Register for your free account! | Forgot your password?

You last visited: Today at 07:02

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



World Editor help

Discussion on World Editor help within the Shaiya PServer Development forum part of the Shaiya Private Server category.

Reply
 
Old   #1
 
anton1312's Avatar
 
elite*gold: 0
Join Date: Feb 2011
Posts: 195
Received Thanks: 343
Question World Editor help

Thanks for reading it
anton1312 is offline  
Thanks
1 User
Old 04/11/2018, 17:53   #2
 
[ADM]Acid's Avatar
 
elite*gold: 0
Join Date: Jul 2015
Posts: 291
Received Thanks: 782
You can try it with 0.5 / 0.5 , 0.5 / -0.5 , -0.5 / 0.5 or -0.5 / -0.5 on x and z for the diagonally walls, and 1 / 0 or 0 / 1 for the straight ones.. If you want to rotate more, you gotta try around a bit. Atleast that's how i do it.
[ADM]Acid is offline  
Old 04/11/2018, 18:35   #3
 
anton1312's Avatar
 
elite*gold: 0
Join Date: Feb 2011
Posts: 195
Received Thanks: 343
Quote:
Originally Posted by [ADM]Acid View Post
You can try it with 0.5 / 0.5 , 0.5 / -0.5 , -0.5 / 0.5 or -0.5 / -0.5 on x and z for the diagonally walls, and 1 / 0 or 0 / 1 for the straight ones.. If you want to rotate more, you gotta try around a bit. Atleast that's how i do it.
I need to have normal angles, but I don't understand format of this shaiya rotation

I'm trying to use acos to get normal angle, but seems something wrong, cos then all objects feel bad xD
anton1312 is offline  
Old 04/11/2018, 23:24   #4
 
elite*gold: 0
Join Date: Jan 2013
Posts: 449
Received Thanks: 552
If l right understood your question i think 1 is 180 (if you rotate of 1 you get the opposite direction) and -1 it's same. 45° should be or 0.25 or -0.25 dipending on direction.
beetols is offline  
Old 04/12/2018, 12:11   #5
 
anton1312's Avatar
 
elite*gold: 0
Join Date: Feb 2011
Posts: 195
Received Thanks: 343
Quote:
Originally Posted by beetols View Post
If l right understood your question i think 1 is 180 (if you rotate of 1 you get the opposite direction) and -1 it's same. 45° should be or 0.25 or -0.25 dipending on direction.
if RotX and RotZ is 0.7071 and -0.7071 (or 5 and -5) then 45°
anton1312 is offline  
Old 04/12/2018, 15:03   #6
 
elite*gold: 0
Join Date: Jan 2013
Posts: 449
Received Thanks: 552
For example you want move on right side of 45°, than: RotX = 0.25, RotZ = 0 . if you want rotate left side: RotX = 0, RotZ = 0.25.

If you make RotX = 0.5 and RotZ = -0.5 you should get 1 (180°).
beetols is offline  
Old 04/12/2018, 15:23   #7
 
anton1312's Avatar
 
elite*gold: 0
Join Date: Feb 2011
Posts: 195
Received Thanks: 343
Quote:
Originally Posted by beetols View Post
For example you want move on right side of 45°, than: RotX = 0.25, RotZ = 0 . if you want rotate left side: RotX = 0, RotZ = 0.25.

If you make RotX = 0.5 and RotZ = -0.5 you should get 1 (180°).
as you can see RotX is 5, RotZ is -5, so if RotX X and RotZ is -X then you got 45°
anton1312 is offline  
Reply


Similar Threads Similar Threads
[Release] World Editor / How To World Editor by C95
01/28/2016 - Metin2 PServer Guides & Strategies - 35 Replies
#close
[Request] DB Editor / Client Editor / PK2 Editor.
08/30/2013 - SRO Private Server - 3 Replies
Would like to make some Updates on the Server and need some peoples to make em. - Add me on Skype : Saint.sinner8 ( will be rewarded )



All times are GMT +2. The time now is 07:02.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.