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Monsters (robots) from CN

Discussion on Monsters (robots) from CN within the Shaiya PServer Development forum part of the Shaiya Private Server category.

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Old 07/11/2013, 22:39   #46
 
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Yeah, sorry for my bad description. I was referring to this post and post #15 there. Those sets, as I see it they share model/texture between certain classes. Am I right?

I know it can be related to game design (the fact that Fight/Def are both human but Mage/Priest are not the same race), but I wanted to be sure I wasn't missing some files.
It just some players may argue "Why we share the same model while other classes have diferent models?".
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Old 07/11/2013, 23:14   #47
 
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ok, the archive contains all available .3DC files, and yes there is only 2x4 different layouts (for 2x6 classes), Aveline shows us all these models in post #15, that was so exhaustive.

on OS these gears define a lvl 15 set, and for several other low levels sets there isn't 6 different layout - idk if it is the reason, but this already happened.
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Old 08/25/2013, 21:05   #48
 
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Castor can you release us this costume?


Castor can you release us this costume please ?

Quote:
Originally Posted by castor4878 View Post
"I [also] have no idea ..." of the actual purpose of these robots.

An iron movie can be a pretext but still the game is not (or tell me) a movie-adv-broadcaster.

"they ran out of ideas ...", I already made some comparisons with Aion ... in Aion world there are lights (Elysium), darks (Asmodian) ... and Balaurs, some mobs that fight both lights & darks, of course Shaiya is not trying to copy that.

last news: the US server had added several updates, version is now 227, and in the ... incoming changes, tests, mistakes, ?... the Character folder contains 2 new sub-folders: Tyross & Vueltas.

Tyross contains a robot - with robot specific build (left & right hand have separate definition, a shoulder equipment exist, ...)

the Vueltas folder (and its files) is classic and matches the current char-class definition, a single set is defined.



if you want to let your players look like little robots ...



Edit: only converted .3DC files are present in attached archive.
all others files (.ANI, .DDS (.mlt in case) shall be downloaded from US server.

remainder: the URL is readable in plain from the updater.exe and the server does not filter IP, so download according to yours needs from:
[pre]http :// shaiya.patch.aeriagames.com / Shaiya / patch / psNNNN.patch[/pre]

(the last packs:



and so on ...)
these .patch are actually .zip, so rename, open with SDFT, extract and enjoy.
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Old 08/25/2013, 23:23   #49
 
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This "Vuelta" costume is not new; it comes with patch 224, current release is 244.
As of today, it is present in chinese, korean and USA releases. There is so need issue to get it.
(note that I said ""Vuelta" so the files will be looked for in the ./Character/Vueltas/ folder).
The .3DC files use the "episo 6" format, so you will convert them with .

Meantime, I wonder if costumes 6 & 7 were already presented there ?!... in case they are available in US version.
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Old 08/26/2013, 00:02   #50
 
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loool , awesome !

shaiya will be changed 100% in other game lol!

Quote:
Originally Posted by castor4878 View Post
This "Vuelta" costume is not new; it comes with patch 224, current release is 244.
As of today, it is present in chinese, korean and USA releases. There is so need issue to get it.
(note that I said ""Vuelta" so the files will be looked for in the ./Character/Vueltas/ folder).
The .3DC files use the "episo 6" format, so you will convert them with .

Meantime, I wonder if costumes 6 & 7 were already presented there ?!... in case they are available in US version.
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Old 08/26/2013, 08:09   #51
 
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Can ya release the .dds files from the "Vueltas" set?
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Old 08/28/2013, 20:01   #52
 
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The chinese 47.svmap was not updated when the new desert map was released.
It still contains the "old" mobs & spots definition:


But the US patch does contain the new definitions:


Thanks to LittleJon to alert me on this availability.

The last US patches also contains the full definition of robots models in monster.mon & robots in monster.sdata (public part only, we still have to "create" the server part of the records).

Here are these 2 files converted to episo5 format.
Attached Files
File Type: zip Monster.zip (307.1 KB, 216 views)
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