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[Release] BonusMapBot(No Custom Client)

Discussion on [Release] BonusMapBot(No Custom Client) within the Seafight forum part of the Browsergames category.

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Old 11/20/2014, 19:13   #331
 
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Quote:
Originally Posted by trolleras9 View Post
I need more of your debug. Also why did you turned off the url and logout button definition? This is not the cause. Also from what i see you got a click at 0, 0, which means that you didnt manually define these positions. Ship will logout if it presses the number of the according slot on action bar and it is not driven to a map, so make sure that you have your maps on your action bar and on the right slots.
_____________________________________________

Give me some more time. Do you want me to add option to NOT range npcs? I added the attack modes, some more hp images. Please enable clear type for the current. You can just google it. It is not that hard. Hopefully with new new version, few of you will need clear type enabled. Also make sure to try both firefox and chrome.
Also, i will modify the ranging distances because there were some glitches.
Any other suggestions or bugs?
DB (20.11.2014 18:26:46): Player Is Not In Bonus Map
DB (20.11.2014 18:26:46): PROCEDURE: BonusCheck - END
DB (20.11.2014 18:26:47): PROCEDURE: Refresh - START
DB (20.11.2014 18:26:50): PROCEDURE: Refresh - END
DB (20.11.2014 18:27:02): Going To Corner To Rejoin BonusMap
DB (20.11.2014 18:27:02): PROCEDURE: RepLoop2 - START
DB (20.11.2014 18:27:02): PROCEDURE: HpCheck - START
DB (20.11.2014 18:27:03): Ship Partly Repaired, No Repair Needed
DB (20.11.2014 18:27:03): PROCEDURE: HpCheck - END
DB (20.11.2014 18:27:03): PROCEDURE: RepLoop2 - END
DB (20.11.2014 18:27:03): PROCEDURE: PlayerPos - START
DB (20.11.2014 18:27:03): Player Found Bottom Right
DB (20.11.2014 18:27:03): PROCEDURE: PlayerPos - END
DB (20.11.2014 18:27:03): PROCEDURE: RepMMMove2 - START
DB (20.11.2014 18:27:03): Clicking Minimap Corner2
DB (20.11.2014 18:27:03): PROCEDURE: Click - START
DB (20.11.2014 18:27:03): Click:x:1240 y:212
DB (20.11.2014 18:27:03): PROCEDURE: Click - END
DB (20.11.2014 18:27:03): PROCEDURE: RepMMMove2 - END
DB (20.11.2014 18:27:03): PROCEDURE: RepMove2 - START
DB (20.11.2014 18:27:03): Quarter: 4
DB (20.11.2014 18:27:03): PROCEDURE: Click - START
DB (20.11.2014 18:27:03): Click:x:1026 y:701
DB (20.11.2014 18:27:04): PROCEDURE: Click - END
DB (20.11.2014 18:27:04): PROCEDURE: RepMove2 - END
DB (20.11.2014 18:27:04): PROCEDURE: CloseMessages - START
DB (20.11.2014 18:27:04): PROCEDURE: CloseMessages - END
DB (20.11.2014 18:27:04): PROCEDURE: CheckMove - START
DB (20.11.2014 18:27:06): PROCEDURE: CheckMove - END
DB (20.11.2014 18:27:06): Attempting To Join 1st Map
DB (20.11.2014 18:27:14): "Going To Bonus" Not Found1
DB (20.11.2014 18:27:14): Attempting To Join 2nd Map
DB (20.11.2014 18:27:21): "Going To Bonus" Not Found2
DB (20.11.2014 18:27:21): Attempting To Join 3rd Map
DB (20.11.2014 18:27:29): "Going To Bonus" Not Found3
DB (20.11.2014 18:27:29): Attempting To Join 4th Map
DB (20.11.2014 18:27:36): "Going To Bonus" Not Found4
DB (20.11.2014 18:27:36): Going To Corner To Logout
DB (20.11.2014 18:27:36): PROCEDURE: PlayerPos - START
DB (20.11.2014 18:27:36): PROCEDURE: PlayerPos - END
DB (20.11.2014 18:27:36): PROCEDURE: RepMMMove2 - START
DB (20.11.2014 18:27:36): Clicking Minimap Corner2
DB (20.11.2014 18:27:36): PROCEDURE: Click - START
DB (20.11.2014 18:27:36): Click:x:1237 y:138
DB (20.11.2014 18:27:37): PROCEDURE: Click - END
DB (20.11.2014 18:27:37): PROCEDURE: RepMMMove2 - END
DB (20.11.2014 18:27:37): PROCEDURE: RepMove2 - START
DB (20.11.2014 18:27:37): Quarter: 2
DB (20.11.2014 18:27:37): PROCEDURE: Click - START
DB (20.11.2014 18:27:37): Click:x:1018 y:147
DB (20.11.2014 18:27:37): PROCEDURE: Click - END
DB (20.11.2014 18:27:37): PROCEDURE: RepMove2 - END
DB (20.11.2014 18:27:37): PROCEDURE: CloseMessages - START
DB (20.11.2014 18:27:38): PROCEDURE: CloseMessages - END
DB (20.11.2014 18:27:38): PROCEDURE: CheckMove - START
DB (20.11.2014 18:27:39): PROCEDURE: CheckMove - END
DB (20.11.2014 18:27:39): PROCEDURE: ClickLogout - START
DB (20.11.2014 18:27:39): PROCEDURE: Click - START
DB (20.11.2014 18:27:39): Click:x:1235 y:51
DB (20.11.2014 18:27:40): PROCEDURE: Click - END
DB (20.11.2014 18:27:40): PROCEDURE: ClickLogout - END
Successfully executed
The bot doesnt find the Bonusmap but i have them on the right Slot in the Action Bar
Also he disconnected after Wave 34 from 40 without a Reason
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Old 11/20/2014, 19:35   #332
 
