Level 1: +2% occult damage to VP
Level 1: +2% occult damage
Level 2: +4% occult damage
Level 3: +6% occult damage
Level 4: +8% occult damage
Level 5: +10% occult damage
Level 6: +12% occult damage
Shadow Incantation
Level 1: +0.5% prevention of negative effects from certain ammunition types
Level 1: +0.5% negative effect prevention
Level 2: +1.0% negative effect prevention
Level 3: +1.5% negative effect prevention
Level 4: +2.0% negative effect prevention
Level 5: +2.5% negative effect prevention
Level 6: +3.0% negative effect prevention
Healing Touch
Level 1: +2000 HP to maximum healing cap when using Repair ammunition
Level 1: +2000 HP to max healing cap
Level 2: +4000 HP to max healing cap
Level 3: +6000 HP to max healing cap
Level 4: +8000 HP to max healing cap
Level 5: +10000 HP to max healing cap
Level 6: +12000 HP to max healing cap
Foundation Tremors
Level 1: +10% damage to towers when using Shell Shock ammunition
Level 1: +10% damage to towers
Level 2: +20% damage to towers
Level 3: +30% damage to towers
Level 4: +40% damage to towers
Level 5: +50% damage to towers
Level 6: +60% damage to towers
Poisoner's Lab
Level 1: Increases damage over time effect by 0.25 for any ammunition that already has that effect
Level 1: +0.25 DoT
Level 2: +0.5 DoT
Level 3: +0.75 DoT
Level 4: +1.0 DoT
Level 5: +1.25 DoT
Level 6: +1.5 DoT
Illusion Enhancer
Level 1: +0.5% negative effect chance with certain ammunition types
Level 1: +0.5% negative effect chance
Level 2: +1.0% negative effect chance
Level 3: +1.5% negative effect chance
Level 4: +2.0% negative effect chance
Level 5: +2.5% negative effect chance
Level 6: +3.0% negative effect chance
Shipwright's Schematics
Each level grants additional slots. Extra expansion slots come with each of the first 4 levels, the 5th level grants an additional figurehead, and the 6th a sail slot.
Level 1: +3 slot(s)
Level 2: +3 slot(s)
Level 3: +3 slot(s)
Level 4: +3 slot(s)
Level 5: +1 slot(s)
Level 6: +1 slot(s)
Wildfire
Level 1: The first 3 levels add one DoT tick to Flare ammunition. Level 4 and following grant 2 ticks with a 4 second interval
Level 1: +1 DoT using Flare ammo
Level 2: +2 DoT using Flare ammo
Level 3: +3 DoT using Flare ammo
Level 4: +3 DoT using Flare ammo
Level 5: +4 DoT using Flare ammo
Level 6: +5 DoT using Flare ammo
SOURCE:
Gamers -> News






