something goes wrong (on this GIF file should be Dervish Spin skill)render code:
Code:
for (int i = 0; i < m_boneCount; i++)
{
if (m_frames[i].frames)
{
frame = &m_frames[i].frames[currentFrame];
next = &m_frames[i].frames[nextFrame];
D3DXQuaternionSlerp(&slerp, &frame->rot, &next->rot, slp);
D3DXVec3Lerp(&lerp, &frame->pos, &next->pos, slp);
D3DXMatrixTranslation(&m1, lerp.x, lerp.y, lerp.z);
D3DXMatrixRotationQuaternion(&m2, &slerp);
m2 *= m1;
if (m_bones[i].parentID != -1)
m2 *= bones[m_bones[i].parentID];
}
else
{
m2 = m_frames[i].TM;
if (m_bones[i].parentID != -1)
m2 *= bones[m_bones[i].parentID];
}
bones[i] = m2;
}
If someone can help with it - feel free to comment here.







