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This are the most used ones:
Handshake 0xA101 ( Packetsize exploit )
login 0xA102 ( SQL injection )
Enchanting: 0x0805 ( wrong data )
Obviously without any data from you we cant tell you that much.
What i would do is:
Write a Serverside Packetlogger and on Crash check last couple Packets =)
Other method would be checking crashlogs, checking
the Address and debugging it from Function start.
You could also set hooks there and log the Data.
Also my Anticheat Protects against Packet injections and similar =)
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