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umm wow

Discussion on umm wow within the Shaiya Private Server forum part of the Shaiya category.

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Old   #1
 
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umm wow

updated a few mobs from newest client .sdata and server wont start back up ... only changes ive made is a couple mobs when i gave up and used my back up files it still doesnt start none of it comes out of pause checked ip's in .ini's checked firewall priveledges <~ just incase i know its not needed to start server but looked anyway ... n also checked settings in security login in sql everything was workin fine till a minor update ........ kinda thinkin there's a hidden nuke packed in one of the mob files .... ive had 0 problems with updates up until this point and to not come back up after replacing files that where pre update save and it still not start is kinda got me a bit twitter pated
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Old 04/03/2012, 05:59   #2
 
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What do your logs say when trying to start services?
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Old 04/03/2012, 16:47   #3
 
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actually my logs havent changed since before i updated 3/31 was last log

ohh i did find a couple that changed but not very helpful


2012-04-03 09:43:57 PS_LOGIN__system log start (Login01)

2012-04-03 09:43:58 DB userdata connect error, id=sa, pass=shaiya0777

2012-04-03 09:43:58 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()

2012-04-03 09:43:58 PS_LOGIN__system log end (Login01)

2012-04-03 09:43:58 3 1 SService::ServiceCtrlDispatcher(): service shutdown


2012-04-03 09:43:57 PS_GAME__system log start (Game01) [KR]

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/sorp1

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/croco1

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/croco2

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/Troll1

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/Spink1

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/GoldenPig

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/Sorp3

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/SorpNamed1

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/SorpNamed2

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/Sorp2

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/CrocoNamed1

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/CrocoNamed2

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/CrocoNamed3

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/OrcNamed1

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/OrcNamed2

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/OrcNamed3

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/TrollNamed1

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/HellTouthNamed1

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/Deinos

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/Parridalis

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/Alcarian

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/ZinAlcaria

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/Belizabeth

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/Kirhiross

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/CrypticOne

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/Haruhion

2012-04-03 09:43:57 Loaded Behavior In Factory : data/ai/Freezing

2012-04-03 09:43:58 DB gamedef connect error

2012-04-03 09:43:58 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()

2012-04-03 09:43:58 Call save all waiting...

2012-04-03 09:43:58 Call save all failed dbagent disconnected(user count = 0)...

2012-04-03 09:43:58 server shutdown Connection INFO : T=000:00:00:000, NumC=0,CMin=0,CMax=0,CAvg=0.00, CAva=0,CReq=0,CCnt=0,DCCnt=0, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=0,RBS=0,RBSC=0,SBT=0,SBS=0,SBSC=0

2012-04-03 09:43:58 Save Shaiya.SData 0

2012-04-03 09:43:58 PS_GAME__system log end (Game01)

2012-04-03 09:43:58 3 1 SService::ServiceCtrlDispatcher(): service shutdown



that one says game def failed but i replaced with my good file so ?







2012-04-03 09:43:56 PS_DBAGENT__system log start (DBAgent01)

2012-04-03 09:43:58 DB gamedata connect error

2012-04-03 09:43:58 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()

2012-04-03 09:43:58 DBKillCountSave db alloc failed

2012-04-03 09:43:58 SAVE kill count ERROR

2012-04-03 09:43:58 CKeepObeliskMgr:BSave db alloc failed

2012-04-03 09:43:58 SAVE g_KeepObeliskMgr ERROR

2012-04-03 09:43:58 GuildMgrSave:BSave db alloc failed

2012-04-03 09:43:58 SAVE g_GuildMgrSave ERROR

2012-04-03 09:43:58 PS_DBAGENT__system log end (DBAgent01)


2012-04-03 09:43:58 3 1 SService::ServiceCtrlDispatcher(): service shutdown

only log files i can find that actually changed according to date modified any way

i did notice only the AI's from my pre update are the ones that loaded


i have a usable backup but i would rather know whats goin on then to start over if it is hidden script id rather bust it out in the open then to leave it for someone to unexpectedly stumble on
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Old 04/13/2012, 15:50   #4
 
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what i understand is fail to connect the database.
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Old 04/13/2012, 20:43   #5
 
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Looks to me like you are missing a link server in your sql so check your link server's also make sure you have all your mobs and none are missing.

EDIT:make sure your putting in your client right^^
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