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[Question]Mobs don't attack...

Discussion on [Question]Mobs don't attack... within the Shaiya Private Server forum part of the Shaiya category.

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[Question][Solved]Mobs don't attack...

After a server reboot, some mobs stop attacking (Yeah, I have tried changing back the settings to how it was before). Examples are Cryptic the Immortal. It just stands there. There is also a lot of bosses doing this :S Atm it's not a problem - because we are in open beta - but we do want to open soon, and this can't be a problem then.

I have imported a lot of *.sdata files into the db(skill and cash/productList), but I don't find something named mob.sdata. If it existed, I could just import that list.

And also, after I imported a sdata file, the ps_game.exe is making the server go down. The error log is this:
Code:
2011-02-14 22:29:11 PS_GAME__system log start (Game01) [KR]

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/sorp1

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/croco1

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/croco2

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/Troll1

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/Spink1

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/GoldenPig

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/Sorp3

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/SorpNamed1

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/SorpNamed2

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/Sorp2

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/CrocoNamed1

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/CrocoNamed2

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/CrocoNamed3

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/OrcNamed1

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/OrcNamed2

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/OrcNamed3

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/TrollNamed1

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/HellTouthNamed1

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/Deinos

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/Parridalis

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/Alcarian

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/ZinAlcaria

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/Belizabeth

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/Kirhiross

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/CrypticOne

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/Haruhion

2011-02-14 22:29:11 Loaded Behavior In Factory : data/ai/Freezing

2011-02-14 22:29:13 connect mgr 924

2011-02-14 22:29:13 connect dbagent 928

2011-02-14 22:29:13 connect dbagent2 932

2011-02-14 22:29:13 connect gamelog 948

2011-02-14 22:29:14 Market End -----------------------

2011-02-14 22:29:18 <Console input> /nprotectoff

2011-02-14 22:29:18 <Console output> cmd NProtect off ok

2011-02-14 22:29:24 <Console input> /exp2xenable 70

2011-02-14 22:29:24 <Console output> cmd exp2x enable ok(byadmin=1,bysys=0,current ExpX=70.000)

2011-02-14 23:29:29 InsZone Count : CurAll(1), GuildHouse(cur=1,max=1), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2011-02-15 00:11:12 1 1 SWorker::Run():m_iocp.GetStatus() 121 (1128)

2011-02-15 00:11:12 discon client: (  5,   121) T=001:34:00:000, RC=3010,RCS=0, RB=44180,RBS=7, SC=11969,SCS=2, SB=223285,SBS=39

2011-02-15 00:15:25 1 1 SWorker::Run():m_iocp.GetStatus() 121 (1128)

2011-02-15 00:15:25 discon client: (  5,   121) T=000:01:00:000, RC=5,RCS=0, RB=44,RBS=0, SC=184,SCS=1, SB=8594,SBS=73

2011-02-15 00:29:34 InsZone Count : CurAll(0), GuildHouse(cur=0,max=1), GuildRank(cur=0,max=0), Party(cur=0,max=1)

2011-02-15 01:28:17 1 1 SWorker::Run():m_iocp.GetStatus() 121 (920)

2011-02-15 01:28:17 discon client: (  5,   121) T=002:57:00:000, RC=3303,RCS=0, RB=47219,RBS=4, SC=18926,SCS=1, SB=326194,SBS=30

2011-02-15 01:29:40 InsZone Count : CurAll(0), GuildHouse(cur=0,max=1), GuildRank(cur=0,max=0), Party(cur=0,max=1)





================================================================

2011-02-15 02:09:19 Exception !!!, code=0xC0000005, address=0x004A4915

Minidump write end.....................

0x004A4915 ps_game.exe: <unknown symbol>

Stack trace end.....................



Stack trace(all thread) begin.....................



