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[Release] ShaiyaViper
Discussion on [Release] ShaiyaViper within the Shaiya Hacks, Bots, Cheats & Exploits forum part of the Shaiya category.
10/06/2010, 22:58
#1
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[Release] ShaiyaViper
ShaiyaViper - Multihack
Version
1.1e , last updated on
Fri Jun 03 2011
Description
This is a universal multihack.
So far it has been tested and confirmed to work on the following country versions: US, DE, ES, FR, BR, PL.
If you ever come across any bugs or other, please post them here and I will look into it.
I added the "Crashfix" version, which is just the same but without Notifier.
Use that instead if you want to get rid of the crashes in-game.
-- Project is discontinued for now.
Features Chat notifier
Auto leader resurrection
Sell items from anywhere
Repair from anywhere
Auto pickup/sell loot
Loot name identifier
Language filter removal
Attack through obstacles
Move while buffing/casting
Set market from anywhere
Mountain climbing
Special characters in name creation
Standard teleportation and with click-to-move feature
Customizable gravity
Speed hack
Anti freeze
Multi client
Launcher bypass
10/06/2010, 23:32
#2
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can you make a video or anything?
-waiting for positive feedback^^
10/06/2010, 23:40
#3
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Quote:
Originally Posted by
Greester
can you make a video or anything?
-waiting for positive feedback^^
Maybe later.
10/07/2010, 02:33
#4
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not tested but seems real in the dll are only searchpattern and some memorywrites =/
i want to pack my dll too but not with so **** packer =(
and if i am encrypt it with themida the dll not work again with injection =/
10/07/2010, 02:40
#5
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Quote:
Originally Posted by
meak1
not tested but seems real in the dll are only searchpattern and some memorywrites =/
i want to pack my dll too but not with so **** packer =(
and if i am encrypt it with themida the dll not work again with injection =/
Yeah I know.
10/07/2010, 02:42
#6
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i want some ppl to test in some days my first bot to become more tipps what i can add or new features but if i cant pack the dll so good then it sucks =/
10/07/2010, 02:50
#7
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Memory based or on packets? I thought i'd found the game object list in memory but turns out they did not match the player structure so that sucks.
10/07/2010, 02:53
#8
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packets! memory/pixelsearch sucks =/
10/07/2010, 02:55
#9
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Pixelbased sucks, but I prefer memory then you don't need to analyze packets.
10/07/2010, 03:06
#10
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hm i only used memoryread now for hp because all monsters did other dmg magic/fire it was to much packets to analyze =P and its not hard to analyze the packets i have all analyzed what i need Mob Appear/move/Died/coordinates
But now lets back to topic, i hope i find some good way to crypt my dll or save^^
If someone know how to save/crypt a dll good enough PM me then i release beta bot for testing..
10/07/2010, 20:32
#11
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Quote:
Originally Posted by
Synsia
Pixelbased sucks, but I prefer memory then you don't need to analyze packets.
They aren't very hard in Shaiya.
10/29/2010, 02:50
#12
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I decided to update anyway, let me know if it works.
10/29/2010, 03:27
#13
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Quote:
Originally Posted by
meak1
hm i only used memoryread now for hp because all monsters did other dmg magic/fire it was to much packets to analyze =P and its not hard to analyze the packets i have all analyzed what i need Mob Appear/move/Died/coordinates
But now lets back to topic, i hope i find some good way to crypt my dll or save^^
If someone know how to save/crypt a dll good enough PM me then i release beta bot for testing..
Currently its only "1" Packet for the Damage doesnt matter from what
you get the Damage.
10/30/2010, 05:48
#14
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Update - it now works on Windows XP.
10/30/2010, 18:11
#15
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Very useful tool, much appreciated.
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