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[HELP]DC and rollback if store item in WH
Discussion on [HELP]DC and rollback if store item in WH within the Shaiya Private Server forum part of the Shaiya category.
08/15/2011, 00:37
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#1
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elite*gold: 0
Join Date: Feb 2009
Posts: 143
Received Thanks: 22
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[HELP]DC and rollback if store item in WH
Hello guyz.
I have i some problem with DBs. My logs do not have any errors, but, if any toon stored item in WH and after play sometimes or try to log out he got ERROR 0, if toon log in again character are already rollback to back time (various time 10-30 min). All items and moves and quests are got deleted to back because character got rollback. My PS_DBAGENT log are clear, not have any errors, but have some querty names: Example:
Code:
--<begin>2011-08-14 15:27:38,toon,61,toon,180
{?=call usp_Save_Char_Info_E(180,11, 70,7, 7,9,9,18,14,9, 995,818,155, 2,204, 157251797,9619, 1025.432739,55.922813,1007.791138, 0,200,0,0,0, 0,0,0,0)}
EXEC usp_Save_User_StoredMoney_E 1,61,0
{?=call Usp_Save_User_StoredItem_Add_E(1,61,3322795783488667648, 0, 43004,43,4, 0, 0,0,0,0,0,0,'', 1, '2011-08-14 15:04:41', 'V')}
{?=call Usp_Save_Char_Skill_Mod_E(180,6,1,0)}
{?=call Usp_Save_Char_Skill_Mod_E(180,14,1,0)}
{?=call Usp_Save_Char_Skill_Mod_E(180,365,1,0)}
{?=call Usp_Save_Char_Skill_Mod_E(180,32,1,0)}
{?=call Usp_Save_Char_Skill_Mod_E(180,192,1,0)}
{?=call Usp_Save_Char_Skill_Mod_E(180,132,1,0)}
{?=call Usp_Save_Char_Skill_Mod_E(180,50,1,0)}
{?=call Usp_Save_Char_Skill_Mod_E(180,52,1,0)}
{?=call Usp_Save_Char_Skill_Mod_E(180,191,1,0)}
{?=call Usp_Save_Char_Skill_Mod_E(180,117,1,0)}
{?=call Usp_Save_Char_Skill_Mod_E(180,109,1,0)}
{?=call Usp_Save_Char_Skill_Mod_E(180,29,1,0)}
{?=call Usp_Save_Char_ApplySkill_Del_E(180,0,0,1)}
{?=call Usp_Save_Char_ApplySkill_Add_E2(180,116,1,1444)}
{?=call Usp_Save_Char_ApplySkill_Add_E2(180,123,1,534)}
EXEC usp_Save_Char_QuickSlot_Del_E 180
EXEC usp_Save_Char_QuickSlot_Add_E 180,0,0,100,29
EXEC usp_Save_Char_QuickSlot_Add_E 180,0,1,100,52
EXEC usp_Save_Char_QuickSlot_Add_E 180,0,2,100,50
EXEC usp_Save_Char_QuickSlot_Add_E 180,0,9,100,109
EXEC usp_Save_Char_QuickSlot_Add_E 180,10,0,100,132
EXEC usp_Save_Char_QuickSlot_Add_E 180,10,1,100,117
EXEC usp_Save_Char_QuickSlot_Add_E 180,10,2,100,191
--<end>2011-08-14 15:27:38,toon,61,toon,180
If not store any items in WH so not have any problem. Can help me anyone please? I think problem in usp_Save_Char_Info_E or Usp_Save_User_StoredItem_Add_E. But if i try cope this procedure from others DB's it to not fix it problem. What me wrong guyz?
Thank you.
Daily bump, guyz no any info?
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08/17/2011, 02:27
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#2
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elite*gold: 0
Join Date: Feb 2009
Posts: 143
Received Thanks: 22
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Bump
Guyz any have same problem?
