tut this counts as basic knowledge
, where you are telling nubs to stop reading.
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Old 12/04/2012, 11:39   #3
 
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There is 1 mistake!
(x-coordinate,y-coordinate,z-coordinate,how many),(starter mob id,light mob id , darkies mob id),1
Red color "how many" is not true.There you must declare the radius.
Green color "1" is mean how many mobs to drop.
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Old 12/04/2012, 11:50   #4
 
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Quote:
Originally Posted by nubness View Post
Well, whoever wanted to look inside the obelisk.ini could have used less than 10 mins to figure out how not only relics work, but also mobs and portals.
In case you are thinking of telling me that this "release" is for nubs,

, where you are telling nubs to stop reading.
if they dont even know where the obelisk ini it woulnd make sense for them at all they woulnd even understand how to work with that release.
2nd for thoose who never worked with it woulnd even know where to look for that + there wasnt anything mentioned till yet in epvpers so pls keep ur bitching for urself. im not here to to have a fight im here to give informations out which i didnt saw till yet and which are usefull. If u want to discuss with me why i release stuff u are welcome to send me a pm other wise keep that bitching out of my thread.




Quote:
Originally Posted by vlpk View Post
There is 1 mistake!
(x-coordinate,y-coordinate,z-coordinate,how many),(starter mob id,light mob id , darkies mob id),1
Red color "how many" is not true.There you must declare the radius.
Green color "1" is mean how many mobs to drop.
thanks yh i saw that as u told me aswell update the thread cause of that + added the definition as what the altar spawms.
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Old 12/04/2012, 20:16   #5
 
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Quote:
Originally Posted by TeddyBear94 View Post
there wasnt anything mentioned till yet in epvpers
Well, that's not true at all..
Quote:
Originally Posted by NocturnalSniper View Post
Alters Locations and defenders are controlled by Obelisk.ini not the .svmap file.
File Location Should be in ..\SERVER\PSM_Client\Bin\Data

That's what i edited to add multiple Alters to 1-15 and 20-30 PvP maps as well

Look for something like.
[zone_30] <--Whatever your map zone number is
[Obelisk_001] = (900.15,2.53,179.88),(716, 718, 717),0 <--Location and ID of the Alter
[Mob] = (900.49,2.28,200.22,3),(719, 721, 720),2 <--Location of Defenders 01
[Mob] = (920.95,4.17,179.98,3),(719, 721, 720),2 <--Location of Defenders 02
[Mob] = (900.18,3.17,159.66,3),(719, 721, 720),2 <--Location of Defenders 03
[Mob] = (879.96,1.40,180.22,3),(719, 721, 720),2 <--Location of Defenders 04

Notice:
[Mob] = (Location of Defender Spawn),(Defender Types),Number of Defenders spawned at that Location

4 Locations for defenders at corners around alter gives a circle around the alter of defenders
You just need to know how to use the search engine
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Old 12/04/2012, 21:57   #6
 
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Quote:
Originally Posted by Philipp_ View Post
Well, that's not true at all..


You just need to know how to use the search engine
then this might have been under a another post of some1 asking for stuff but yet i didnt saw any actually main post about it..
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Old 12/05/2012, 01:26   #7
 
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Man that was a lifetime ago on my old account Wow... I Guess I Have been at this game tooo long.
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Old 12/05/2012, 16:52   #8
 
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any clue on where you can tweek how much bless you get when you take each alter?
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Old 12/05/2012, 17:36   #9
 
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uhm as far as i know that is defined in the ps_game.exe/game.exe not sure which one but i can tell u that actually the bless is splitten in how much altars u have at all so lets count. 1 15ner+ 1 30er+ 7 60er+ 3 70er + x ( depend if u go with ep6 or not) makes without ep6 12 if i counted right so the 100% bless is splitted in 11 altars ( since entis/heres are pre setted)
Tbh i have no clue if that percentage is always the same but i would believe so and how that can be changed uhm that is something i doesnt know :/
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Old 12/05/2012, 17:40   #10
 
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Ill play around with it ill let you know if I find out anything of relevance
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Old 09/08/2013, 01:13   #11
 
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#updated
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Old 09/08/2013, 08:01   #12
 
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I was always searching for this script how the altars work.
Thank's for the update too!
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