Hallo,
ich habe das Problem dass mein scar script sich nach einer weile einfach in der ecke ausloggt obwohl er auf bm ist und davor wunderbar funktioniert hat.....
DB (17.04.2017 00:31:49): Ship Partly Repaired, No Repair Needed
DB (17.04.2017 00:31:49): PROCEDURE: HpCheck - END
DB (17.04.2017 00:31:49): PROCEDURE: RepLoop - END
DB (17.04.2017 00:31:49): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:31:50): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:31:50): PROCEDURE: BooleanReset - START
DB (17.04.2017 00:31:50): PROCEDURE: BooleanReset - END
DB (17.04.2017 00:31:50): PROCEDURE: FlashCrash - END
DB (17.04.2017 00:31:50): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:31:50): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:31:50): PROCEDURE: BonusCheckLoop - Start
DB (17.04.2017 00:31:50): PROCEDURE: BonusCheck - START
DB (17.04.2017 00:31:50): Player Is Not In Bonus Map
DB (17.04.2017 00:31:50): PROCEDURE: BonusCheck - END
DB (17.04.2017 00:32:29): Going To Corner To Rejoin BonusMap
DB (17.04.2017 00:32:29): PROCEDURE: RepLoop2 - START
DB (17.04.2017 00:32:29): PROCEDURE: HpCheck - START
DB (17.04.2017 00:32:29): Ship Partly Repaired, No Repair Needed
DB (17.04.2017 00:32:29): PROCEDURE: HpCheck - END
DB (17.04.2017 00:32:29): PROCEDURE: RepLoop2 - END
DB (17.04.2017 00:32:29): PROCEDURE: PlayerPos - START
DB (17.04.2017 00:32:29): Player Found Bottom Left
DB (17.04.2017 00:32:29): PROCEDURE: PlayerPos - END
DB (17.04.2017 00:32:29): PROCEDURE: RepMMMove2 - START
DB (17.04.2017 00:32:29): Clicking Minimap Corner2
DB (17.04.2017 00:32:29): PROCEDURE: Click - START
DB (17.04.2017 00:32:29): Click:x:1808 y:227
DB (17.04.2017 00:32:30): PROCEDURE: Click - END
DB (17.04.2017 00:32:30): PROCEDURE: RepMMMove2 - END
DB (17.04.2017 00:32:30): PROCEDURE: RepMove2 - START
DB (17.04.2017 00:32:30): Quarter: 3
DB (17.04.2017 00:32:30): PROCEDURE: Click - START
DB (17.04.2017 00:32:30): Click:x:69 y:803
DB (17.04.2017 00:32:30): PROCEDURE: Click - END
DB (17.04.2017 00:32:31): PROCEDURE: RepMove2 - END
DB (17.04.2017 00:32:31): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:31): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:31): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:33): Player Is Moving
DB (17.04.2017 00:32:33): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:33): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:33): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:33): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:35): Player Is Moving
DB (17.04.2017 00:32:35): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:35): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:36): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:36): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:38): Player Is Moving
DB (17.04.2017 00:32:38): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:38): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:38): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:38): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:40): Player Is Moving
DB (17.04.2017 00:32:40): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:40): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:40): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:40): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:42): Player Is Moving
DB (17.04.2017 00:32:42): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:42): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:42): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:42): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:44): Player Is Moving
DB (17.04.2017 00:32:44): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:44): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:45): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:45): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:47): Player Is Moving
DB (17.04.2017 00:32:47): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:47): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:47): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:47): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:49): Player Is Moving
DB (17.04.2017 00:32:49): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:49): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:49): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:49): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:51): Player Is Moving
DB (17.04.2017 00:32:51): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:51): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:52): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:52): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:54): Player Is Moving
DB (17.04.2017 00:32:54): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:54): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:54): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:54): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:56): Player Is Moving
DB (17.04.2017 00:32:56): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:56): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:56): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:56): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:58): Player Is Not Moving
DB (17.04.2017 00:32:58): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:58): Attempting To Join 1st Map
