currently I make some experiments with fortune bags defined in the ItemCreate.ini file.
One of my bags is for sure configured in the right way (effect 42 - variant 75 - grades defined with "drop chance").
Please have a look at my entry in the
The grades are all finely defined in database. Every drop group has got his certain items.
BUT: this bag isn't dropping any item sometimes.. You click on it and nothing appears in your inventory for some reason.
Castor said something in the past about fortune bags:
Is there something to this or did this post come in a time when he was still a bit unexperienced (no offense) ? In my opinion this couldn't be a point because another example (extracted from OmegaFiles) has also more than 9 (possible) entries just at the first variant:Quote:
...
the rules to manage drops defined in ItemCreate.ini are the same than those for drops defined in MobItems.
...
So the fact remains that each item (from 9) has a chance to drop only related to its own percentage. The position (line in the ini. ot ItemOrder field) as the existence of drops already acquired, will not change the odds to drop the item.
Firstly I thought of increasing the chances over 100 so that every bag has to drop something in theory but this thought is also discarded.
What did I do wrong? Has anyone noticed a similar error like that? From 100 items i get only around 75 items

Cheers guys.






