Quote:
Originally Posted by Linxis172
Well stat padding would still work.... what matters is the kill rate of the main toon not the death rate of the other one. No one cares if that guy keeps dying and dying xD
Any who, to do something like this your gona have to edit ps_game.exe
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ya stat padding is steal capable i was refering to makeing death =minus 1 kill and 1 player kills in pvp then dies on purpus to go back and forth to the points guy to continualy get the 1 stat point from lvl 1 rank he will get again after 1 death meaning takes sum 20 k kills ta get highest avalable stat points from manager but its only say 30 points to get 30 points = 50k kills but kill 1 die 1 30 times ina row and re get 1 point each time from manger = 30 points earned at just a fraction of the time to get 50 k kills also in other prospective kill 1 die 1 3k times = an added 3k stat points for continus return to manager after 1 kill go die get 1 kill the added points are skyrocketed if its unable to make the manger only give lvl 1 points 1 time and not each time its reset after death or even get 100 kills for rank 3 or what ever it iss then get your 5 points die 1 time rekill 1 time get another 5 points and so on for each level of reword points im shure its a little cleare now i wasnt refering to stat padding itself i was refering to another yet easyer way of it with my deduction method if manager regives points