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[Release]Map 74 (Dimensions Crack) patch
Discussion on [Release]Map 74 (Dimensions Crack) patch within the Shaiya PServer Guides & Releases forum part of the Shaiya Private Server category.
06/03/2011, 10:34
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#1
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Join Date: Apr 2011
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[Release]Map 74 (Dimensions Crack) patch
I have decided to share these files (since in almost every new thread someone ask for these).Now what you will find here?Files needed for the Dimensions Crack to work (i forgot to add sound  ).
 --- this is the patch,just change the number to your next patch
 --- this is the .svmap file
Please note that there are NO mobs in the .svmap file.You will have to add them on your own.Also you will have to edit 70.svmap so you can enter in the dungeon throu the portal there.Well have fun with these
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06/03/2011, 16:20
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#2
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do u have map 71 72 and 73 if u have pls can u post here
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06/03/2011, 19:54
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#3
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awsome wind
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06/03/2011, 23:36
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#4
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sorry wind you have map.ini for xyz for move. xD
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06/04/2011, 18:58
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#5
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[SET_ZONE_68]
MapType = F
RebirthMapPos1 = 70, 155.23, 38.42, 175.27
[SET_ZONE_69]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
[SET_ZONE_70]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_71]
MapType = D
RebirthMapPos1 = 69, 815.589, 39.783, 1909.270
[SET_ZONE_72]
MapType = D
RebirthMapPos1 = 68, 1839.233, 59.518, 161.199
[SET_ZONE_73]
MapType = D
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_74]
MapType = D
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
comming soon
ty castor xd
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06/04/2011, 19:26
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#6
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Quote:
Originally Posted by error2055
[SET_ZONE_68]
MapType = F
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[...]
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btw, I'm still looking for a /translated/ (english) version of the map.ini header (the comments block).
anyone can share that ?
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06/04/2011, 23:41
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#7
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error you habe svmap 71+
for you xzy with mobs.
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06/05/2011, 03:18
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#8
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Quote:
Originally Posted by castor4878
btw, I'm still looking for a /translated/ (english) version of the map.ini header (the comments block).
anyone can share that ?
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Code:
///////////////////////////////////////////////////////////////////////////////////////////////
/*
MapCount = 9 // Map Number
HUGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of light MAP, X, Y, Z
ELGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of light MAP, X, Y, Z
BAGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of dark MAP, X, Y, Z
DEGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of dark MAP, X, Y, Z
- When the starting position of places -> Tool coordinate taken (x, Y+0.9, z)
HUGameStartMapPos = (1,756.93,8.32,1561.99) (1,1.93,1.32,1.99) (2,2.93,2.32,2.99) (3,3.93,3.32,3.99)
MapType = F //F = field, D = Dungeons
MapName = -1 //Map name (-1If one ignores)
RebirthMapPos = -1, 0, 0, 0 //Resurrection Coordiantes MAP, X, Y, Z (MAP=-1Ignored when, X,Y,Z=0 Ignored when)
RebirthMapPos1 = -1, 0, 0, 0 (Light alliance Move)
RebirthMapPos2 = -1, 0, 0, 0 (Dark union Move)
//Weather Settings
WeatherState = 1 // 0 None, 1 rain, snow 2
WeatherRate = 50 // delay,nonedelay rain per year probability of randomly hitting
WeatherPower = 3 // Century 1 2 3
WeatherDelay = 5 // Minute alternated duration
WeatherNoneDelay = 10 // No weather delay
*/
///////////////////////////////////////////////////////////////////////////////////////////////
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06/06/2011, 19:02
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#9
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Join Date: Jun 2011
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so what about mob re spawn or boss re spawn time?
how i control it?for this problem i chk some shaiya pserver open these map for 3h+
any new info about Obelisk.ini
anyone can share that?
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06/06/2011, 21:30
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#10
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fordays be editing the Obelisk for they appear.
the boss in the given positions. and the time you specify.
I will check it today.
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06/07/2011, 00:18
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#11
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when i try this i get discon 0 again after i changed this. when i pick a char. what is wrong?
sorry just hade to try 7 times LOL i got in. thanks for this tho..
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06/08/2011, 01:19
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#12
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Quote:
Originally Posted by [ADM]Wind
I have decided to share these files (since in almost every new thread someone ask for these).Now what you will find here?Files needed for the Dimensions Crack to work (i forgot to add sound  ).
 --- this is the patch,just change the number to your next patch
 --- this is the .svmap file
Please note that there are NO mobs in the .svmap file.You will have to add them on your own.Also you will have to edit 70.svmap so you can enter in the dungeon throu the portal there.Well have fun with these 
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[ADM]Wind you have real Warp Zone for Enter Map
me Use
721.772,8.431,309.633,1,0,999,74,275.320,75.462,25 .898
721.661,8.431,308.668,2,0,999,74,275.346,75.462,24 .212
a no Enter Map :S
Any Solve?
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06/08/2011, 02:31
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#13
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Join Date: Sep 2010
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This will only work with real ep5 server files and real ep5 client.
svmap are include! client patch also! The port cordinates are also in this Thread
so edit the map.ini ,
The ep5.1 game.exe are here just use the search!
For the "dev" that with this dont make it work ...Go to mumi and ****** on her******
Thanks
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06/08/2011, 02:59
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#14
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Join Date: Apr 2011
Posts: 21
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Quote:
Originally Posted by joins.dj
[ADM]Wind you have real Warp Zone for Enter Map
me Use
721.772,8.431,309.633,1,0,999,74,275.320,75.462,25 .898
721.661,8.431,308.668,2,0,999,74,275.346,75.462,24 .212
a no Enter Map :S
Any Solve?
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When you edit your 70.svmap file: Place your coordinates on row 7 in the warp.csv(only 1 row is enough).Also
721.661,8.431,308.668, 2,0,999,74,275.346,75.462,24.212
2 is wrong,replace it with 0(0 = neutral or in other words can be used by both factions)
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06/08/2011, 06:39
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#15
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thx bro
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