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Trolleras, you can fix range mode with cannons 50, 55 and 55 with talents because its a little bugged.
Sometimes bot click on inslands, but i think isn't a big problem.
For go in opposite corner when new level coming i have suggestion: make a system when a lot of ship attack, bot detect this an go to corner.
Later i send you my hp on VM

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Old 11/20/2014, 21:52   #333
 
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commands

Hi what are the commands friend a photo please do not really understand

DB (20.11.2014 17:57:42): Settings:
DB (20.11.2014 17:57:42): AutoDefineSeamap: True
DB (20.11.2014 17:57:42): AutoDefineMiniMap: True
DB (20.11.2014 17:57:42): AutoDefineRepButton: True
DB (20.11.2014 17:57:42): AutoDefineURLbarAndLogOutButton: True
DB (20.11.2014 17:57:42): AutoChangeAmmo: False
DB (20.11.2014 17:57:42): Level5Carpenter: False
DB (20.11.2014 17:57:42): FireKey: f
DB (20.11.2014 17:57:42): DriveKey: v
DB (20.11.2014 17:57:42): ToggleOpponentsKey: n
DB (20.11.2014 17:57:42): RepKey: q
DB (20.11.2014 17:57:42): ToShipKey: r
DB (20.11.2014 17:57:42): AbortAttack: t
DB (20.11.2014 17:57:42): HollowsSlotNumber: 1
DB (20.11.2014 17:57:42): DoAllMaps: False
DB (20.11.2014 17:57:42): Map1SlotNumber: 7
DB (20.11.2014 17:57:42): Map2SlotNumber: 8
DB (20.11.2014 17:57:42): Map3SlotNumber: 9
DB (20.11.2014 17:57:42): Map4SlotNumber: 0
DB (20.11.2014 17:57:42): HpPerc: 3
DB (20.11.2014 17:57:42): LoadVariables:
DB (20.11.2014 17:57:42): ClientDimensions: 1366x768
DB (20.11.2014 17:57:42): HpFull: 29440
DB (20.11.2014 17:57:42): MMship: 65280
DB (20.11.2014 17:57:43): MMNpc: 39423
DB (20.11.2014 17:57:43): CheckMoveWait: 1700
DB (20.11.2014 17:57:43): RandomWait: 100
DB (20.11.2014 17:57:43): StartWait: 5000
DB (20.11.2014 17:57:43): CorrectAmmo: True
DB (20.11.2014 17:57:43): CoolDownWait: 1150
DB (20.11.2014 17:57:43): MaxDist: 6
DB (20.11.2014 17:57:43): MinDist: 4
DB (20.11.2014 17:57:43): MinDist2: 4
DB (20.11.2014 17:57:43): DriveType: Down

