|
You last visited: Today at 01:06
Advertisement
New project seafight (offline )
Discussion on New project seafight (offline ) within the Seafight forum part of the Browsergames category.
01/07/2016, 17:02
|
#1
|
elite*gold: 0
Join Date: Sep 2012
Posts: 107
Received Thanks: 11
|
New project seafight (offline )
Hello
this new project is made by Game Maker Studio Profitional, you need to download it (there are crackeds versions ); and in download link im sharing you the project with codes , this is not like seafight its only test just for fun , to change the ship you need to change image of sprites .
-Movement are improved
Bugs :
- speed of changing images is not fixes
Things not aded :
no npc no gilter no hp no shoot
I will add them later
NOTE: this projects is not to make a private server , its only for making things that does not exist in the game (for exemples: shoot 1 million , making ship or npc very very fast )   
the code of mouvement of the ship sf
Code:
Information about object: joueur
Sprite: spritedownright
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Mask:
Step Event:
execute code:
joueur.x =round(joueur.x);
joueur.y = round(joueur.y);
if (vspeed > 0 ) {
if (hspeed =0 ) { sprite_index = spritedown }
if (hspeed >0 ) { sprite_index = spritedownright }
if (hspeed < 0) { sprite_index = downleft }
}
if (vspeed<0 )
{ if(hspeed=0) { sprite_index = spriteup }
if (hspeed >0) { sprite_index = spriteupright }
if (hspeed <0) { sprite_index = spriteupleft }
}
if (vspeed=0 )
{ if (hspeed >0 ) { sprite_index = right }
if (hspeed <0) { sprite_index = spriteleft }
}
Begin Step Event:
if left mouse button is pressed
set the mouse cursor to sprite cursor and show the windows cursor
execute code:
mp_linear_step(x,y,4,false)
joueur.x =round(joueur.x);
joueur.y = round(joueur.y);
target.x = round (target.x);
target.y = round (target.y);
if (target.x - joueur.x != target.y - joueur.y )
{
if ( abs( target.x-joueur.x)0)
{move_towards_point(joueur.x + abs(joueur.y-target.y) ,target.y,4)}
if ((target.x-joueur.x)<0)
{move_towards_point(joueur.x - abs(joueur.y-target.y) ,target.y,4) }
}
if (abs(target.y-joueur.y)0)
{move_towards_point(target.x ,joueur.y + abs(target.x- joueur.x),4)}
if ((target.y-joueur.y)<0)
{move_towards_point(target.x ,joueur.y- abs(joueur.x-target.x),4) }
}}
else
{move_towards_point(target.x,target.y,4)}
End Step Event:
for all joueur: execute code:
joueur.x =round(joueur.x);
joueur.y = round(joueur.y);
if (distance_to_point(joueur.x + abs(joueur.y-target.y) ,target.y)=0)
{move_towards_point(target.x,target.y,4)}
if (distance_to_point(joueur.x - abs(joueur.y-target.y) ,target.y)=0)
{move_towards_point(target.x,target.y,4)}
if (distance_to_point(target.x ,joueur.y + abs(target.x - joueur.x))=0)
{move_towards_point(target.x,target.y,4)}
if(distance_to_point(target.x ,joueur.y - abs(target.x - joueur.x))=0)
{move_towards_point(target.x,target.y,4)}
if( distance_to_point(target.x,target.y)=0)
{speed=0 }
The code of the target
Code:
Information about object: target
Sprite: scare
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Mask:
Step Event:
if left mouse button is pressed
for all target: jump to position (round(mouse_x),round(mouse_y))
execute code:
target.x=round(target.x);
target.y=round(target.y);
End Step Event:
execute code:
target.x=round(target.x);
target.y=round(target.y);
move_snap(32,32);
the download link to all files of project (  ) (  )
for Game maker studio (  )  you can find anothers version in the net cracked version and for images of the ship you have only to decompile swf of the ship and for the target sprite you can make it alone , before you begin take a look to tutorials of game maker studio
|
|
|
01/07/2016, 17:38
|
#2
|
elite*gold: 0
Join Date: May 2015
Posts: 435
Received Thanks: 160
|
virustotal?
|
|
|
01/07/2016, 18:36
|
#3
|
elite*gold: 0
Join Date: Jan 2011
Posts: 382
Received Thanks: 860
|
Yes, its very nice , wow thank you very much you do a good job ! Stop talking ****. Firstly you pretend to have the original code from mine project, so in that case my code but my friend, its unacceptable and busted for 2 reasons : the first one is because our game wasn't coded with game maker studio and our compiled .exe is protected by an anti decompiler algorithm and all our objects are obfuscated so good luck to get any information here . Ha and secondly it's purely illegal to stole someone's code ( even if it's a fake one ) without his clearly given permission, so if you don't want to have problem with me, you shall quickly think about stoping your piece of bullshit #closerequest
|
|
|
01/07/2016, 19:16
|
#4
|
elite*gold: 0
Join Date: Nov 2012
Posts: 62
Received Thanks: 5
|
my computer say its virus ..
