Register for your free account! | Forgot your password?

You last visited: Today at 20:51

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Monsters (robots) from CN

Discussion on Monsters (robots) from CN within the Shaiya PServer Development forum part of the Shaiya Private Server category.

Reply
 
Old 05/19/2013, 18:25   #16
 
elite*gold: 0
Join Date: Oct 2005
Posts: 184
Received Thanks: 85
it looks like the added 2 new races... are they planning to make a 3rd faction?
Psycnosis is offline  
Old 05/19/2013, 23:29   #17
 
elite*gold: 0
Join Date: May 2011
Posts: 275
Received Thanks: 640
I had nothing better to do so i simply made a video if someone wonders how they look ingame.
Enjoy


Thank you Castor for making this possible
SimplyShredded is offline  
Thanks
7 Users
Old 05/20/2013, 22:11   #18
 
elite*gold: 0
Join Date: Mar 2012
Posts: 172
Received Thanks: 46
WTF O.o whats next?

they look cool just not for a fantasy mmo <.<
VIAT is offline  
Old 05/20/2013, 22:52   #19
 
elite*gold: 0
Join Date: Feb 2011
Posts: 295
Received Thanks: 18
this gears works with ep 5 game exe?
accuface35 is offline  
Old 05/21/2013, 09:00   #20
 
VolterKnecht's Avatar
 
elite*gold: 0
Join Date: Oct 2012
Posts: 104
Received Thanks: 151
Yes.
VolterKnecht is offline  
Old 05/21/2013, 11:34   #21
 
elite*gold: 0
Join Date: Feb 2011
Posts: 295
Received Thanks: 18
how to fix the monster sdata? this is chinese
accuface35 is offline  
Old 05/25/2013, 19:18   #22
 
elite*gold: 0
Join Date: Oct 2005
Posts: 184
Received Thanks: 85
How do you apply the npcskills to the server? I never done it before and I dont see it under gamedefs
Psycnosis is offline  
Old 05/26/2013, 15:13   #23
 
castor4878's Avatar
 
elite*gold: 0
Join Date: Dec 2010
Posts: 717
Received Thanks: 3,360
the contents of the NpcSkills.sdata file is, at server side, loaded into the PS_GameDefs.Skills table.

Monster/NpcSkill.sdata contains ordered skills w/o index/identifier (the sole order define the identifier).
Each skill is defined with 9 levels (4 for episo 3, 15 for episo 6), only the first row is defined (contains meaninful values), the 8 (resp. 3, 14) next are filled with 00s.

On DB, the same skill is defined with a SkillID equals to the skill order (1 for first and so on) and a SkillLevel set to 100.

(all other fields match beween the .sdata file and the DB table, except Icon & description present in .sdata only and 'UpdateDate' present in DB only).

(and this is likely already explained 100 times in this forum).
castor4878 is offline  
Thanks
1 User
Old 05/27/2013, 15:24   #24
 
elite*gold: 0
Join Date: Sep 2011
Posts: 15
Received Thanks: 0
Bug stuff

Hello I come to ask for help for the sake of this stuff that is being invisble in games and I've done the mod following the screens






shadowdarklove is offline  
Old 05/27/2013, 16:18   #25
 
elite*gold: 0
Join Date: Feb 2011
Posts: 295
Received Thanks: 18
update the new DDS and 3DC, and server Restart
accuface35 is offline  
Old 05/27/2013, 19:06   #26
 
elite*gold: 0
Join Date: Sep 2011
Posts: 15
Received Thanks: 0
I've already done the update in my database still nothing I do not know or just the concern of the invisible stuff in games have someone an idea??
shadowdarklove is offline  
Old 05/27/2013, 20:52   #27
 
castor4878's Avatar
 
elite*gold: 0
Join Date: Dec 2010
Posts: 717
Received Thanks: 3,360
what, in your opinion, could be relevant in the database - read by the server services only - to help the client to draw the gears ??

