If theres a value sent and/or received with the gem information, and if you can alter it without a server side check, yes you can.. not that I know it exists, but certainly going to try to find out more..
But it looks so difficult and also it may take a pile of time of developing the program only for this ****** game.
Programmers develop programs for fun, and trust me if I say if you manage to be able to "block" certain defensive gems of your enemy, that sir, is funny as hell, especially if they rage on global chat
If theres a value sent and/or received with the gem information, and if you can alter it without a server side check, yes you can.. not that I know it exists, but certainly going to try to find out more..
Quote:
Originally Posted by ~Nazar*
Programmers develop programs for fun, and trust me if I say if you manage to be able to "block" certain defensive gems of your enemy, that sir, is funny as hell, especially if they rage on global chat
Do you mean just change values of defensives gems of your enemy or maybe change values of your atack/defensive gems to? maybe both sutiations would be possible?
I dont think thats possible, cause at the end the server hold's all the information about the gems on the player's ship and using the data from the client even if u got it in your database would be stupid.
I think there is no point why you should receive the gem information about other players, its just uneeded data for the client, cause the damage u delt is not calculated on the client side and i dont think you can see other players gems on the map (acctualy i dont know but if im false u can write it down)
so there should be no way to do this acctualy. But i think its the same like see invisible ships they could fix it if they do not send the player data until the ship is visible, but i think that would change ingame mechanics for the player's but at the end it would benefit them so...
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