ich hatte da eine idee und wollte es so einstellen damit man auf einem highlvlserver pro kill ein up kriegt. Aber irgendwie hat es nicht geklappt. Vielleicht könnt ihr mir helfen. Würde mich auf eine Antwort freuen. Danke schonmal im vorraus.
PHP Code:
USE [PS_GameLog]
GO
/****** Object: StoredProcedure [dbo].[usp_Insert_Action_Log_E] Script Date: 10/14/2013 20:47:25 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[usp_Insert_Action_Log_E]
@UserID [varchar](18),
@UserUID [int],
@CharID [int],
@CharName [varchar](50),
@CharLevel [tinyint],
@CharExp [int],
@MapID [smallint],
@PosX [real],
@PosY [real],
@PosZ [real],
@ActionTimeZ [varchar](50),
@ActionType [tinyint],
@Value1 [bigint] = null,
@Value2 [int] = null,
@Value3 [int] = null,
@Value4 [bigint] = null,
@Value5 [int] = null,
@Value6 [int] = null,
@Value7 [int] = null,
@Value8 [int] = null,
@Value9 [int] = null,
@Value10 [int] = null,
@Text1 [varchar](100) = '',
@Text2 [varchar](100) = '',
@Text3 [varchar](100) = '',
@Text4 [varchar](100) = '',
@Sql [nvarchar](4000) = '',
@yyyy [varchar](4) = '',
@mm [varchar](2) = '',
@dd [varchar](2) = '',
@Bucket [smallint] = -1
WITH EXECUTE AS CALLER
AS
DECLARE @ActionTime as datetime
SELECT @ActionTime = CONVERT(datetime, @ActionTimeZ, 120)
SET @yyyy = datepart(yyyy, @ActionTime)
SET @mm = datepart(mm, @ActionTime)
SET @dd = datepart(dd, @ActionTime)
IF(LEN(@mm) = 1)
BEGIN
SET @mm = '0' + @mm
END
IF(LEN(@dd) = 1)
BEGIN
SET @dd = '0' + @dd
END
IF (@ActionType = 103)
begin
Update PS_GameData.dbo.Chars SET @CharLevel = @CharLevel + 1 WHERE CharID = @CharID
END
[NAGC] Patcher Undetected 1hit kill/auto kill [After 23/12/09 Patch] 02/18/2010 - Grand Chase Hacks, Bots, Cheats & Exploits - 33 Replies 1.Download the trainer.Download S.Death trainer 23 - 12-09.rar from Sendspace.com - send big files the easy way
2.do the ads and click "Abir Script USA". click "Abir GC"
now when the patcher finishes patching and just before patcher exits click "Parche All"
4. finish a dungeon and exit GC
5.now run MAIN bypass and finish a dungeon and exit