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02/19/2017, 16:39
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#3
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elite*gold: 63
Join Date: Apr 2012
Posts: 2
Received Thanks: 0
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Hi, I have the same problem, try to solve it, but I can not figure out what happens if someone has the fix, thank you
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02/20/2017, 20:44
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#4
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elite*gold: 63
Join Date: Apr 2012
Posts: 2
Received Thanks: 0
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Hello, I solve the problem, I share it with you.
Use the following query
USE [PS_GameData]
GO
/****** Object: StoredProcedure [dbo].[usp_Save_User_StoredItem_Add_E] Script Date: 02/20/2017 20:38:18 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
/****** 개체: 저장 프로시저 dbo.usp_Save_User_StoredItem_Add_E 스크립트 날짜: 2006-04-11 오후 10:58:39 ******/
ALTER Proc [dbo].[usp_Save_User_StoredItem_Add_E]
@  ID tinyint, @  ID int, @ItemUID bigint, @  tinyint,
@ItemID int, @  tinyint, @  ID tinyint, @  smallint,
@Gem1 tinyint,
@Gem2 tinyint,
@Gem3 tinyint,
@Gem4 tinyint,
@Gem5 tinyint,
@Gem6 tinyint,
@Craftname varchar(20) = '',
@Count tinyint,
@Maketime datetime2,
@Maketype char(1)
AS
--SET NOCOUNT ON
INSERT INTO UserStoredItems
(ServerID, UserUID, Slot, ItemID, Type, TypeID, ItemUID, quality, gem1, gem2, gem3, gem4,
gem5, gem6, craftname, [count], maketime, maketype)
VALUES @  ID, @  ID, @  , @ItemID, @  , @  ID, @ItemUID, @  , @Gem1, @Gem2, @Gem3, @Gem4,
@Gem5, @Gem6, @Craftname, @Count, @Maketime, @Maketype)
IF(@@ERROR = 0)
BEGIN
RETURN 1
END
ELSE
BEGIN
RETURN -1
END
--SET NOCOUNT OFF
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04/01/2018, 16:37
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#5
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elite*gold: 0
Join Date: Aug 2016
Posts: 84
Received Thanks: 15
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Quote:
Originally Posted by jecan
Hello, I solve the problem, I share it with you.
Use the following query
USE [PS_GameData]
GO
/****** Object: StoredProcedure [dbo].[usp_Save_User_StoredItem_Add_E] Script Date: 02/20/2017 20:38:18 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
/****** 개체: 저장 프로시저 dbo.usp_Save_User_StoredItem_Add_E 스크립트 날짜: 2006-04-11 오후 10:58:39 ******/
ALTER Proc [dbo].[usp_Save_User_StoredItem_Add_E]
@  ID tinyint, @  ID int,
@ItemUID bigint, @  tinyint,
@ItemID int, @  tinyint, @  ID tinyint, @  smallint,
@Gem1 tinyint,
@Gem2 tinyint,
@Gem3 tinyint,
@Gem4 tinyint,
@Gem5 tinyint,
@Gem6 tinyint,
@Craftname varchar(20) = '',
@Count tinyint,
@Maketime datetime2,
@Maketype char(1)
AS
--SET NOCOUNT ON
INSERT INTO UserStoredItems
(ServerID, UserUID, Slot, ItemID, Type, TypeID, ItemUID, quality, gem1, gem2, gem3, gem4,
gem5, gem6, craftname, [count], maketime, maketype)
VALUES @  ID, @  ID, @  , @ItemID, @  , @  ID, @ItemUID, @  , @Gem1, @Gem2, @Gem3, @Gem4,
@Gem5, @Gem6, @Craftname, @Count, @Maketime, @Maketype)
IF(@@ERROR = 0)
BEGIN
RETURN 1
END
ELSE
BEGIN
RETURN -1
END
--SET NOCOUNT OFF
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this is working?
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