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EP4 - FFA
Discussion on EP4 - FFA within the Shaiya PServer Development forum part of the Shaiya Private Server category.
04/27/2016, 07:12
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#1
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EP4 - FFA
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04/27/2016, 07:43
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#2
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Quote:
Originally Posted by st.jimmy998
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WHAT IS IT ?
FFA
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04/27/2016, 07:46
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#3
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Quote:
Originally Posted by ASTARHOT
WHAT IS IT ?
FFA
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Free for all
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04/27/2016, 12:25
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#4
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Join Date: Apr 2011
Posts: 156
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And any already on the forums
PHP Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(AttackIllegal)
label(AttackLegal)
label(originalcode)
label(exit)
newmem:
push ebx
movzx esi byte ptr [edx+136]
movzx ebx,byte ptr [eax+136]
cmp esi,ebx //level equal
pop ebx
jne AttackIllegal
cmp byte ptr [edx+160],(int)78 //map id
jne originalcode
AttackLegal:
jmp 00457e35
AttackIllegal: //eax=main
mov byte ptr [eax+1544],0
jmp 00457e39
originalcode:
mov dl,[edx+0000012D]
exit:
jmp returnhere
"ps_game.exe"+57E27:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"ps_game.exe"+57E27:
mov dl,[edx+0000012D]
//Alt: db 8A 92 2D 01 00 00
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04/27/2016, 13:05
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#5
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Join Date: Feb 2016
Posts: 44
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Quote:
Originally Posted by st.jimmy998
Free for all
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?????
the original of aereageme not working?
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04/27/2016, 13:22
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#6
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Join Date: Dec 2012
Posts: 142
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Quote:
Originally Posted by Apero
And any already on the forums
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This is the script for FFA to ps_game 5.4, he needs a game.exe EP4 edited with FFA.
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05/31/2016, 21:28
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#7
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Posts: 41
Received Thanks: 12
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i bump as i need it too
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05/20/2023, 12:17
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#8
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Join Date: Jun 2014
Posts: 9
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Quote:
Originally Posted by Apero
And any already on the forums
PHP Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(AttackIllegal)
label(AttackLegal)
label(originalcode)
label(exit)
newmem:
push ebx
movzx esi byte ptr [edx+136]
movzx ebx,byte ptr [eax+136]
cmp esi,ebx //level equal
pop ebx
jne AttackIllegal
cmp byte ptr [edx+160],(int)78 //map id
jne originalcode
AttackLegal:
jmp 00457e35
AttackIllegal: //eax=main
mov byte ptr [eax+1544],0
jmp 00457e39
originalcode:
mov dl,[edx+0000012D]
exit:
jmp returnhere
"ps_game.exe"+57E27:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"ps_game.exe"+57E27:
mov dl,[edx+0000012D]
//Alt: db 8A 92 2D 01 00 00
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how to change charname color to red color?
tk
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05/22/2023, 15:54
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#9
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Join Date: Aug 2016
Posts: 10
Received Thanks: 1
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Quote:
Originally Posted by likevil
how to change charname color to red color?
tk
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Code:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
cmp byte ptr [ebp+160],(int)86 //MapID
jne originalcode2
push eax
mov ecx, [ebx+000017F4]
cmp ecx, 0
je code
mov eax, [ebp+000017F4]
cmp eax, 0
je code
cmp eax, ecx
jne code
movzx ecx, byte ptr [ebp+0000012D] //kogo gryzit
jmp originalcode
code:
movzx ecx, byte ptr [ebx+0000012D] //kogo gryzit
movzx eax, byte ptr [ebp+0000012D] //komy otpravit
cmp eax, ecx
jne originalcode
cmp eax, 1
jne ex
mov cl, 0
jmp originalcode
ex:
mov cl, 1
originalcode:
pop eax
mov [esp+3C],cl
movzx ecx,byte ptr [ebx+00000132]
exit:
jmp returnhere
originalcode2:
mov [esp+3C],cl
movzx ecx,byte ptr [ebx+00000132]
jmp exit
"ps_game.exe"+26B17:
jmp newmem
nop
nop
nop
nop
nop
nop
returnhere:
[DISABLE]
dealloc(newmem)
"ps_game.exe"+26B17:
mov [esp+3C],cl
movzx ecx,byte ptr [ebx+00000132]
//code from here till the end of the code will be used to disable the cheat
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