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Search: Posts Made By: Xorg
Forum: Kal Online 06/07/2010, 13:46
Replies: 36
Views: 2,987
Posted By Xorg
Any of you got the .OPL file structure? I see...

Any of you got the .OPL file structure?
I see there clean some paths to objects and some data which looks like not encrypted.
Its somehow encrypted?
Engine checks also the CRC propably, because...
Forum: Kal Online 05/26/2010, 00:02
Replies: 36
Views: 2,987
Posted By Xorg
Yeah I could bot this way for 1 month without...

Yeah I could bot this way for 1 month without block.
Now when I start bot on the water dragon spot it gets blocked usually after few hours, max 2 days.

So I've decided to make a bot that behaves...
Forum: Kal Online 05/25/2010, 10:38
Replies: 36
Views: 2,987
Posted By Xorg
Could someone translate it to english? ;)

Could someone translate it to english? ;)
Forum: Kal Online 05/24/2010, 15:32
Replies: 36
Views: 2,987
Posted By Xorg
It works perfect now. Anyone implemented...

It works perfect now.
Anyone implemented avoiding object system?
Forum: Kal Online 05/24/2010, 14:05
Replies: 36
Views: 2,987
Posted By Xorg
Nope, why? The Z is not somehow limited. You can...

Nope, why? The Z is not somehow limited. You can move from -128 to 127 easily.
For example for x the 45+ will not work, till 256-44.
For z it all works fine.

Found the problem.
The problem is...
Forum: Kal Online 05/24/2010, 00:04
Replies: 36
Views: 2,987
Posted By Xorg
I've got protection for x,y max is 44 (absolute)...

I've got protection for x,y max is 44 (absolute) and z must be between -128,127 (signed char). Till one of the condition fail the x,y will be divided by 2 and Z height will be calculated again.

...
Forum: Kal Online 05/23/2010, 16:22
Replies: 36
Views: 2,987
Posted By Xorg
Calculating Height, Z axis

Yo yo,
Any of you got experiences with implementing correct moving system in Kal by packets?
What is the best way to calculate it correctly?

I am doing like that.
Calculating step in X axis...
Forum: Kal Online 03/08/2010, 23:14
Replies: 5
Views: 849
Posted By Xorg
Thanks ;)

Thanks ;)
Forum: Kal Online 03/06/2010, 16:09
Replies: 5
Views: 849
Posted By Xorg
[REQUEST]Speedpointer and XYZ pointer

Any of you could post correct pointers for speed and also for XYZ coordinate?
Also with offsets if possible.
I would appreciate that.
Forum: Kal Online 02/14/2010, 17:54
Replies: 5
Views: 693
Posted By Xorg
Its quite simple. The client Z coord is...

Its quite simple.
The client Z coord is changed, so when he moves again, the client call Height function that from X,Y got RealHeight value.
If Z value is > RealHeight value client sends the move...
Forum: Kal Online 02/14/2010, 17:46
Replies: 8
Views: 1,215
Posted By Xorg
Yeah the easiest way its to get the ID of both...

Yeah the easiest way its to get the ID of both from Player Appear packet.
Then information about HP level as Thiesius say can be sent via chat ;).
Forum: Kal Online 01/24/2010, 12:55
Replies: 9
Views: 1,115
Posted By Xorg
Thank you ;)

Thank you ;)
Forum: Kal Online 01/24/2010, 11:49
Replies: 9
Views: 1,115
Posted By Xorg
Yeah, your memory serves you well ;). ......

Yeah, your memory serves you well ;).

... but any of you got new inititem.dat and message.dat, from actual client?
Forum: Kal Online 01/24/2010, 11:26
Replies: 9
Views: 1,115
Posted By Xorg
I am using %02x. I dont need to have 0x before of...

I am using %02x. I dont need to have 0x before of any packet.

The 0x3b packet is useless I see.

Complete itemlist made with 0x04, 0x07, 0x08,0x09 packets.

Any of you got actual item index...
Forum: Kal Online 01/23/2010, 21:26
Replies: 9
Views: 1,115
Posted By Xorg
[question] Packet 0x3b, picking drop. Info about number

Hello,
I want to have the item structure with info about amount etc.

When I pick up drop and I've already own this kind of item (all countable items) the packet 3b is sent to client when sent...
Forum: Kal Online 12/08/2009, 22:51
Replies: 2
Views: 705
Posted By Xorg
Damn "hackers"

There is big chance (propably more than 95%) that this person will see this.
Thank you dumb idiot for reporting my nick 2 days ago.

Bot @ Devil Soldier, Twin and also Spear.

Got blocked more...
Forum: Kal Online 09/12/2009, 15:11
Replies: 21
Views: 2,105
Posted By Xorg
The Hooking is the simpliest part... Making it...

The Hooking is the simpliest part...
Making it stable its problem, especially for me.
Forum: Kal Online 09/11/2009, 16:31
Replies: 21
Views: 2,105
Posted By Xorg
Its just test code...

Its just test code...
Forum: Kal Online 09/10/2009, 22:50
Replies: 21
Views: 2,105
Posted By Xorg
I can run hack without crash, for example read...

I can run hack without crash, for example read chat, get mob appear,move, disappear, killed code, player appear etc.
Crash occurs while hack is using SendPacket() function, after some time.
For...
Forum: Kal Online 09/10/2009, 21:52
Replies: 21
Views: 2,105
Posted By Xorg
I've tried even with sending only attack packet,...

I've tried even with sending only attack packet, or skill packet, or 10 move packets x+ then 10 x- move packets.
It crashes after some short or long time. Its not stable.

exception.txt
Forum: Kal Online 09/10/2009, 21:50
Replies: 12
Views: 1,351
Posted By Xorg
Do not insult me and read carefully what I have...

Do not insult me and read carefully what I have to say.
Teleport is my name of function and its not your fuckin bussines.
Forum: Kal Online 09/10/2009, 14:27
Replies: 12
Views: 1,351
Posted By Xorg
I just dont understand why I cant send more than...

I just dont understand why I cant send more than 44 and less than -44 !


I guess not.
Forum: Kal Online 09/09/2009, 22:05
Replies: 12
Views: 1,351
Posted By Xorg
This is my code. It moves to given coordinates...

This is my code. It moves to given coordinates very well, but sometimes is crashing.
int nDifX,nDifY,nDistance,nRange;
int x,y;

int Teleport(int tele_x, int tele_y)
{
while (true)
{
...
Forum: C/C++ 09/05/2009, 23:30
Replies: 0
Views: 1,714
Posted By Xorg
[C++] Hooking IDirect3DDevice9::Present

Hi
I am trying to hook this function.

HRESULT (WINAPI IDirect3DDevice9::*pOrigPresent)(CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) =...
Forum: Kal Online 09/05/2009, 11:17
Replies: 21
Views: 2,105
Posted By Xorg
No it crashes where it wants. Sometimes working...

No it crashes where it wants. Sometimes working for a long time, sometimes not.
Return 1 has nothing to it. Its only returned parameter as function is Int. I was using this long time ago to check...
Showing results 1 to 25 of 87

 
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