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We had the same issue on our server. This problem happens when a player switches their weapons. When a player does this action, the ps_game.exe will first substract the attack power of the equipped weapon before adding the one of the weapon you want to equip.
In order to find the attack power of the equipped weapon, the ps_game.exe will calculate its address with some variables. One of this variable should be equal to 0. However, it is possible that the ps_game.exe gave another value such as 7, that I've seen a lot on my server.
All you'll have to do, is to set this value to 0 before the ps_game.exe calculates the address of the attack power of the equipped weapon.
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