Module list:

D:\SHAIYA_SERVER\SERVER\PSM_Client\Bin\ps_game.exe, loaded at 0x00400000 - 09/07/15 12:22:00

WARNING: ps_game.exe is not accessible
Symbol search path is: ps_game.pdb
WARNING: ps_game.pdb is not accessible
WARNING: ps_game.pdb is not accessible

Microsoft (R) Windows Debugger  Version 6.3.0017.0
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [D:\SHAIYA_SERVER\SERVER\PSM_Client\Bin\Log\20110214_222911_ps_game.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available

Windows Longhorn Version 7600 MP (4 procs) Free x86 compatible
Product: Server, suite: Enterprise TerminalServer SingleUserTS
Debug session time: Tue Feb 15 02:09:19 2011
System Uptime: not available
Process Uptime: 0 days 3:40:08.000
Symbol search path is: ps_game.pdb
Executable search path is: ps_game.exe
.............................................
The call to LoadLibrary(ext) failed, Win32 error 2
    "The system cannot find the file specified."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(exts) failed, Win32 error 2
    "The system cannot find the file specified."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(uext) failed, Win32 error 2
    "The system cannot find the file specified."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(ntsdexts) failed, Win32 error 2
    "The system cannot find the file specified."
Please check your debugger configuration and/or network access.
(26c.b2c): Access violation - code c0000005 (!!! second chance !!!)

thread count = 26
thread 0(2888)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x76947BE6 sechost.dll: I_ScIsSecurityProcess + 2215

0x76948040 sechost.dll: RegisterServiceCtrlHandlerExA + 634

0x76948553 sechost.dll: StartServiceCtrlDispatcherA + 104

0x004E427D ps_game.exe: <unknown symbol>

0x00540640 ps_game.exe: <unknown symbol>

0x004CCB90 ps_game.exe: <unknown symbol>

0x95E90000 <unknown module>: <unknown symbol>


thread 1(2040)

0x76F700ED ntdll.dll: NtWaitForMultipleObjects + 21

0x76A6162D kernel32.dll: WaitForMultipleObjectsEx + 142

0x76A61921 kernel32.dll: WaitForMultipleObjects + 24

0x004E2B99 ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 2(2256)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x004D5738 ps_game.exe: <unknown symbol>

0x76A63677 kernel32.dll: BaseThreadInitThunk + 18

0x76F89D42 ntdll.dll: RtlInitializeExceptionChain + 99

0x76F89D15 ntdll.dll: RtlInitializeExceptionChain + 54


thread 3(2732)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x004D9E2B ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 4(944)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x73032DEA MSWSOCK.dll: MigrateWinsockConfiguration + 33379

0x74F0E6ED WS2_32.dll: WSAAccept + 130

0x004D7ECE ps_game.exe: <unknown symbol>


thread 5(3772)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x004D9E2B ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 6(2744)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x004D9E2B ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 7(1684)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x004D9E2B ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 8(3124)

0x76F6F8E9 ntdll.dll: NtRemoveIoCompletion + 21

0x004DCB92 ps_game.exe: <unknown symbol>


thread 9(2856)

0x76F6F8E9 ntdll.dll: NtRemoveIoCompletion + 21

0x004DCB92 ps_game.exe: <unknown symbol>


thread 10(1088)

0x76F6F8E9 ntdll.dll: NtRemoveIoCompletion + 21

0x004DCB92 ps_game.exe: <unknown symbol>


thread 11(4036)

0x76F6F8E9 ntdll.dll: NtRemoveIoCompletion + 21

0x004DCB92 ps_game.exe: <unknown symbol>


thread 12(4060)

0x76F6F8E9 ntdll.dll: NtRemoveIoCompletion + 21

0x004DCB92 ps_game.exe: <unknown symbol>


thread 13(4076)

0x76F6F8E9 ntdll.dll: NtRemoveIoCompletion + 21

0x004DCB92 ps_game.exe: <unknown symbol>


thread 14(2204)

0x76F700ED ntdll.dll: NtWaitForMultipleObjects + 21

0x76A63677 kernel32.dll: BaseThreadInitThunk + 18

0x76F89D42 ntdll.dll: RtlInitializeExceptionChain + 99

0x76F89D15 ntdll.dll: RtlInitializeExceptionChain + 54


thread 15(3576)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x004D9E2B ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 16(1204)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x004D9E2B ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 17(2736)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x00406FEC ps_game.exe: <unknown symbol>


thread 18(1324)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x0040734B ps_game.exe: <unknown symbol>


thread 19(1784)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x0040734B ps_game.exe: <unknown symbol>


thread 20(2860)