If you agree that the sole possible answer is: nothing, you will look for an issue at client side.
the gear shall use a valid model value.
that model figure shall exist in the Character/class/*.MLT file (in the right file for the edited class & type of gear)
the row in the .MLT file shall provide the right names of a .DDS and a .3DC files
these files shall exist in the Character/class/3DC and Character/class/DDS folders.

so only 4 points (alwyas the same) to comply with and to verify.
castor4878 is offline  
Thanks
1 User
Old 05/27/2013, 23:27   #28
 
elite*gold: 0
Join Date: Jul 2010
Posts: 512
Received Thanks: 514
I have a doubt, the NpcSkill.sdata you posted, does it include the new skills for the 'robot mobs' ?
(I ask because we use a customized NpcSkill.sdata so we would have to add just the new skills for those robots)
sominus is offline  
Old 05/28/2013, 01:20   #29
 
castor4878's Avatar
 
elite*gold: 0
Join Date: Dec 2010
Posts: 717
Received Thanks: 3,360
I posted the NpcSkill.sdata file for reference only !

You are right to highlight the fact that tailored files are very common, and thus your working files shall quite never be replaced by a nexon file.

Also, the newly listed skills can use some "new combinations of old effects" or truly new effects.
What I designate by "effect" is the "TypeDetail" field of the skill, this field defines a lot of parameters of the skill, nexon had added some new types (and will follow). The new skills that use new effect(s) (TypeDetail(s) unknown of our server) can of course not be used as they are.

2nd source of uncertainty, the mobs skills are in turn referenced in the Mobs definition as the Attack Type fields (column "Type" in monster editor of shStudio), this field is only present in dbo.mobs table (not in monster.sdata) so we have no evidence that skills defined in NpcSkill.sdata are used are used by some of the mobs and when they are, we don't know with which parameters.

last point, the file was updated by nexon since I posted it, here is the version 228 (3 new skills (and 4 rfu)).
Attached Files
File Type: zip Npcskill.228.zip (131.0 KB, 76 views)
castor4878 is offline  
Thanks
2 Users
Old 05/28/2013, 19:10   #30
 
elite*gold: 0
Join Date: Sep 2011
Posts: 15
Received Thanks: 0
I do not really understand what you meant castor4878 I have followed the dds and 3dc in the client and do the MLX to see visible 'item.SData the model well okay so I think I do not see too it will be possible to give me a tutorial ect, I thank you for your answer already
shadowdarklove is offline  
Reply


Similar Threads Similar Threads
[B] Shoot Many Robots Key
01/05/2013 - Steam Trading - 7 Replies
Wie im Titel geschrieben biete ich einen Shoot Many Robots Key an. Ich suche entweder Amazon.com Gutschein / PSC / e*gold oder ich Tausche ihn gg einen anderen Key. Festpreis: 50 e*gold!
Guns AND Robots beta key
12/16/2012 - elite*gold Trading - 0 Replies
Guten Tag zusammen :) Ich verkaufe hier einmalig einen beta key für das spiel Guns AND Robots. Treausure:http://www.elitepvpers.com/theblackmark et/treasure/129636 Der Preis beträgt 50 e*gold. webseite:Guns AND Robots Am besten nehmt ihr ein Video auf wie ihr den Key eingibt :)
Safe robots
07/05/2012 - DarkOrbit - 7 Replies
The robot which is more secure pbdo-bot ibot or kbot?
5165 robots ?
03/24/2010 - CO2 Private Server - 1 Replies
Sorry, i fixed that xD #request close I'm trying to run the robots so I have understood is simply to a character without the sequence of login, only with a command. And this is what came in the original source: if (Cmd == "@robot") { string Account = ""; string Name = Cmd;
Use robots on mimirion!
05/19/2009 - WoW Exploits, Hacks, Tools & Macros - 3 Replies
As you might know when you clear the trash to mimirion you can ride those robots thats in the trash. Maybe you also know that they get destroyed when you try to go on the train that gets you to mimirion? Well yesterday i got the bot and i tried to use the jump ability to jump over the "line" where the bot gets destroyed this is the line: http://img33.imageshack.us/img33/8754/linez.jpg So when you are where the line is just use the jump ability to jump over that line then you just jump...



All times are GMT +2. The time now is 20:51.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.