Quote:
Originally Posted by [ADM]Acid
You can try it with 0.5 / 0.5 , 0.5 / -0.5 , -0.5 / 0.5 or -0.5 / -0.5 on x and z for the diagonally walls, and 1 / 0 or 0 / 1 for the straight ones.. If you want to rotate more, you gotta try around a bit. Atleast that's how i do it.
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I need to have normal
angles, but I don't understand format of this shaiya rotation
I'm trying to use acos to get normal angle, but seems something wrong, cos then all objects feel bad xD