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Log in Screen

Discussion on Log in Screen within the Shaiya Private Server forum part of the Shaiya category.

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Old   #1
 
x-DoeSn'TxMaTTeR-x's Avatar
 
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Log in Screen

Hello!
I'm gonna edit my Log in screen..I already did the SonoV logo and the ShaiyaLogo01_new Do you know the name of all the other elements?
A big thanks.

Do you like this?

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Old 09/19/2012, 23:06   #2
 
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the 2nd one looks pretty nice. btw if u want to have the island out of the screen u can replace login wld3 with log in wld 2 ( 2 is the same world file just without the island)
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Old 09/19/2012, 23:13   #3
 
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I was just wondering it xD ty Tb! :P
Wait a sec..If i remove the island the building is gone too right? i don't like that building!

* Well i dont' like it without everything in the central part...Only the moon stays if i replace 3 with 2 :\
I?ll find another solution...
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Old 09/19/2012, 23:29   #4
 
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i saw a release in here with a game.exe where it was take out aswell
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Old 09/19/2012, 23:40   #5
 
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Yeah i did it but the screen then is too much empity...If i would have been able to reaplce it with something better was better...but the log in screen without it it's too naked..
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Old 09/20/2012, 11:50   #6
 
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Quote:
Originally Posted by x-DoeSn'TxMaTTeR-x View Post
Hello!
I'm gonna edit my Log in screen..I already did the SonoV logo and the ShaiyaLogo01_new Do you know the name of all the other elements?
A big thanks.

Do you like this?


It's awesome , I love green ,[Green down] and the flower too , Pretty awesome.
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Old 09/20/2012, 14:18   #7
 
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my one ö.ö
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Old 09/20/2012, 15:55   #8
 
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Quote:
Originally Posted by TeddyBear94 View Post


my one ö.ö
Awesome , I love the font of the text and colour.
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Old 09/20/2012, 16:09   #9
 
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Yeah love it too! gz Tb!
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Old 10/16/2013, 03:15   #10
 
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There are some other post about this? or Tutorial?
as I can remove island?

Good, ty!
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Old 10/16/2013, 20:45   #11
 
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Some of the files are directly loaded from game.exe and some other are loaded from login3.wld

Hex edit login3.wld and look for .SMOD files in the code, then replace them for other .smods from the game (you can see how smods looks like with shaiya studio).

The green moon is:
Login_effect_back01a.smod
Login_effect_back01a.dds <<<< just edit this texture

That energy like effect from corner to corner is from
Logineffect_smoke01a.dds

The main structure si composed of several diferent objects.
You can replace the building with some other object, like an ancient stone or something.
Keep in mind that the new object will still be 'animated' (rotation).
It's mostly trial and error to find something that looks good.

And yes, there are a few post about how scenes are composed, and useful info by Castor, in the forums.

I made this little example from what I remember:



1) Data\Entity\Texture\Logineffect_smoke01a.dds
2) Data\Entity\Building\login_outsideframe01a.SMOD (that rotating ring)
3) Data\Entity\Building\Login_hugerock01a.SMOD
4) Data\Entity\Texture\Login_effect_back01a.dds
5) Data\Entity\Tree\login_floatrock01c_front.SMOD

Other files involved:
Data\Entity\Tree\Login_stonedapple.SMOD (little stones floating)
Data\Entity\Texture\login_effect_acrossdown.dds (big ring in the base of the main structure)

Keep in mind that some objects have their origin point moved from their center, so when you replace them, they won't appear in the same position.

Very Important: Backup up your game.exe en login3.wld file often, 'cause its easy to mess up, and it will cause your client to crash.
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Old 10/16/2013, 21:43   #12
 
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Thank you served me well

Very very very Good
Question.. With that program work. DDS? I use photoshop, but I hinders the alpha channel for transparency, more if you carry a light.
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Old 10/16/2013, 23:50   #13
 
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Very Good your contribution
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Old 10/17/2013, 00:04   #14
 
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Just photoshop with the DDS plugin.
I use DTX3 explicit alpha.
Remember you have to remove the curren alpha channel (fill it with black), and make a new one matching your new image.

For better transparency when using glow effects, just rasterize that layer and make it all black/white, then copy that layer into the alpha channel.
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Old 10/17/2013, 00:48   #15
 
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When saving the DDS, in the DDS Plugin window, choose DTX as the format before saving.

Cuando guardes el archivo, en la ventana del plugin DDS, sale una lista de formatos, elige "DTX3".
Igual, para la transparencia, tenes que editar el canal alpha para que coincida con tu logo.
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