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Client EP 6.0. Help .

Discussion on Client EP 6.0. Help . within the Shaiya PServer Development forum part of the Shaiya Private Server category.

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Old   #1
 
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Client EP 6.0. Help .

can someone help me with client episode 6.0.
I do not get it.
please.
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Old 02/14/2023, 21:37   #2


 
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Quote:
Originally Posted by saiker295 View Post
can someone help me with client episode 6.0.
I do not get it.
please.
https://archive.openshaiya.org/api/build/shaiya-us-ps0198.tar.gz
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Old 02/16/2023, 12:29   #3
 
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Quote:
Originally Posted by Cups View Post
https://archive.openshaiya.org/api/build/shaiya-us-ps0198.tar.gz
Can that client be decrypted with the guide that was uploaded a long time ago or is it very difficult?
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Old 02/16/2023, 13:20   #4


 
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Originally Posted by saiker295 View Post
Can that client be decrypted with the guide that was uploaded a long time ago or is it very difficult?
No need to decrypt it, this client was never encrypted. It's the final patch before Nexon starting packing their executables.
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Old 02/17/2023, 00:06   #5
 
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Originally Posted by Cups View Post
No need to decrypt it, this client was never encrypted. It's the final patch before Nexon starting packing their executables.
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Old 02/17/2023, 08:09   #6
 
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the data.sah in that client has "data" encoded as the root folder name. that is from Shaiya Data File Tool. it expects an empty string to be there (the way it was back then). so, it ends up reading 6386785 (i think) at offset 0x38 as the file count, which explains the error message.

Code:
offset 0x33:
05 00 00 00     // 05 = strlen("data") + 1

offset 0x37:
64 61 74 61 00  // "data\0"
it will open the one i've attached. i'm not sure what will happen if you try to use it with the game.exe in that client. it may read it, it may not. i used HxD to change the bytes.

Code:
from

05 00 00 00 64 61 74 61 00

to

01 00 00 00 00
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Old 02/17/2023, 17:44   #7


 
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Quote:
Originally Posted by Bowie View Post
the data.sah in that client has "data" encoded as the root folder name. that is from Shaiya Data File Tool. it expects an empty string to be there (the way it was back then). so, it ends up reading 6386785 (i think) at offset 0x38 as the file count, which explains the error message.

Code:
offset 0x33:
05 00 00 00     // 05 = strlen("data") + 1

offset 0x37:
64 61 74 61 00  // "data\0"
it will open the one i've attached. i'm not sure what will happen if you try to use it with the game.exe in that client. it may read it, it may not. i used HxD to change the bytes.

Code:
from

05 00 00 00 64 61 74 61 00

to

01 00 00 00 00
Yeah, this is correct. The error message is just a bug in the tool you're using. The client doesn't care about what the root folder name is, just that it conforms to the SAH spec. The data file tool just expects the root folder length to be one (a single null byte), which isn't to spec.
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Old 03/24/2023, 17:05   #8
 
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a question. I can find here:



a client or game.exe that uses this kind of inventory?
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Old 04/12/2023, 13:42   #9
 
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Quote:
Originally Posted by saiker295 View Post
a question. I can find here:



a client or game.exe that uses this kind of inventory?

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