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Class issue with adding new gear.

Discussion on Class issue with adding new gear. within the Shaiya PServer Development forum part of the Shaiya Private Server category.

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Old   #1
 
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Class issue with adding new gear.

Hello Elitepvpers.

I have for quit some time been thinking and trying to reslove the problem between the SHstudio and Making new gears.

the problem was, All the Models (Race's) Like for ex.

Huwf.mlx - Humf.mlx

Huwf = Female Fighter
Humf = Male fighter.

However in Shaiya studion only Male versions exist in models.

So when i add a set wish (Only goes for Female into Huwf.mlx the Shaiya studio wont find it.)

For Ex. I made a new Priest/ Mage set. However i hade to make 2 copys of them and add each one to the different class. This means Priest cannot use the Mage set.

So i looked into the old original sets and of some reason they work fine even tho those does not have the female Model.

Do i have to add the Male model and it will automaticaly add the female set into that set?

Or how does it work?

I have been looking for Mounths if not a a Half year for a Explaination but havent found any information at all.

Thanks for the answers
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Old 11/24/2014, 21:09   #2
 
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*****, it's due to the models can not be named the same aka 013 model had issues on my end, i had to rename simply xx_01 instead the ending of the 013 model gloves for mage's/priest were the issue and it had working dds, 3dc files it was some glitch but you just need to re name it in a other way so the files can be found easier for the settings i am thinking that is why i could be wrong why it was doing that but i fixed it that way.
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Old 11/25/2014, 20:59   #3
 
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Quote:
Originally Posted by Dotzie View Post
However in Shaiya studion only Male versions exist in models.
shStudio does list files present in the selected workspace / archive.
it lists .mlx files (yes, the four MF, MM, WF & WM ones) even if they don't actually exist to allow easy edition of .mlt files present in an archive (w/o enforcing to have such .mlx files into the archive).

so models, meaning .mlt files, exist in your archive and/or in your workspace rather than "in studio". you can encode filenames with you own rules, or you can have only "female" files, all these cases won't prevent studio to open the .mlt; of course it will prevent the game to work and shStudio to load the right .3DC & DDS files, but still it will display these filenames.
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