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Stigma/AZ Dungeon mini boss
Discussion on Stigma/AZ Dungeon mini boss within the Shaiya PServer Development forum part of the Shaiya Private Server category.
06/21/2020, 16:25
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#1
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Join Date: Aug 2019
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Stigma/AZ Dungeon mini boss
Hi can i ask if how can make auto reset all mini boss on Stigma/AZ Dungeon
after leaving the dungeon also that can enter only if have party. also can't see other party.
thanks in advance.
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06/21/2020, 20:09
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#2
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Join Date: Jun 2015
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///////////////////////////////////////////////////////////////////////////////////////////////
/*
MapCount = 9 // Map Number
HUGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of light MAP, X, Y, Z
ELGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of light MAP, X, Y, Z
BAGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of dark MAP, X, Y, Z
DEGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of dark MAP, X, Y, Z
- When the starting position of places -> Tool coordinate taken (x, Y+0.9, z)
HUGameStartMapPos = (1,756.93,8.32,1561.99) (1,1.93,1.32,1.99) (2,2.93,2.32,2.99) (3,3.93,3.32,3.99)
MapType = F //F = field, D = Dungeons
MapName = -1 //Map name (-1If one ignores)
RebirthMapPos = -1, 0, 0, 0 //Resurrection Coordiantes MAP, X, Y, Z (MAP=-1Ignored when, X,Y,Z=0 Ignored when)
RebirthMapPos1 = -1, 0, 0, 0 (Light alliance Move)
RebirthMapPos2 = -1, 0, 0, 0 (Dark union Move)
//Weather Settings
WeatherState = 0 // 0 None, 1 rain, snow 2
WeatherRate = 50 // delay,nonedelay rain per year probability of randomly hitting
WeatherPower = 3 // Century 1 2 3
WeatherDelay = 5 // Minute alternated duration
WeatherNoneDelay = 10 // No weather delay
*/
///////////////////////////////////////////////////////////////////////////////////////////////
for example:
[SET_ZONE_64]
MapType = F
CreateType = P
CreateTime = (0, 21, 24)(1, 21, 24)(2, 21, 24)(3, 21, 24)(4, 21, 24)(5, 21, 24)(6, 21, 24)
CreateMinUser = 1
EnterMaxUser = 30
ExpireTime = 24
RebirthMapPos1 = 47, 509.47, 7.3, 1525.32
RebirthMapPos2 = 47, 1404.15, 10.3, 308.92
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06/24/2020, 06:15
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#3
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elite*gold: 0
Join Date: Aug 2019
Posts: 16
Received Thanks: 0
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Quote:
Originally Posted by [DEV]Elessar
///////////////////////////////////////////////////////////////////////////////////////////////
/*
MapCount = 9 // Map Number
HUGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of light MAP, X, Y, Z
ELGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of light MAP, X, Y, Z
BAGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of dark MAP, X, Y, Z
DEGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of dark MAP, X, Y, Z
- When the starting position of places -> Tool coordinate taken (x, Y+0.9, z)
HUGameStartMapPos = (1,756.93,8.32,1561.99) (1,1.93,1.32,1.99) (2,2.93,2.32,2.99) (3,3.93,3.32,3.99)
MapType = F //F = field, D = Dungeons
MapName = -1 //Map name (-1If one ignores)
RebirthMapPos = -1, 0, 0, 0 //Resurrection Coordiantes MAP, X, Y, Z (MAP=-1Ignored when, X,Y,Z=0 Ignored when)
RebirthMapPos1 = -1, 0, 0, 0 (Light alliance Move)
RebirthMapPos2 = -1, 0, 0, 0 (Dark union Move)
//Weather Settings
WeatherState = 0 // 0 None, 1 rain, snow 2
WeatherRate = 50 // delay,nonedelay rain per year probability of randomly hitting
WeatherPower = 3 // Century 1 2 3
WeatherDelay = 5 // Minute alternated duration
WeatherNoneDelay = 10 // No weather delay
*/
///////////////////////////////////////////////////////////////////////////////////////////////
for example:
[SET_ZONE_64]
MapType = F
CreateType = P
CreateTime = (0, 21, 24)(1, 21, 24)(2, 21, 24)(3, 21, 24)(4, 21, 24)(5, 21, 24)(6, 21, 24)
CreateMinUser = 1
EnterMaxUser = 30
ExpireTime = 24
RebirthMapPos1 = 47, 509.47, 7.3, 1525.32
RebirthMapPos2 = 47, 1404.15, 10.3, 308.92
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thank you.
by the way did you know how to make it.
Only party can enter that Stigma Dungeon and other parties can't see other party. also if possible to make reset the dungeon monster when leave and enter again on dungeon?
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06/26/2020, 00:55
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#4
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elite*gold: 0
Join Date: Jun 2015
Posts: 109
Received Thanks: 104
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If you want special arrangement for the parties, you should edit it from svmap.and if you want to resurrect the monster, just do it like oblivion, but they need to reset monster the party for the reset
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