DB (20.11.2014 17:57:48): PROCEDURE: Positions - START
SeaMap not found! Going to backup definition
Backup definition of seamap failed!
Could not define seamap
Successfully executed
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Old 11/21/2014, 14:46   #334
 
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Quote:
Originally Posted by Jefri. View Post
Hi what are the commands friend a photo please do not really understand

DB (20.11.2014 17:57:42): Settings:
DB (20.11.2014 17:57:42): AutoDefineSeamap: True
DB (20.11.2014 17:57:42): AutoDefineMiniMap: True
DB (20.11.2014 17:57:42): AutoDefineRepButton: True
DB (20.11.2014 17:57:42): AutoDefineURLbarAndLogOutButton: True
DB (20.11.2014 17:57:42): AutoChangeAmmo: False
DB (20.11.2014 17:57:42): Level5Carpenter: False
DB (20.11.2014 17:57:42): FireKey: f
DB (20.11.2014 17:57:42): DriveKey: v
DB (20.11.2014 17:57:42): ToggleOpponentsKey: n
DB (20.11.2014 17:57:42): RepKey: q
DB (20.11.2014 17:57:42): ToShipKey: r
DB (20.11.2014 17:57:42): AbortAttack: t
DB (20.11.2014 17:57:42): HollowsSlotNumber: 1
DB (20.11.2014 17:57:42): DoAllMaps: False
DB (20.11.2014 17:57:42): Map1SlotNumber: 7
DB (20.11.2014 17:57:42): Map2SlotNumber: 8
DB (20.11.2014 17:57:42): Map3SlotNumber: 9
DB (20.11.2014 17:57:42): Map4SlotNumber: 0
DB (20.11.2014 17:57:42): HpPerc: 3
DB (20.11.2014 17:57:42): LoadVariables:
DB (20.11.2014 17:57:42): ClientDimensions: 1366x768
DB (20.11.2014 17:57:42): HpFull: 29440
DB (20.11.2014 17:57:42): MMship: 65280
DB (20.11.2014 17:57:43): MMNpc: 39423
DB (20.11.2014 17:57:43): CheckMoveWait: 1700
DB (20.11.2014 17:57:43): RandomWait: 100
DB (20.11.2014 17:57:43): StartWait: 5000
DB (20.11.2014 17:57:43): CorrectAmmo: True
DB (20.11.2014 17:57:43): CoolDownWait: 1150
DB (20.11.2014 17:57:43): MaxDist: 6
DB (20.11.2014 17:57:43): MinDist: 4
DB (20.11.2014 17:57:43): MinDist2: 4
DB (20.11.2014 17:57:43): DriveType: Down

DB (20.11.2014 17:57:48): PROCEDURE: Positions - START
SeaMap not found! Going to backup definition
Backup definition of seamap failed!
Could not define seamap
Successfully executed
What do you mean?
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Old 11/21/2014, 18:05   #335
 
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#V1.6 Added!
Added Attackmodes. I highly recommend you using the second attack mode with a small keywait(about the 1/3 of your initial{for me, from 60 to 20}. It will work exceptionally good. Hope you like it.
Added more hp bitmaps in order to successfully define more hp bars.
Remember, cannontype set to 3 means that you have 5/5 talents!

