"Added option to finish NPC before going to higher Priority NPC"
Can you do this to monsters too?
Like, when the ship is killing a monster, if a npc appears, the ship stops shooting the monster and starts shooting the npc, with the monsters configuration (castles and design).
Can you make it finish the monster and after shoot the npc?
the bot now stops at the set time,
and it is much more stable.
I wanted to ask you if you can add a script to have the ship repaired between shots and the next shot
[RELEASE] LEISLERS HACK v1.0 PUBLIC [RELEASE] 07/08/2008 - WarRock Hacks, Bots, Cheats & Exploits - 3 Replies OUTDATED/DETECTED
Hab mal nen Hack von mir Gemacht
Screen
http://www.abload.de/img/hackerhacker567.jpg
DOWNLOAD :
[Release]Quick tools v2[Release] 04/01/2008 - MapleStory - 1 Replies Newest version is out and ready for action!
Updates:
~ Completely coded in vb6!
New Pic:
http://img257.imageshack.us/img257/3329/newhr0.jpg
NOTE: You need microsoft frame network to run this, im not really positive where to get it...sorry :P. Just google it and you should be able to find the download.