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[Release] SeaBot 3.1

Discussion on [Release] SeaBot 3.1 within the Seafight forum part of the Browsergames category.

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Old 09/11/2017, 10:21   #2521
 
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Hi Insider,
Could you improve the "Only Shoot Full NPC"?
You check if the NPC is full when you detect it. Then the bot drives to the location and starts shooting.
Sometimes in the time between the check and driving to the NPC the NPC gets attacked by someone else. I think it would be enough if you do it like this

Search NPC
Detect
Check if full
Move
When attack button is available check if NPC is still full, if yes shoot.

The current function causes a lot of trouble on our server because sometimes the bot steals or boards NPC from other players.
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Old 09/11/2017, 14:41   #2522

 
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Quote:
Originally Posted by g_Sho View Post
Hi Insider,
Could you improve the "Only Shoot Full NPC"?
You check if the NPC is full when you detect it. Then the bot drives to the location and starts shooting.
Sometimes in the time between the check and driving to the NPC the NPC gets attacked by someone else. I think it would be enough if you do it like this

Search NPC
Detect
Check if full
Move
When attack button is available check if NPC is still full, if yes shoot.

The current function causes a lot of trouble on our server because sometimes the bot steals or boards NPC from other players.
I've fixed it, thank you ;)
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Old 09/11/2017, 16:47   #2523
 
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Quote:
Originally Posted by iNSiDER_ View Post
I've fixed it, thank you
Thank you!

The i guess its the same function in "Attack Options"/"Raidmap".

I hope you fixed it for both
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Old 09/12/2017, 02:53   #2524

 
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Quote:
Originally Posted by g_Sho View Post
Thank you!

The i guess its the same function in "Attack Options"/"Raidmap".

I hope you fixed it for both
Yep, i've fixed it for NPC, Monsters and Raid Map.
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Old 09/12/2017, 08:18   #2525
 
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Hi Insider,
thanks for your reply.
I found another point for the Only Full HP Function.

When you finish an NPC he directly toggles the next one and shoots.
Problem here.
Reload time.

When you finish a NPC and toggle to the next one there's a time slot around 2-3 Seconds where other people could start shooting and the bot couldn't notice.

Maybe a bit higher delay after finishing a NPC could fix this or maybe you have an other idea.

Thanks for your work.
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Old 09/12/2017, 10:32   #2526

 
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Quote:
Originally Posted by g_Sho View Post
Hi Insider,
thanks for your reply.
I found another point for the Only Full HP Function.

When you finish an NPC he directly toggles the next one and shoots.
Problem here.
Reload time.

When you finish a NPC and toggle to the next one there's a time slot around 2-3 Seconds where other people could start shooting and the bot couldn't notice.

Maybe a bit higher delay after finishing a NPC could fix this or maybe you have an other idea.

Thanks for your work.
With this fix it should not happen, anyway give me a feedback when the release is out.
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Old 09/13/2017, 18:11   #2527
 
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Update please
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Old 09/13/2017, 18:12   #2528

 
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New update v. 3.1.10

Changelog:
  • Codes updated
  • BM/Sea Map Repairing functions improved
  • Shoot only Full HP NPC/Monsters improved
  • Force Change Map added (if you leave it unchecked, the bot will change map only if there are not any Glitters/NPC/Monsters around, even if X minutes have passed)


Regards,
iNSiDER


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Old 09/13/2017, 21:49   #2529
 
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hello insider,

after your update the bot dont buy hollows and dont collect chests
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Old 09/13/2017, 22:09   #2530
 
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Quote:
Originally Posted by iNSiDER_ View Post
New update v. 3.1.10

Changelog:
  • Codes updated
  • BM/Sea Map Repairing functions improved
  • Shoot only Full HP NPC/Monsters improved
  • Force Change Map added (if you leave it unchecked, the bot will change map only if there are not any Glitters/NPC/Monsters around, even if X minutes have passed)

Regards,
iNSiDER


Hi Insider,
the bot is not shooting Usurper anymore he always does this.

[22:03:13] - Going to next VCMA Usurper [1000188384]
[22:03:14] - Moving to next Position.
[22:03:14] - Going to next VCMA Usurper [1000188384]
[22:03:15] - Moving to next Position.
[22:03:16] - Going to next VCMA Usurper [1000188384]
[22:03:17] - Moving to next Position.
[22:03:17] - Going to next VCMA Usurper [1000188384]

I tried different setting and closed seabot a few times, but I have this problem Everytime(the last 5 Usurper).

I see the other bots also driving around like stupid because of this bug.
Could you try to fix this ?
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Old 09/14/2017, 00:06   #2531
 
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Quote:
Originally Posted by g_Sho View Post
Hi Insider,
the bot is not shooting Usurper anymore he always does this.

[22:03:13] - Going to next VCMA Usurper [1000188384]
[22:03:14] - Moving to next Position.
[22:03:14] - Going to next VCMA Usurper [1000188384]
[22:03:15] - Moving to next Position.
[22:03:16] - Going to next VCMA Usurper [1000188384]
[22:03:17] - Moving to next Position.
[22:03:17] - Going to next VCMA Usurper [1000188384]

I tried different setting and closed seabot a few times, but I have this problem Everytime(the last 5 Usurper).

I see the other bots also driving around like stupid because of this bug.
Could you try to fix this ?
Make sure:
x Shoot boss with ( ammo: make sure u have it).
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Old 09/14/2017, 07:14   #2532
 
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Quote:
Originally Posted by Golden|Power View Post
Make sure:
x Shoot boss with ( ammo: make sure u have it).
Hi Golden,
the bot is set up correctly and I also tried to switch ammo but it's the same.

I watched it a few times now.
If Usurper is quite near the bot is available to drive and shoot.

If he is farm away from the Usurper or he needs to repair because he got shoot by Usurper he runs in the bug as mentioned below. The bot does nothing just trying to move until Usurper is finished.

I also don't see a single bot shooting Usurper this morning...usually the map is full.
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Old 09/14/2017, 14:16   #2533
 
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Hallo zusmmen

es sammellt keine event kisten und die normalen kisten.

Außerdem funktioniert das grosse Raid nicht mher (VCMA Usurper )
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Old 09/14/2017, 14:51   #2534

 
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New update v. 3.1.11

Changelog:
  • Chest collecting fixed
  • Usurper bug Fixed

Notice
Premium licenses have been extended by one day
Expired licenses have been reset


Regards,
iNSiDER


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Old 09/14/2017, 15:15   #2535
 
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Also happens that when collecting glitzes, as i have repairmate 5 lvl, sometimes when npc attacks and has range for a shot, bot types in console: ''going to repair'' and stops on spot for about 5 minutes doing nothing because it tries to repair but NPC shoots so it creates a loop where bot gets stuck trying to repair while it gets canceled by npc. this happens even if i have set repairing to 30 % in settings. thankyou for fixing it
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