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Scar script erkennt nach einer weile nicht mehr dass er auf bm ist

Discussion on Scar script erkennt nach einer weile nicht mehr dass er auf bm ist within the Seafight forum part of the Browsergames category.

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Join Date: May 2014
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Scar script erkennt nach einer weile nicht mehr dass er auf bm ist

Hallo,
ich habe das Problem dass mein scar script sich nach einer weile einfach in der ecke ausloggt obwohl er auf bm ist und davor wunderbar funktioniert hat.....
DB (17.04.2017 00:31:49): Ship Partly Repaired, No Repair Needed
DB (17.04.2017 00:31:49): PROCEDURE: HpCheck - END
DB (17.04.2017 00:31:49): PROCEDURE: RepLoop - END
DB (17.04.2017 00:31:49): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:31:50): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:31:50): PROCEDURE: BooleanReset - START
DB (17.04.2017 00:31:50): PROCEDURE: BooleanReset - END
DB (17.04.2017 00:31:50): PROCEDURE: FlashCrash - END
DB (17.04.2017 00:31:50): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:31:50): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:31:50): PROCEDURE: BonusCheckLoop - Start
DB (17.04.2017 00:31:50): PROCEDURE: BonusCheck - START
DB (17.04.2017 00:31:50): Player Is Not In Bonus Map
DB (17.04.2017 00:31:50): PROCEDURE: BonusCheck - END
DB (17.04.2017 00:32:29): Going To Corner To Rejoin BonusMap
DB (17.04.2017 00:32:29): PROCEDURE: RepLoop2 - START
DB (17.04.2017 00:32:29): PROCEDURE: HpCheck - START
DB (17.04.2017 00:32:29): Ship Partly Repaired, No Repair Needed
DB (17.04.2017 00:32:29): PROCEDURE: HpCheck - END
DB (17.04.2017 00:32:29): PROCEDURE: RepLoop2 - END
DB (17.04.2017 00:32:29): PROCEDURE: PlayerPos - START
DB (17.04.2017 00:32:29): Player Found Bottom Left
DB (17.04.2017 00:32:29): PROCEDURE: PlayerPos - END
DB (17.04.2017 00:32:29): PROCEDURE: RepMMMove2 - START
DB (17.04.2017 00:32:29): Clicking Minimap Corner2
DB (17.04.2017 00:32:29): PROCEDURE: Click - START
DB (17.04.2017 00:32:29): Click:x:1808 y:227
DB (17.04.2017 00:32:30): PROCEDURE: Click - END
DB (17.04.2017 00:32:30): PROCEDURE: RepMMMove2 - END
DB (17.04.2017 00:32:30): PROCEDURE: RepMove2 - START
DB (17.04.2017 00:32:30): Quarter: 3
DB (17.04.2017 00:32:30): PROCEDURE: Click - START
DB (17.04.2017 00:32:30): Click:x:69 y:803
DB (17.04.2017 00:32:30): PROCEDURE: Click - END
DB (17.04.2017 00:32:31): PROCEDURE: RepMove2 - END
DB (17.04.2017 00:32:31): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:31): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:31): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:33): Player Is Moving
DB (17.04.2017 00:32:33): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:33): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:33): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:33): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:35): Player Is Moving
DB (17.04.2017 00:32:35): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:35): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:36): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:36): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:38): Player Is Moving
DB (17.04.2017 00:32:38): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:38): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:38): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:38): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:40): Player Is Moving
DB (17.04.2017 00:32:40): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:40): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:40): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:40): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:42): Player Is Moving
DB (17.04.2017 00:32:42): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:42): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:42): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:42): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:44): Player Is Moving
DB (17.04.2017 00:32:44): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:44): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:45): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:45): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:47): Player Is Moving
DB (17.04.2017 00:32:47): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:47): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:47): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:47): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:49): Player Is Moving
DB (17.04.2017 00:32:49): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:49): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:49): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:49): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:51): Player Is Moving
DB (17.04.2017 00:32:51): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:51): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:52): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:52): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:54): Player Is Moving
DB (17.04.2017 00:32:54): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:54): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:54): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:54): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:56): Player Is Moving
DB (17.04.2017 00:32:56): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:56): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:56): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:56): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:58): Player Is Not Moving
