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DamageType

Discussion on DamageType within the Shaiya Private Server forum part of the Shaiya category.

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Old   #1
 
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DamageType

DamageType of table dbo.Skills has value ranging 0 up to 7.

do you have details regarding each allowed value ?
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Old 05/04/2011, 19:15   #2
 
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1 Seems like normal skills
2 I think all these are Attack Power multiplied skills ?
3 is just eraser ..
4 Mana Decay
5 Seems like they are all defunct skills.
Both 6 and 7 use REC for calculating damage.


I see no reason why they would break them up like this and just by looking at them this is the only pattern I see.

They kind of look in chronological order .

1,2,3,4 have been pretty much always been around they removed the ones in 5 and added 6,7. as the first skills to use REC Dmg. obviously adding/updating to 1 and 2 at the same time.

So to answer your question .. No idea.
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Old 05/04/2011, 21:50   #3
 
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Thank Mint.
Spending time on these values, it seems that:

DamageType = 0 Deals damage equal to [DamageHP]
DamageType = 1 Deals damage equal to [DamageHP] plus attack or magic power
DamageType = 2 Deals damage equal to [DamageHP] times attack or magic power
DamageType = 3 Deals damage equal to [DamageHP] times toon's HP
DamageType = 4 Reduces the target's maximum MP by [DamageMP] percent
DamageType = 5 Deals damage equal to [DamageHP] percent of the target's current HP
DamageType = 6 Deals damage up to as much as [DamageHP] times toon's REC
DamageType = 7 Deals damage up to as much as [DamageHP] plus toon's REC
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Old 05/04/2011, 22:29   #4
 
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Quote:
DamageType = 4 Reduces the target's maximum MP by [DamageMP] percent
I think you mean reduces the target's current MP by [DamageMP] ?

Can I please see ..
Code:
select * from dbo.Skills where DamageType=4 AND SkillLevel < 100
Jesus I am retarded .. ignore the last part lol.
The other MP dmg skills are not % based. I remembered this as I posted ... Carry on.
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Old 05/04/2011, 23:37   #5
 
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well it reduces the current MP by a percent of its maximum apparently.

if mob has 1000 MP and skill is settled with [DamageMP] 25, the mob will lost 250 MP whatever its current remaining mana.

you are right regarding all other skills, the MP-damages are fixed value - also note that mobs haven't SP so very few skills have a not null DamageSP (which is still efficient against toons in PvP) Edit: mobs have SP (!), idk what i had that in mind.
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Old 05/05/2011, 21:28   #6
 
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I think no 7 no work REC damage, defender skill Mental Impact and other things (no remember) doesn't work, DamageType 7 - don't know what add but its no rec because TypeEffect in this skill add damageto skill if magic atk go up, so TypeEffect = 3-4 Mental Impack skill add damage if you up INT, TypeEffect = 1-2 add damage if STR up, 1 and 3 half damage if use 2 and 4 - full damage like = attack mag/phys... DamageType 7 doesnt work for me...
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Old 05/08/2011, 00:20   #7
 
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Quote:
Originally Posted by cosong View Post
I think no 7 no work REC damage, defender skill Mental Impact and other things (no remember) doesn't work, DamageType 7 - don't know what add but its no rec because TypeEffect in this skill add damageto skill if magic atk go up, so TypeEffect = 3-4 Mental Impack skill add damage if you up INT, TypeEffect = 1-2 add damage if STR up, 1 and 3 half damage if use 2 and 4 - full damage like = attack mag/phys... DamageType 7 doesnt work for me...
I'm not sure to fully understand your point.

from my experience, I would not say that TypeEffect 3 & 4 only depend on Int.

what is sure is that "recent" skills (TypeEffect 6 & 7, possibly also 4 & 5) work only if the ps_game is aware of these effects.

for old skills, it looks like "TypeEffect" (Buff, Noss, Basic Damage, Healing, Dispel, Debuff, Buff, Fixed Damage) does define what is affected (gain or lost) and how much it affects the caster or the target.

with recent skills, DamageType is the main switch and of course the ps_game shall be aware of these values to compute the right buff, debuff or damage.

i haven't trace into ps_game to figure out if a "large" number of effects are present since a while (including some not currently used by AGE) or if these new effects (TypeDetail > 4?) are not managed by "our" ps_game.

it will be nice to learn about that, if someone has checked that ...
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