Requiem of Sails is a free-to-play naval MMO currently in development — inspired by games like Seafight, Pirate Storm and other similar games, but crafted to go far beyond their limits.
We’re not here to copy.
We’re here to fix what they broke and build the game we all dreamed of.
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⚠️ The Problems We’ve Seen in Competitors
❌ Pay-to-win monetization that ruins fair play and has absurd prices
❌ Events with no real impact or purpose
❌ Static maps with no evolution
❌ Overpowered ships and gear
❌ Weak guild systems and island mechanics
❌ No balance
❌ Abuse of bots
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🔧 Our Vision and Commitments
✅ Fair monetization → cosmetics, optional QoL (quality of life), no power for money
✅ Progression that matters → ships, roles, regions, reputation
✅ Risk vs Reward → high-value PvP zones, safe PvE options
✅ Seasonal events → time-limited content that shapes the world
✅ Guilds & alliances → territory control, cooperative power, dedicated missions and contents
✅ Deep ship customization → modules, upgrades, crew systems and much more
✅ Anti-bot philosophy → no shortcuts, no exploits, just fair challenge and Insertion of an anti-cheat system
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Why are we doing this?
Because we were players — just like you.
We saw the flaws. We felt the frustration.
And we decided to build the legacy those games never delivered.
Requiem of Sails will be a living world, driven by skill, strategy, and community — not your wallet.
If you are interested in the project as players but also as potential team members, don't hesitate to comment. I'll also leave you the discord server

The project is very ambitious and we will rely on investors so any feedback or interest regarding the game is truly precious to make the voices of players heard who want a worthy successor to modern and competitive Seafight capable of reaching the heights that have been reached in the past and maybe even surpassing them.






