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[Release]Monster.sdata mit SQL Script EP6

Discussion on [Release]Monster.sdata mit SQL Script EP6 within the Shaiya PServer Guides & Releases forum part of the Shaiya Private Server category.

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[Release]Monster.sdata mit SQL Script EP6

Hab mal die aktuelle Monster.sdata mit SQL Script hochgeladen.
Einfach die Monster.sdata mit shstudio öffnen und die Mobs bearbeiten wenn Ihr dann die Monster.sdata speichert bekommt ihr automatisch ein aktuelles sql script heraus was ihr dann in eure DB einspielen könnt.

Möchte mich für die Info "bei Blackman08" bedanken der uns das hier möglich gemacht hat.

PS: Ihr müsst den EP6 Mobs noch die ATK eintragen, so wie sie jetzt eingestellt sind machen sie nichts.
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File Type: rar Monstersdata mit sql script EP6.rar (297.4 KB, 1844 views)
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Old 05/11/2012, 16:12   #2
 
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English ?
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Old 05/11/2012, 16:21   #3
 
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google ftw:

Quote:
Have times the current Monster.sdata with SQL script uploaded.
Simply open the Monster.sdata with shstudio and edit the mobs if you then save the Monster.sdata you get automatically a current sql script out what you can then import into your DB.

I would like for the info "in Blackman08" thank us here has made ​​it possible.

PS: You need to enter the ATK EP6 mobs yet, as they are now set to do nothing.
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Old 05/11/2012, 16:23   #4
 
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Quote:
Have times the current Monster.sdata with SQL script uploaded.
Simply open the Monster.sdata with shstudio and edit the mobs if you then save the Monster.sdata you get automatically a current sql script out what you can then import into your DB.

I would like for the info "in Blackman08" thank us here has made ​​it possible.

PS: You need to enter the ATK EP6 mobs yet, as they are now set to do nothing.
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Old 05/12/2012, 01:24   #5
 
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Da ja niemand die EP6 PS_game hat und niemand die EP6 Game.exe zum laufen bringen kann wäre es doch sehr hilfreich diese Sdata mit EP5 skills zu versehn ich arbeite daran und bin auch bald fertig wer daran interesiert ist bitte nur PM
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Old 05/12/2012, 03:12   #6
 
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Also ich hab mich mal mit der Game.exe beschäftigt, hab mal die tga Dateien 75 und 76 eingetragen aber es lässt sich auf der MiniMap nichts sehen.

Denke mal es fehlt irgendeine Datei im Clienten die dann die Bilder lädt...

Also ich weiß jetzt wo noch der Fehler liegt...
In den svmaps 75 und 76 müssen die Bilder der Map rein, weiß nur leider nicht wie man die dort einfügt.
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Old 05/12/2012, 14:02   #7
 
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nicht nur da, in der game.exe muss es auch programmiert sein, denn in der game.exe werden die minimaps geladen (in meiner isses ab Offset 002B02B0, aber ich hab noch ne relativ alte 5.2er Game.exe (vom frühjahr letzten jahres))
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Old 05/12/2012, 14:14   #8
 
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ja da hab ich einfach einer der 100+ MiniMaps überschrieben...

Nur bei den svmaps weiß ich leider nicht wie es geht.
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Old 05/12/2012, 22:06   #9
 
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naja, wenn die svmaps die man hier runterladen kann wirklich ausm koreanischen client sind, also original, dann müsste die minimap dort schon eingetragen sein... sonst würds aufm KR server ja auch net gehn...

wie mans eintragen könnte, wüsst ich jetz leider auch net :/
*wünschte er hätte den quelltext von shaiya* >.<
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Old 05/12/2012, 22:44   #10
 
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na ja einfach mal abwarten^^
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Old 05/16/2012, 16:42   #11
 
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Hm.. normal das ich einige texturen von den Mobs garnicht habe?O_O
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Old 05/16/2012, 17:13   #12
 
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nein das ist nicht normal ^^
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Old 07/05/2012, 11:57   #13
 
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hey any chance you got the mob.csv and mobitem.csv and can post em or explain to me how to extract and save we always get an error when we try to extract those to files
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Old 07/05/2012, 16:34   #14
 
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tell me the error and i can help
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