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New Castels

Discussion on New Castels within the Seafight forum part of the Browsergames category.

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Old   #1
 
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New Castels

Voodoo Augmentor

Level 1: +2% occult damage to VP
Level 1: +2% occult damage
Level 2: +4% occult damage
Level 3: +6% occult damage
Level 4: +8% occult damage
Level 5: +10% occult damage
Level 6: +12% occult damage
Shadow Incantation

Level 1: +0.5% prevention of negative effects from certain ammunition types
Level 1: +0.5% negative effect prevention
Level 2: +1.0% negative effect prevention
Level 3: +1.5% negative effect prevention
Level 4: +2.0% negative effect prevention
Level 5: +2.5% negative effect prevention
Level 6: +3.0% negative effect prevention
Healing Touch

Level 1: +2000 HP to maximum healing cap when using Repair ammunition
Level 1: +2000 HP to max healing cap
Level 2: +4000 HP to max healing cap
Level 3: +6000 HP to max healing cap
Level 4: +8000 HP to max healing cap
Level 5: +10000 HP to max healing cap
Level 6: +12000 HP to max healing cap
Foundation Tremors

Level 1: +10% damage to towers when using Shell Shock ammunition
Level 1: +10% damage to towers
Level 2: +20% damage to towers
Level 3: +30% damage to towers
Level 4: +40% damage to towers
Level 5: +50% damage to towers
Level 6: +60% damage to towers
Poisoner's Lab

Level 1: Increases damage over time effect by 0.25 for any ammunition that already has that effect
Level 1: +0.25 DoT
Level 2: +0.5 DoT
Level 3: +0.75 DoT
Level 4: +1.0 DoT
Level 5: +1.25 DoT
Level 6: +1.5 DoT
Illusion Enhancer

Level 1: +0.5% negative effect chance with certain ammunition types
Level 1: +0.5% negative effect chance
Level 2: +1.0% negative effect chance
Level 3: +1.5% negative effect chance
Level 4: +2.0% negative effect chance
Level 5: +2.5% negative effect chance
Level 6: +3.0% negative effect chance
Shipwright's Schematics

Each level grants additional slots. Extra expansion slots come with each of the first 4 levels, the 5th level grants an additional figurehead, and the 6th a sail slot.
Level 1: +3 slot(s)
Level 2: +3 slot(s)
Level 3: +3 slot(s)
Level 4: +3 slot(s)
Level 5: +1 slot(s)
Level 6: +1 slot(s)
Wildfire

Level 1: The first 3 levels add one DoT tick to Flare ammunition. Level 4 and following grant 2 ticks with a 4 second interval
Level 1: +1 DoT using Flare ammo
Level 2: +2 DoT using Flare ammo
Level 3: +3 DoT using Flare ammo
Level 4: +3 DoT using Flare ammo
Level 5: +4 DoT using Flare ammo
Level 6: +5 DoT using Flare ammo

SOURCE: Gamers -> News
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Old 09/01/2015, 03:26   #2
 
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Wow, this is so bad for new players who didn't buy all castles..
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Old 09/01/2015, 04:04   #3
 
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Oh **** this is outrageou... So much to buy and me without shiny bot
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Old 09/01/2015, 14:35   #4
 
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Each level grants additional slots. Extra expansion slots come with each of the first 4 levels, the 5th level grants an additional figurehead, and the 6th a sail slot.
Level 1: +3 slot(s)
Level 2: +3 slot(s)
Level 3: +3 slot(s)
Level 4: +3 slot(s)
Level 5: +1 slot(s)
Level 6: +1 slot(s)


Can someone explain me this please?
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Old 09/01/2015, 15:25   #5
 
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When will be this update life?
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Old 09/01/2015, 17:35   #6
 
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Quote:
Originally Posted by silvio96 View Post
Each level grants additional slots. Extra expansion slots come with each of the first 4 levels, the 5th level grants an additional figurehead, and the 6th a sail slot.
Level 1: +3 slot(s)
Level 2: +3 slot(s)
Level 3: +3 slot(s)
Level 4: +3 slot(s)
Level 5: +1 slot(s)
Level 6: +1 slot(s)


Can someone explain me this please?
From level 1 to 4 you can add 3 cannons and 3 beams.
With the 5th level you can put one more cannon, one beam and a figurehead.
With the sixth level you can add one cannon, one beam and 1 more sail
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Old 09/01/2015, 20:54   #7
 
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Quote:
Originally Posted by 13tomas13 View Post
From level 1 to 4 you can add 3 cannons and 3 beams.
With the 5th level you can put one more cannon, one beam and a figurehead.
With the sixth level you can add one cannon, one beam and 1 more sail
From where do you get the word "cannon"?!
Did i missed something...?
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Old 09/01/2015, 22:28   #8
 
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#7

Expansion slots probably?
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Old 09/02/2015, 00:57   #9
 
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Quote:
Originally Posted by kraasshkid View Post
From where do you get the word "cannon"?!
Did i missed something...?
My bad, i didn't read the word expansion lol. The castle semt too good from bigpoint. If it wasn't for the extra sail I'd say that castle is a piece of ****
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Old 09/02/2015, 08:29   #10


 
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Quote:
Originally Posted by 13tomas13 View Post
My bad, i didn't read the word expansion lol. The castle semt too good from bigpoint. If it wasn't for the extra sail I'd say that castle is a piece of ****
A deck counts for a expansion, a expansion slot equals a cannon (Not sure if theres also more beams..)
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Old 09/07/2015, 19:10   #11
 
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All new booster Cost:3585000 Pearls || With Castles Day Cost: 2688750 Pearls
All new Slots: Cost:2250000 Pearls || With Castles Day Cost: 1687500 Pearls
TOTAL :4376250
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Old 09/08/2015, 14:13   #12
 
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Total: 4376250 WITH castles day's.

Without castle day's 25% more. 5835000 pearls.
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