My friend the bug is with soccer ball the big damage on players but the big damage of typhoon 160k i saw and i have full ship with king and the crystal king and 240 voodoo and 10 from bokors and my biggest damage is 127,500 how can hit 160k there is bug
The bug is, when the soccer event run out, you need to shoot with soccer ammo, and when the event is out, your damage will be doubled
You shoot double with every ammo!
When the football event is active.. you have 100% bonus damage for football bullets, BUT, when the event is over, and this time, you use football bullets, after the footbal event you get 100% bonus damage for all bullets (Confetti, Flares, ...) until you dont logout, or dont come restart.
With this bug you can shoot 150-170k
Next football event is in summer, maybe , so I think they have a lot of time and they can fix it...
When the football event is active.. you have 100% bonus damage for football bullets, BUT, when the event is over, and this time, you use football bullets, after the footbal event you get 100% bonus damage for all bullets (Confetti, Flares, ...) until you dont logout, or dont come restart.
With this bug you can shoot 150-170k
Next football event is in summer, maybe , so I think they have a lot of time and they can fix it...
Level 100 paragon BARB, original owner, 235k unbuffed damage/ 410k damage with buffs 03/22/2013 - Diablo 3 Trading - 2 Replies *server EU softcore -Level 100 paragon BARB, with gear 245k unbuffed damage ,also with high lvl gems and 290.000.000 gold.
with a full inventory with items worth 500m+ also
*account also got a WD on server EU hardcore level 24 paragon -87k damage unbuffed (and 30 mil gold)
also with items in inventory
[Release] Fix Archer/Taoist Damage and Huge Thunder/Fire Damage 04/20/2009 - CO2 PServer Guides & Releases - 14 Replies This is what you need to Fix Archer (Skills)/Taoist Damage and Huge Thunder/Fire Damage in LOTF source.
Open Other.cs
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
Replace the whole method with the following method
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
{