DB (17.04.2017 00:33:06): "Going To Bonus" Not Found1
DB (17.04.2017 00:33:06): Attempting To Join 2nd Map
DB (17.04.2017 00:33:14): "Going To Bonus" Not Found2
DB (17.04.2017 00:33:14): Attempting To Join 3rd Map
DB (17.04.2017 00:33:21): "Going To Bonus" Not Found3
DB (17.04.2017 00:33:21): Attempting To Join 4th Map
0DB (17.04.2017 00:33:29): "Going To Bonus" Not Found4
DB (17.04.2017 00:33:29): Going To Corner To Logout
DB (17.04.2017 00:33:29): PROCEDURE: PlayerPos - START
DB (17.04.2017 00:33:29): Player Found Bottom Left
DB (17.04.2017 00:33:29): PROCEDURE: PlayerPos - END
DB (17.04.2017 00:33:29): PROCEDURE: RepMMMove2 - START
DB (17.04.2017 00:33:29): Clicking Minimap Corner2
DB (17.04.2017 00:33:29): PROCEDURE: Click - START
DB (17.04.2017 00:33:29): Click:x:1810 y:228
DB (17.04.2017 00:33:30): PROCEDURE: Click - END
DB (17.04.2017 00:33:30): PROCEDURE: RepMMMove2 - END
DB (17.04.2017 00:33:30): PROCEDURE: RepMove2 - START
DB (17.04.2017 00:33:30): Quarter: 3
DB (17.04.2017 00:33:30): PROCEDURE: Click - START
DB (17.04.2017 00:33:30): Click:x:73 y:808
DB (17.04.2017 00:33:31): PROCEDURE: Click - END
DB (17.04.2017 00:33:31): PROCEDURE: RepMove2 - END
DB (17.04.2017 00:33:31): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:33:31): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:33:31): PROCEDURE: CheckMove - START
DB (17.04.2017 00:33:33): Player Is Moving
DB (17.04.2017 00:33:33): PROCEDURE: CheckMove - END
DB (17.04.2017 00:33:33): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:33:33): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:33:33): PROCEDURE: CheckMove - START
DB (17.04.2017 00:33:35): Player Is Not Moving
DB (17.04.2017 00:33:35): PROCEDURE: CheckMove - END
DB (17.04.2017 00:33:35): PROCEDURE: ClickLogout - START
DB (17.04.2017 00:33:35): PROCEDURE: Click - START
DB (17.04.2017 00:33:35): Click:x:1875 y:76
DB (17.04.2017 00:33:36): PROCEDURE: Click - END
DB (17.04.2017 00:33:36): PROCEDURE: ClickLogout - END
Successfully executed
DebugMode := true; //If true, it will give a lot of messages about the activity of the script///
////////////////////////////////////////////////////////////
AutoDefineSeamap := false; /////////////////////////////////////
AutoDefineMinimap := false; ////////////////LINES 65-83/////////
AutoDefineRepButton := false; //////////////////////////////////
AutoDefineURLbarAndLogOutButton := true; //Will define logout button and url bar///
AutoChangeAmmo := true; ///autochanges ammo to hollows///
Level5Carpenter := true;///true->level5, false->level 4 or lower///
RefreshAfterMap := false; //Refreshes page when map is finished///
AttackMode := 1; //1->Damage npcs randomly, 2->Kills them one-by-one
FireKey := 'f';
DriveKey := 'c';
ToggleOpponentsKey:='t';
RepKey := 'q';
ToShipKey := 'k';
AbortAttack := 'g';
HollowsSlotNumber := '1';
DoAllMaps := true;///when you have no 1st maps, goes to 2nd/3rd/4th maps, else logs out after 1st maps are finished///
Map1SlotNumber := '7';///your 1st map number///
Map2SlotNumber := '8';//2nd map, not needed if DoAllMaps = false///
Map3SlotNumber := '9';//3rd map, not needed if DoAllMaps = false///
Map4SlotNumber := '0'//4th map, not needed if DoAllMaps = false///
UpKey:=87; //Key to move chart Up, Default 'w', please use the VBKeycode, find it at:
DownKey:=83; //Key to move chart Down, Default 's', please use the VBKeycode, find it at:
LeftKey:=65; //Key to move chart Left, Default 'a', please use the VBKeycode, find it at:
RightKey:=68; //Key to move chart Right, Default 'd', please use the VBKeycode, find it at:
HpPerc := 1; ///Repair on ...1=25%, 2=50%, 3=75% of hp////
HpTol := 15; ///If hp is not found, increase it each time by 1 until it is found//
//Do not use values greater than 35//
CannonType := 3; //1->50s, 2->55s,admirals,voodoos, 3->55s,admirals,voodoos + talents//
//////OPTIONAL//////
KeyWait := 25; //How much time will "wsad" keys be pushed for ranging(in ms)///
//If you use attackmode 2 better set keywait low (like 20)//
///////////////////////
end;
procedure LoadVariables;
begin
////////////////////MANUAL DEFINITIONS/////////
smx1 := 38;//////////////////////////////////////////
smy1 := 212;/////////////////SEAMAP////////////////////
smx2 := 1885;//////////////////////////////////////////
smy2 := 842; /////////////////////////////////////////
////////////////////////////////////////////////////
mmx1 := 1801;///////////////////////////////////////////
mmy1 := 149;//////////////////MINIMAP/////////////////
mmx2 := 1884;//////////////////////////////////////////
mmy2 := 233;/////////////////////////////////////////
///////////////////////////////////////////////////
repx1 := 1135;//////////////////////////////////////////
repy1 := 951;/////////////////REP BUTTON//////////////
repx2 := 1161;////////////////////////////////////////
repy2 := 979;///////////////////////////////////////
///////////////////////////////////////////////////
urlx := 0;//////////////////////////////////////////
urly := 0;/////////Url Bar////////////////////////
lx := 0;//////LogOut Button////////////////////////
ly := 0;//////////////////////////////////////////////
///////////////////////////////////////////////////////////////
//////////////DO NOT CHANGE ANYTHING BELOW!!!/////////////////
///////////////////////////////////////////////////////////////
dass sind die einstellungen