DB (17.04.2017 00:32:58): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:58): Attempting To Join 1st Map
DB (17.04.2017 00:33:06): "Going To Bonus" Not Found1
DB (17.04.2017 00:33:06): Attempting To Join 2nd Map
DB (17.04.2017 00:33:14): "Going To Bonus" Not Found2
DB (17.04.2017 00:33:14): Attempting To Join 3rd Map
DB (17.04.2017 00:33:21): "Going To Bonus" Not Found3
DB (17.04.2017 00:33:21): Attempting To Join 4th Map
0DB (17.04.2017 00:33:29): "Going To Bonus" Not Found4
DB (17.04.2017 00:33:29): Going To Corner To Logout
DB (17.04.2017 00:33:29): PROCEDURE: PlayerPos - START
DB (17.04.2017 00:33:29): Player Found Bottom Left
DB (17.04.2017 00:33:29): PROCEDURE: PlayerPos - END
DB (17.04.2017 00:33:29): PROCEDURE: RepMMMove2 - START
DB (17.04.2017 00:33:29): Clicking Minimap Corner2
DB (17.04.2017 00:33:29): PROCEDURE: Click - START
DB (17.04.2017 00:33:29): Click:x:1810 y:228
DB (17.04.2017 00:33:30): PROCEDURE: Click - END
DB (17.04.2017 00:33:30): PROCEDURE: RepMMMove2 - END
DB (17.04.2017 00:33:30): PROCEDURE: RepMove2 - START
DB (17.04.2017 00:33:30): Quarter: 3
DB (17.04.2017 00:33:30): PROCEDURE: Click - START
DB (17.04.2017 00:33:30): Click:x:73 y:808
DB (17.04.2017 00:33:31): PROCEDURE: Click - END
DB (17.04.2017 00:33:31): PROCEDURE: RepMove2 - END
DB (17.04.2017 00:33:31): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:33:31): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:33:31): PROCEDURE: CheckMove - START
DB (17.04.2017 00:33:33): Player Is Moving
DB (17.04.2017 00:33:33): PROCEDURE: CheckMove - END
DB (17.04.2017 00:33:33): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:33:33): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:33:33): PROCEDURE: CheckMove - START
DB (17.04.2017 00:33:35): Player Is Not Moving
DB (17.04.2017 00:33:35): PROCEDURE: CheckMove - END
DB (17.04.2017 00:33:35): PROCEDURE: ClickLogout - START
DB (17.04.2017 00:33:35): PROCEDURE: Click - START
DB (17.04.2017 00:33:35): Click:x:1875 y:76
DB (17.04.2017 00:33:36): PROCEDURE: Click - END
DB (17.04.2017 00:33:36): PROCEDURE: ClickLogout - END
Successfully executed
DebugMode := true; //If true, it will give a lot of messages about the activity of the script///
////////////////////////////////////////////////////////////
AutoDefineSeamap := false; /////////////////////////////////////
AutoDefineMinimap := false; ////////////////LINES 65-83/////////
AutoDefineRepButton := false; //////////////////////////////////
AutoDefineURLbarAndLogOutButton := true; //Will define logout button and url bar///
AutoChangeAmmo := true; ///autochanges ammo to hollows///
Level5Carpenter := true;///true->level5, false->level 4 or lower///
RefreshAfterMap := false; //Refreshes page when map is finished///
AttackMode := 1; //1->Damage npcs randomly, 2->Kills them one-by-one
FireKey := 'f';
DriveKey := 'c';
ToggleOpponentsKey:='t';
RepKey := 'q';
ToShipKey := 'k';
AbortAttack := 'g';
HollowsSlotNumber := '1';
DoAllMaps := true;///when you have no 1st maps, goes to 2nd/3rd/4th maps, else logs out after 1st maps are finished///
Map1SlotNumber := '7';///your 1st map number///
Map2SlotNumber := '8';//2nd map, not needed if DoAllMaps = false///
Map3SlotNumber := '9';//3rd map, not needed if DoAllMaps = false///
Map4SlotNumber := '0'//4th map, not needed if DoAllMaps = false///
UpKey:=87; //Key to move chart Up, Default 'w', please use the VBKeycode, find it at:
DownKey:=83; //Key to move chart Down, Default 's', please use the VBKeycode, find it at:
LeftKey:=65; //Key to move chart Left, Default 'a', please use the VBKeycode, find it at:
RightKey:=68; //Key to move chart Right, Default 'd', please use the VBKeycode, find it at:
HpPerc := 1; ///Repair on ...1=25%, 2=50%, 3=75% of hp////
HpTol := 15; ///If hp is not found, increase it each time by 1 until it is found//
//Do not use values greater than 35//
CannonType := 3; //1->50s, 2->55s,admirals,voodoos, 3->55s,admirals,voodoos + talents//
//////OPTIONAL//////
KeyWait := 25; //How much time will "wsad" keys be pushed for ranging(in ms)///
//If you use attackmode 2 better set keywait low (like 20)//
///////////////////////
end;
procedure LoadVariables;
begin
////////////////////MANUAL DEFINITIONS/////////
smx1 := 38;//////////////////////////////////////////
smy1 := 212;/////////////////SEAMAP////////////////////
smx2 := 1885;//////////////////////////////////////////
smy2 := 842; /////////////////////////////////////////
////////////////////////////////////////////////////
mmx1 := 1801;///////////////////////////////////////////
mmy1 := 149;//////////////////MINIMAP/////////////////
mmx2 := 1884;//////////////////////////////////////////
mmy2 := 233;/////////////////////////////////////////
///////////////////////////////////////////////////
repx1 := 1135;//////////////////////////////////////////
repy1 := 951;/////////////////REP BUTTON//////////////
repx2 := 1161;////////////////////////////////////////
repy2 := 979;///////////////////////////////////////
///////////////////////////////////////////////////
urlx := 0;//////////////////////////////////////////
urly := 0;/////////Url Bar////////////////////////
lx := 0;//////LogOut Button////////////////////////
ly := 0;//////////////////////////////////////////////
///////////////////////////////////////////////////////////////
//////////////DO NOT CHANGE ANYTHING BELOW!!!/////////////////
///////////////////////////////////////////////////////////////
dass sind die einstellungen
EgoBasher :D is offline  
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