0x76F70BD2 ntdll.dll: ZwGetContextThread + 18

0x04010A50 dbghelp.dll: SymGetModuleBase

0x52990C45 <unknown module>: <unknown symbol>

0x52990C45 <unknown module>: <unknown symbol>


thread 21(3368)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x0040734B ps_game.exe: <unknown symbol>


thread 22(3320)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x0040734B ps_game.exe: <unknown symbol>


thread 23(3444)

0x76F6F861 ntdll.dll: ZwWaitForSingleObject + 21

0x76A61184 kernel32.dll: WaitForSingleObjectEx + 67

0x76A61138 kernel32.dll: WaitForSingleObject + 18

0x004D9E2B ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 24(2560)

0x76F71ED6 ntdll.dll: NtWaitForWorkViaWorkerFactory + 18

0x76A63677 kernel32.dll: BaseThreadInitThunk + 18

0x76F89D42 ntdll.dll: RtlInitializeExceptionChain + 99

0x76F89D15 ntdll.dll: RtlInitializeExceptionChain + 54


thread 25(3264)

0x76F71ED6 ntdll.dll: NtWaitForWorkViaWorkerFactory + 18

0x76A63677 kernel32.dll: BaseThreadInitThunk + 18

0x76F89D42 ntdll.dll: RtlInitializeExceptionChain + 99

0x76F89D15 ntdll.dll: RtlInitializeExceptionChain + 54



Stack trace(all thread) end.....................

================================================================
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Old 02/15/2011, 20:31   #2
 
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Quote:
Originally Posted by EarthCrush View Post
As far as the mobs not attacking, if you are using a GM toon try '/attack off'. This will make it so mobs attack you. '/attack on' makes it so you will not be attacked.

As far as the other issue, load up a debugger (OllyDbg works great) and attach it to ps_game.exe to find out what is at 0x004A4915. Whatever this command is, is your issue. It is causing an Access Violation.
I suspect this is relevant:


I'm not currently at home, but I can look at it tonight and tell you what this is doing.

Quote:
Originally Posted by EarthCrush View Post
As far as the mobs not attacking, if you are using a GM toon try '/attack off'. This will make it so mobs attack you. '/attack on' makes it so you will not be attacked.
Yeah, I had a normal toon next to me(just patched my game.exe to multiclient), and it was attacked by everything else, but not this(and some other).

Quote:
Originally Posted by EarthCrush View Post
As far as the other issue, load up a debugger (OllyDbg works great) and attach it to ps_game.exe to find out what is at 0x004A4915. Whatever this command is, is your issue. It is causing an Access Violation.
I will try this later, currenlty working with my homework -.-

Quote:
Originally Posted by EarthCrush View Post
I'm not currently at home, but I can look at it tonight and tell you what this is doing.
Kind of you! I will post back my results(it may take some time, preparing an oral presentation).
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Old 02/15/2011, 21:27   #3
 
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Quote:
Originally Posted by thixateo View Post
Yeah, I had a normal toon next to me(just patched my game.exe to multiclient), and it was attacked by everything else, but not this(and some other).
It could possibly be the mob AI is messed up. I've never played with it but there is a file for this server side.
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Old 02/15/2011, 23:17   #4
 
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Quote: {It could possibly be the mob AI is messed up. I've never played with it but there is a file for this server side.}

I can see the file mob_ai, but I can't really see what could be wrong. Here's the file:
Code:
0 ai/empty
1 ai/empty
2 ai/empty
3 ai/empty
4 ai/empty
5 ai/empty
6 ai/empty
7 ai/empty
8 ai/empty
9 ai/empty
10 data/ai/sorp1
11 data/ai/croco1
12 data/ai/croco2 	      
13 data/ai/Troll1 	      
14 data/ai/Spink1 	      
15 data/ai/GoldenPig	      
16 data/ai/Sorp3              
17 data/ai/SorpNamed1         
18 data/ai/SorpNamed2         
19 data/ai/Sorp2
20 data/ai/CrocoNamed1
21 data/ai/CrocoNamed2
22 data/ai/CrocoNamed3
23 data/ai/OrcNamed1
24 data/ai/OrcNamed2
25 data/ai/OrcNamed3
26 data/ai/TrollNamed1
27 data/ai/HellTouthNamed1
28 data/ai/Deinos
29 data/ai/Parridalis
30 data/ai/Alcarian
31 data/ai/ZinAlcaria
32 data/ai/Belizabeth
33 data/ai/Kirhiross
34 data/ai/CrypticOne
35 data/ai/Haruhion
36 data/ai/Freezing


