Quote:
Originally Posted by Svinseladden
there is all the lvl 70 maps. all have above 1000 grades there alot even have 999[...]
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I'm afraid there is some confusion there.
The items dropped by mobs are defined by grade values.
A smart way to think about a grade value is to consider it as a drop-bag.
You define grade associated to items by editing these items individually (like

- the "Drop Group" field is the "Grade" db-column) or moving them from a bag to another with the

.
Now that the items you want to drop are organized in known drop-bags, you edit the mobs.
You setup the list of drop-bags of all mobs (whatever their levels or the map using them) by editing the monster.sdata (and you shall generate a monsterEx.sdata to edit these drops w/o losing your change). Alll required steps is explained

.
Note that the value 99 and 999 are (quite always) used to define not-dropable items - meaning that in OS configuration no mobs use a drop-bag with value 99 or 999.
Despite that reserved use, all grade values can be used for direct drop by a mob.
In a previous post, you dealt with Fortune Bag, all "mystery (and similar) items" are goods (their Type can be 25, 38, 44 or 100) with "Effect" (see

) set to 42 and "variant" set to the index of a section in the PSM_Client\Bin\Data\ItemCreate.ini server file, if you define "variant" to says "7", the 'mystery item' will be turned into one of the item whose grade is listed under the "[ItemCreate_7]" section, and these grades must be in 1..1024 - meaning that here (and here only) Grade values are in a fixed range.