|
|
|
01/07/2016, 20:22
|
#5
|
elite*gold: 0
Join Date: Sep 2012
Posts: 107
Received Thanks: 11
|
Quote:
Originally Posted by war-sloop
Yes, its very nice , wow thank you very much you do a good job ! Stop talking ****. Firstly you pretend to have the original code from mine project, so in that case my code but my friend, its unacceptable and busted for 2 reasons : the first one is because our game wasn't coded with game maker studio and our compiled .exe is protected by an anti decompiler algorithm and all our objects are obfuscated so good luck to get any information here . Ha and secondly it's purely illegal to stole someone's code ( even if it's a fake one ) without his clearly given permission, so if you don't want to have problem with me, you shall quickly think about stoping your piece of bullshit #closerequest
|
THIS IS NOT YOUR CODE I HAVE MADE IT BY MYSELF , IM NOT GREEDY LIKE YOU I WILL CONTINUE TO DEVELOP IT AND SHARE IT TO THIS COMUNITY ,AND WHOSE SUPORT HIS COMMENT (**** YOU SLAVES AND NOOBS)
|
|
|
04/09/2016, 09:43
|
#6
|
elite*gold: 0
Join Date: Sep 2014
Posts: 4
Received Thanks: 1
|
new link please ?
|
|
|
04/09/2016, 12:19
|
#7
|
elite*gold: 328
Join Date: Dec 2010
Posts: 1,069
Received Thanks: 479
|
Quote:
Originally Posted by war-sloop
Yes, its very nice , wow thank you very much you do a good job ! Stop talking ****. Firstly you pretend to have the original code from mine project, so in that case my code but my friend, its unacceptable and busted for 2 reasons : the first one is because our game wasn't coded with game maker studio and our compiled .exe is protected by an anti decompiler algorithm and all our objects are obfuscated so good luck to get any information here . Ha and secondly it's purely illegal to stole someone's code ( even if it's a fake one ) without his clearly given permission, so if you don't want to have problem with me, you shall quickly think about stoping your piece of bullshit #closerequest
|
As u know obfuscated codes can be cracked too  Purely illegal to stole someone's code, it's ok but purely illegal to make a copy of a licensed game(SF) without any permission of BP
|
|
|
04/09/2016, 12:23
|
#8
|
elite*gold: 0
Join Date: Jul 2013
Posts: 233
Received Thanks: 149
|
file is deleted ?!!!
|
|
|
04/09/2016, 14:41
|
#9
|
elite*gold: 50
Join Date: Jan 2013
Posts: 988
Received Thanks: 1,002
|
Guys, let him do, if he didn't steal the code, it wil grow big, if he stole the code, its going to hell. XD
|
|
|
04/09/2016, 17:29
|
#10
|
elite*gold: 0
Join Date: May 2015
Posts: 60
Received Thanks: 13
|
#NerdFight
stop these bullshit created games based on seafight. Instead put your time into developing making a bot like seabot and make muneh man. Look at Insider, he's going hard main
|
|
|
04/10/2016, 15:02
|
#11
|
elite*gold: 0
Join Date: Feb 2011
Posts: 552
Received Thanks: 801
|
Quote:
Originally Posted by YouOnlyBotOnce[YOBO]
#NerdFight
stop these bullshit created games based on seafight. Instead put your time into developing making a bot like seabot and make muneh man. Look at Insider, he's going hard main
|
What is the point of botting instead of playing and enjoying the game, where's the feeling of completion after achieving something ? You're participating in the rat run which will never end.
|
|
|
04/14/2016, 00:45
|
#12
|
elite*gold: 0
Join Date: Sep 2012
Posts: 107
Received Thanks: 11
|
#closerequest
i stop this development cause there are beter one of pocktazi
|
|
|
04/14/2016, 02:51
|
#13
|
elite*gold: 0
Join Date: Feb 2013
Posts: 228
Received Thanks: 42
|
Quote:
Originally Posted by TAREKALG
#closerequest
i stop this development cause there are beter one of pocktazi
|
i start to believe, you steal the code after this post
|
|
|
04/14/2016, 04:19
|
#14
|
elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
|
Quote:
Originally Posted by war-sloop
Yes, its very nice , wow thank you very much you do a good job ! Stop talking ****. Firstly you pretend to have the original code from mine project, so in that case my code but my friend, its unacceptable and busted for 2 reasons : the first one is because our game wasn't coded with game maker studio and our compiled .exe is protected by an anti decompiler algorithm and all our objects are obfuscated so good luck to get any information here . Ha and secondly it's purely illegal to stole someone's code ( even if it's a fake one ) without his clearly given permission, so if you don't want to have problem with me, you shall quickly think about stoping your piece of bullshit #closerequest
|
Illegal to steal the code of a illegally cloned game, ironic.
|
|
|
04/14/2016, 13:15
|
#15
|
elite*gold: 0
Join Date: Sep 2012
Posts: 107
Received Thanks: 11
|
Quote:
Originally Posted by alpkarizma
i start to believe, you steal the code after this post
|
I dont give a **** about what you belive i dont have time for this project if i have steal it i would have all code but this year im in prepary school in science and technologie so i dont have time to program with gme maker we are studying C ++ and C
maybe in summer i will continue  
or more then that i will steal the code by decompiling the oldest version  hhhhhh
|
|
|
All times are GMT +1. The time now is 01:07.
|
|