Will start searching for OllyDbg now
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Old 02/15/2011, 23:39   #5
 
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Quote:
Originally Posted by EarthCrush View Post
As far as the other issue, load up a debugger (OllyDbg works great) and attach it to ps_game.exe to find out what is at 0x004A4915. Whatever this command is, is your issue. It is causing an Access Violation.
Well, I didn't fully understand OllyDbg, but I got something like this from it:
Code:
004A4915  |> 0FB64E 30      MOVZX ECX,BYTE PTR DS:[ESI+30]
I couldn't find the error code anywhere else. I this correct? And what can I do about it?
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Old 02/16/2011, 00:44   #6
 
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Quote:
Originally Posted by thixateo View Post
Well, I didn't fully understand OllyDbg, but I got something like this from it:
Code:
004A4915  |> 0FB64E 30      MOVZX ECX,BYTE PTR DS:[ESI+30]
I couldn't find the error code anywhere else. I this correct? And what can I do about it?
If you look around, above or below that instruction, do you see any ascii describing the purpose of the function? (Such as an SP call)

[Update]

I looked into this issue more. It seems that ESI+30, points to the memory region where mob skills are stored.

Did you edit the skills table at all? If you did, it appears that you did something wrong here. If you look at the stored procedure, usp_Read_MobSkills_R you will notice that all the mob skills are stored in [dbo].[Skills] and has a level of 100.

You should investigate fixing this table.

[/Update]
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Old 02/16/2011, 16:22   #7
 
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Quote:
Originally Posted by EarthCrush View Post
If you look around, above or below that instruction, do you see any ascii describing the purpose of the function? (Such as an SP call)

[Update]

I looked into this issue more. It seems that ESI+30, points to the memory region where mob skills are stored.

Did you edit the skills table at all? If you did, it appears that you did something wrong here. If you look at the stored procedure, usp_Read_MobSkills_R you will notice that all the mob skills are stored in [dbo].[Skills] and has a level of 100.

You should investigate fixing this table.

[/Update]
So it's my Skill table that is somewhat not 100% correct? I don't think I fully understood what you where saying about the level either. The SkillLevel row goes from 1 to 9. But if someone have a complete mob db I will be glad to pay some for it( It got to be the same version as the official US, because both skill and productlist is decrypted and imported from the data.saf file patch 140)

Edit: Did you thing about the Mobs when mentioning the level thing? Because my mob levels only go to 73.
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Old 02/16/2011, 20:44   #8
 
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Quote:
Originally Posted by thixateo View Post
So it's my Skill table that is somewhat not 100% correct? I don't think I fully understood what you where saying about the level either. The SkillLevel row goes from 1 to 9. But if someone have a complete mob db I will be glad to pay some for it( It got to be the same version as the official US, because both skill and productlist is decrypted and imported from the data.saf file patch 140)

Edit: Did you thing about the Mobs when mentioning the level thing? Because my mob levels only go to 73.
Don't bother paying for it, you can DL it here on epvp in the Development section.

The skills that are level 100 are the mob skills, you need to have these.
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Old 02/16/2011, 23:14   #9
 
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Thanks guys, I fixed it. Since I didn't get to import the Skill.csv file manually into the db, I made my own app. This removed everything else that was in the table before. When transferring the rows that was SkillLevel = 100 from a old db into the new one I got it working. This was the fix to both of my problems
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Old 07/22/2011, 16:38   #10
 
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how did you fix it i am having the same problem
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Old 07/23/2011, 00:28   #11
 
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So how did you fix it i have been looking for this fix
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Old 07/23/2011, 01:23   #12
 
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Dont worry Fixed it thanks to snuggle
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Old 07/25/2011, 11:28   #13
 
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You need to use a command GM /attack off
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Old 07/25/2011, 11:57   #14
 
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well nah you think i havnt tried that
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