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[Request] 2x kill explanation
Discussion on [Request] 2x kill explanation within the Shaiya Private Server forum part of the Shaiya category.
02/16/2012, 17:57
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#1
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[Request] 2x kill explanation
Im looking for someone to explain how edit the kill gain to 2x, and if possible how to set it per map (effect only active in certain maps).
I found certain tools that do the trick, but I want a permanent and safe sollution, either edited in the database or coded in the ps_game.
thanks in advance.
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02/16/2012, 18:22
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#2
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Wrong section, this is for releases only.
As for your question.. The kill modify address changes the hard coded kill gain. I am unsure how to do it per map.
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02/16/2012, 18:47
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#3
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Quote:
Originally Posted by RebeccaBlack
Wrong section, this is for releases only.
As for your question.. The kill modify address changes the hard coded kill gain. I am unsure how to do it per map.
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Im sorry for the Wrong Section, a Mod please move it to the right section.
As for the killcount editing, do you at least know how to change the killcount globally?
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02/16/2012, 20:38
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#4
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I don't know the address offhand sorry.. >.< It's been posted, plus there is a couple of tools that do it. One that does during runtime and one that does a permanent change. I believe I made one awhile ago. Try seeing if it's still there
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02/16/2012, 20:51
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#5
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Quote:
Originally Posted by RebeccaBlack
I don't know the address offhand sorry.. >.< It's been posted, plus there is a couple of tools that do it. One that does during runtime and one that does a permanent change. I believe I made one awhile ago. Try seeing if it's still there 
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I found the  .
Since it is made by you I it is safe to use and also a permanent sollution which is what Im looking for.
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02/17/2012, 02:32
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#6
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#Moved to the right section
Please remember that the development section is for releases only.
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02/18/2012, 08:11
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#7
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Quote:
Originally Posted by MC Flip
Im looking for someone to explain how edit the kill gain to 2x, and if possible how to set it per map (effect only active in certain maps).
I found certain tools that do the trick, but I want a permanent and safe sollution, either edited in the database or coded in the ps_game.
thanks in advance.
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Inrder to get a kill X2 by individual map you need to edit the update action log proc inside the db to roughly (not in db just off head)
If actiontype 113 and map x set kill = 2
I know it's not a acuret quary so don't attempt to past that in the proc you will need to look thrue your action log to determin exact column names that save the map and kill in action logs I am 50% shire 113 is kill if I remember corect 113 is kill and 114 is death (check around for correct info) but that's the simple way to make kill x2 and absolutely asfar as I know the only way to do it for individual maps
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02/18/2012, 15:36
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#8
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Quote:
Originally Posted by [DEV]xXDASHXx
Inrder to get a kill X2 by individual map you need to edit the update action log proc inside the db to roughly (not in db just off head)
If actiontype 113 and map x set kill = 2
I know it's not a acuret quary so don't attempt to past that in the proc you will need to look thrue your action log to determin exact column names that save the map and kill in action logs I am 50% shire 113 is kill if I remember corect 113 is kill and 114 is death (check around for correct info) but that's the simple way to make kill x2 and absolutely asfar as I know the only way to do it for individual maps
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The ActionType for Kills is also the ActionTime for battle wins. Also this could possibly cause problems. As the kills are saved upon character log off, it would overwrite the "doubled" amount with the amount stored in memory.
It is more than likely possible to have it per map modify in ps_game, but I do not know asm, or reversing well enough to even attempt it.
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02/19/2012, 18:45
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#9
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Don't try it via the database, you'll run into issues. The best way is to make a code cave in the ps_game.exe that checks for maps and doubles the kills if on that map.
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