And again, remember to use low keydown wait for attackmode 2(15-30)
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Old 11/21/2014, 19:06   #336
 
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Hi kann jemand mir damit helfen?^^

"[Runtime Error] : Exception: Can't allocate the DIB handle in line 493 in script"

Dankööö
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Old 11/21/2014, 20:42   #337
 
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Quote:
Originally Posted by trolleras9 View Post
#V1.6 Added!
Added Attackmodes. I highly recommend you using the second attack mode with a small keywait(about the 1/3 of your initial{for me, from 60 to 20}. It will work exceptionally good. Hope you like it.
Added more hp bitmaps in order to successfully define more hp bars.
Remember, cannontype set to 3 means that you have 5/5 talents!

And again, remember to use low keydown wait for attackmode 2(15-30)
Good work
With keydown function, you mean time to select and shot or time to ranging?
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Old 11/21/2014, 21:40   #338
 
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Quote:
Originally Posted by LaMarta View Post
Hi kann jemand mir damit helfen?^^

"[Runtime Error] : Exception: Can't allocate the DIB handle in line 493 in script"

Dankööö
probably you manually defined seamap with wrong coordinates
Quote:
Originally Posted by XfightXX View Post
Good work
With keydown function, you mean time to select and shot or time to ranging?
Keydownwait is how much time will the wsad(movement) buttons be pressed. Smaller values, mean "small" ranging movements. With attackmode 2, it would be optimal to use low ones, between 15-30, in order to stay always in-range.
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Old 11/21/2014, 22:45   #339
 
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Quote:
Originally Posted by XfightXX View Post
For go in opposite corner when new level coming i have suggestion: make a system when a lot of ship attack, bot detect this an go to corner.


THIS wont works coz when a new wave spawn all the ships start shooting you and the bot will think its in the corner and will go to another randomly

@Troleras:
Excellent work

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Old 11/21/2014, 23:49   #340
 
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Why do it always refresh the map when the bot finished the bonusmap?
Is it able to turn it off?
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Old 11/22/2014, 00:51   #341
 
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Quote:
Originally Posted by trolleras9 View Post
#V1.6 Added!
Added Attackmodes. I highly recommend you using the second attack mode with a small keywait(about the 1/3 of your initial{for me, from 60 to 20}. It will work exceptionally good. Hope you like it.
Added more hp bitmaps in order to successfully define more hp bars.
Remember, cannontype set to 3 means that you have 5/5 talents!

And again, remember to use low keydown wait for attackmode 2(15-30)
How about attackmode 1?
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Old 11/22/2014, 01:14   #342
 
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[Runtime Error] : Exception: Can't allocate the DIB handle in line 493 in script C:\Users\ADMINI~1\AppData\Local\Temp\Rar$DIa0.050\ BonusMapBot1.6.scar
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Old 11/22/2014, 11:26   #343
 
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Quote:
Originally Posted by hassanhassan112 View Post
Why do it always refresh the map when the bot finished the bonusmap?
Is it able to turn it off?
I can add an option but it is not that bad, it prevents lag
Quote:
Originally Posted by Sondrito View Post
How about attackmode 1?
It is good too, but 2 is far better.
Quote:
Originally Posted by jacobaxeman View Post
[Runtime Error] : Exception: Can't allocate the DIB handle in line 493 in script C:\Users\ADMINI~1\AppData\Local\Temp\Rar$DIa0.050\ BonusMapBot1.6.scar
Yes there is a bug with 640 x 480. Use 800 x 600 until next version
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Old 11/22/2014, 12:10   #344
 
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Hey all,

could someone tell me how i get scar 3.22 open? ive got windows 8 but dont know how to open it
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Old 11/22/2014, 12:16   #345
 
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Quote:
Originally Posted by trolleras9 View Post
I can add an option but it is not that bad, it prevents lag
Can you pls add this?
Because i play on Beta and when you refresh the Map you need 1h to relog
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