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[Help]Mobs are Glued
Discussion on [Help]Mobs are Glued within the Shaiya Private Server forum part of the Shaiya category.
04/21/2013, 01:35
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#1
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elite*gold: 0
Join Date: Dec 2012
Posts: 141
Received Thanks: 105
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[Help]Mobs are Glued
Ok again i have searched and tried all the posted solutions i could find
I am using ep5 server files ep 5 DB
All mobs work fine up to the new map mobs >3100
They jus seem to be glued
Example of how i have it set up
MobID = 3101
MobName = Iron Jaw Snapping Turtle
[Level] = 75
AI = 1
Attrib = 0
Defence = 800
Magic = 540
NormalTime = 4000
NormalStep = 16
ChaseTime = 3000
ChaseStep = 9
ChaseRange = 30
AttackType1 = 0
AttackTime1 = 1800
AttackRange1 = 4
Attack1 = 2000
Attackplus1 = 200
Attackatrib1 = 0
Attackspecial1 = 0
Attackok1 = 1
AttackType2 = 246
AttackTime2 = 2500
AttackRange2 = 4
Attack2 = 2000
Attackplus2 = 250
Attackatrib2 = 0
Attackspecial2 = 0
Attackok2 = 1
AttackType3 = 247
AttackTime3 = 5000
AttackRange3 = 12
Attack3 = 8000
Attackplus3 = 800
Attackatrib3 = 0
Attackspecial3 = 2
Attackok3 = 1
Any clues why they seemed to be glued to the spot
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04/21/2013, 10:29
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#2
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elite*gold: 10
Join Date: May 2012
Posts: 1,857
Received Thanks: 2,625
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depend if u setted them in the svmap or in obelisk.ini
(in case u setted them into obelisk.ini they wont rly move around)
(in case u setted them into the svmap u shoulnd have that problem)
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04/21/2013, 15:22
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#3
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elite*gold: 0
Join Date: Dec 2012
Posts: 141
Received Thanks: 105
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They are set in the svmap Not the obelisk they are the normal Pantanessa and theodores mobs set already my the map. Even when summoned they seem to have sticky feet
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04/22/2013, 04:43
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#4
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Join Date: Jun 2010
Posts: 417
Received Thanks: 159
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possibly bugged mobs
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04/25/2013, 23:30
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#5
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elite*gold: 0
Join Date: Dec 2012
Posts: 141
Received Thanks: 105
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Bugged how tho?
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