This is a very mysterious, i need to update the item.sdata, npc.sdata and cash.sdata without encrypt them or I get DC.
All the other .sdata need to be encrypt for me, so can be that he found a way for read them if are decrypt, but of course will be better if u can encrypt all files and make it work properly.
I repeat, they all MUST be encrypted. Making your client read decrypted .SData files is not something most people can do, so you probably just missed something.
That's ok, most people don't know this simple thing. Open the .SData file in a hex editor. If the first 40 bytes in ASCII are just numbers, and the rest is simply bytes you don't understand, then your file is encrypted. However, if you see plain text, names of items, skills and so on, then it's obviously decrypted.
ok all my .Sdata files ( KillStatus, Skill, DualLayerClothes, Item, SetItem, Monster, MonsterEx, NpcSkill, GuildHouse, NpcQuest, PriestTalk, Cash ) have numbers in the first 40 bytes idk all is decrypted.
Seriously people, whenever you find a word you don't understand, google it up and read about it until it finally hits you. You have no idea of what encryption means, yet you're trying to distinguish between encrypted and decrypted files.
Questions] data Folder >> Create data.Pack 02/15/2012 - Dekaron Private Server - 8 Replies Questions] data Folder >> Create data.Pack
To make the data folder data.pak
Use repacker We've been able to run the update, but the game does not
You, packer and should think about doing anything else specifically that anyway?
Sorry... Bad english..