After a server reboot, some mobs stop attacking (Yeah, I have tried changing back the settings to how it was before). Examples are Cryptic the Immortal. It just stands there. There is also a lot of bosses doing this :S Atm it's not a problem - because we are in open beta - but we do want to open soon, and this can't be a problem then.
I have imported a lot of *.sdata files into the db(skill and cash/productList), but I don't find something named mob.sdata. If it existed, I could just import that list.
And also, after I imported a sdata file, the ps_game.exe is making the server go down. The error log is this:
As far as the mobs not attacking, if you are using a GM toon try '/attack off'. This will make it so mobs attack you. '/attack on' makes it so you will not be attacked.
As far as the other issue, load up a debugger (OllyDbg works great) and attach it to ps_game.exe to find out what is at 0x004A4915. Whatever this command is, is your issue. It is causing an Access Violation.
I suspect this is relevant:
I'm not currently at home, but I can look at it tonight and tell you what this is doing.
Quote:
Originally Posted by EarthCrush
As far as the mobs not attacking, if you are using a GM toon try '/attack off'. This will make it so mobs attack you. '/attack on' makes it so you will not be attacked.
Yeah, I had a normal toon next to me(just patched my game.exe to multiclient), and it was attacked by everything else, but not this(and some other).
Quote:
Originally Posted by EarthCrush
As far as the other issue, load up a debugger (OllyDbg works great) and attach it to ps_game.exe to find out what is at 0x004A4915. Whatever this command is, is your issue. It is causing an Access Violation.
I will try this later, currenlty working with my homework -.-
Quote:
Originally Posted by EarthCrush
I'm not currently at home, but I can look at it tonight and tell you what this is doing.
Kind of you! I will post back my results(it may take some time, preparing an oral presentation).
As far as the other issue, load up a debugger (OllyDbg works great) and attach it to ps_game.exe to find out what is at 0x004A4915. Whatever this command is, is your issue. It is causing an Access Violation.
Well, I didn't fully understand OllyDbg, but I got something like this from it:
I couldn't find the error code anywhere else. I this correct? And what can I do about it?
If you look around, above or below that instruction, do you see any ascii describing the purpose of the function? (Such as an SP call)
[Update]
I looked into this issue more. It seems that ESI+30, points to the memory region where mob skills are stored.
Did you edit the skills table at all? If you did, it appears that you did something wrong here. If you look at the stored procedure, usp_Read_MobSkills_R you will notice that all the mob skills are stored in [dbo].[Skills] and has a level of 100.
If you look around, above or below that instruction, do you see any ascii describing the purpose of the function? (Such as an SP call)
[Update]
I looked into this issue more. It seems that ESI+30, points to the memory region where mob skills are stored.
Did you edit the skills table at all? If you did, it appears that you did something wrong here. If you look at the stored procedure, usp_Read_MobSkills_R you will notice that all the mob skills are stored in [dbo].[Skills] and has a level of 100.
You should investigate fixing this table.
[/Update]
So it's my Skill table that is somewhat not 100% correct? I don't think I fully understood what you where saying about the level either. The SkillLevel row goes from 1 to 9. But if someone have a complete mob db I will be glad to pay some for it( It got to be the same version as the official US, because both skill and productlist is decrypted and imported from the data.saf file patch 140)
Edit: Did you thing about the Mobs when mentioning the level thing? Because my mob levels only go to 73.
So it's my Skill table that is somewhat not 100% correct? I don't think I fully understood what you where saying about the level either. The SkillLevel row goes from 1 to 9. But if someone have a complete mob db I will be glad to pay some for it( It got to be the same version as the official US, because both skill and productlist is decrypted and imported from the data.saf file patch 140)
Edit: Did you thing about the Mobs when mentioning the level thing? Because my mob levels only go to 73.
Don't bother paying for it, you can DL it here on epvp in the Development section.
The skills that are level 100 are the mob skills, you need to have these.
Thanks guys, I fixed it. Since I didn't get to import the Skill.csv file manually into the db, I made my own app. This removed everything else that was in the table before. When transferring the rows that was SkillLevel = 100 from a old db into the new one I got it working. This was the fix to both of my problems
60 dng Ranged mobs attack me 11/28/2008 - Dekaron - 2 Replies Hi,
in 60 dng Ranged mobs attack me,why?
I test AIKey 3,6,4,5 and the cell_Range is 0
But on 3,6 they attack me with 4,5 the ignore me:confused::confused:
What i forgot to change?
MfG EmEx
Name of Mobs who's not Attack..Please Come in. 10/18/2008 - Silkroad Online - 12 Replies Hello .
I want to make Wizard\Cleric and level him with bot.
Could you guys give me names\spots of mobs who's not attack you and mobs who's not have alots of champions\giant from lvl 1-90 .
Example for people who isn't understand: Snipers ( level 74 ).
I would like to know all those mobs from level 1 untill level 90.
Thank you!
[TUT]No Mobs Cant Attack You 08/23/2008 - RFO Hacks, Bots, Cheats, Exploits & Guides - 53 Replies this is not a quote.
This works more well on mage's
1.Open CE
2.Search your name using text
3.Scan, then Find E9 D6, you can find them on with the FF FF adress
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