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Mob Loot Table - how to adjust
Discussion on Mob Loot Table - how to adjust within the Shaiya Private Server forum part of the Shaiya category.
11/27/2010, 13:44
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#1
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Mob Loot Table - how to adjust
Well, I'm new to this, and was poking around the server database files and found dbo.MobItems - Open it up, and it has MobID (which mob), ItemOrder(not sure), Grade (not sure, guessing slots?), drop rate (not sure, out of 100?).
The question I was wondering, is what I should adjust to make things drop. I'm running an EP5 server (but still not past the Lv3 skill thing) and I get no drops from map 5 or the PvP map - so I thought I should look around.
Any suggestions/idea's/help is greatly appreciated.
Thanks =)
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11/27/2010, 16:01
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#2
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Grade refers to the grade of the item group you want a mob to drop, so a grade of 31 would make that particular mob drop Level 4 lapis. drop rate is the percentage chance for drop.
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11/27/2010, 16:08
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#3
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Quote:
Originally Posted by sunder702
Grade refers to the grade of the item group you want a mob to drop, so a grade of 31 would make that particular mob drop Level 4 lapis. drop rate is the percentage chance for drop.
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So I'm guessing that last unknown column, ItemOrder, would be the item group classifier?
Thanks for the reply =)
Edit: I was just messing around with some of the /getitem ######, and I think I was off the mark with the ItemOrder being the classifier. I'm now thinking that the Grade means, for example if we go with 206, can drop anything with only that grade, at the % that is in the DropRate column? (if that makes sense)
Edit #2: Further messing around - I made a mob (Small ruined wolf) which is "MobID: 1" on the dbo file. I killed 10, to check my theory that it only drops the grade of items with a 206 in the loot table. And yep, it drops anything with that grade, there isn't a way to set a single item drop but rather a grade cluster, as you said.
Thanks for your help =)
Az
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11/27/2010, 22:07
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#4
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You can just use an open grade and create your own for a specific item that you would like to drop, although if you change the grade of the item, the monster that dropped it originally will no longer drop it unless you change that mob's drop list.
Tyler
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12/26/2010, 19:08
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#5
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I was testing my drops but I cant get them to work, so i made something really simple, I took the first mob from Beika Small Thief Monkey and made him drop Item grade 1015 (FC lv5 )at 100 rate and item order 1, then I restart my server and when i get on, the first mob i kill i get one, but then it never drops again, also in pvp 70 I cant get any drops out of any mob, anyone can give me a hint?
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12/27/2010, 15:55
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#6
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Dont use grade above 999, it wont work
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12/30/2010, 21:38
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#7
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How come 1152 is Justia armor grade and works?
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12/31/2010, 13:56
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#8
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I know some items are above grade 1000 but when I set an item to grade above 999, it does not work.
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12/31/2010, 21:02
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#9
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Since I used a Pserver game.exe and all they're drops were custom so when I played my server I didn't get drops from especially pvp maps like DD1/DD2, Jungle and PvP 70, also Regnum and OI were messed up, so I extracted the Item list from game.sah and it didn't match my database Item grade, I figured database overruled game.sah but I decided to make them match anyways, now it works I can even put item grade 3000 if i want as long as they match, but they're must be another way cause this is way too long... When I was at EP3 it was rather easy, like you said nothing over 999 but there was no item grade over 999 anyways and it was all done over database...
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