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[Release] ShipwreckBot(No Custom Client)

Discussion on [Release] ShipwreckBot(No Custom Client) within the Seafight forum part of the Browsergames category.

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Old 09/26/2014, 17:43   #31
 
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Quote:
Originally Posted by moneypulation View Post
How do you avoid islands? For example, when the bot is searching for shipwrecks and at the point where your ship is going at there is no island but on the way it will have to go through one. How does the bot react to that?
Quote:
Originally Posted by justicek View Post
I test it and when island shoot my ship bot goes in the corner .
when the bot comes near an island it instantly goes to a corner and stays inactive for 7 seconds in order to get way from it and not get stuck in shipwrecks withing the range of island(hope you understand)

I tried to use xriddi's way but it was pretty difficult, i couldnt understand it.
So i invented mine. I created 4 boxes, one from each side of the island. When player is in one of this boxes, it goes to the corner that is assigned to this box(this was from xriddi). The corner selection is in such way that bot will not pass through island, but get back.

If shipwreck is found in island's range, your ship while going there it will activate IslandHit. Then it will go to the best corner, so to not get hit again and will be travelling for 7 seconds doing nothing.

If any other bug happens, post it in order to fix it as soon as possible
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Old 09/26/2014, 17:56   #32
 
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Originally Posted by trolleras9 View Post
what do you mean?
while repping, it got sunk and stuck there?
yes but stuck in Reparing not the rejoin screen. Its hard to explain ^^
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Old 09/26/2014, 17:58   #33
 
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Originally Posted by delemojo View Post
yes but stuck in Reparing not the rejoin screen. Its hard to explain ^^
thanks for the info. i think i understood it, and i might know the cause.
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Old 09/26/2014, 21:14   #34
 
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great job my friend,works perfectly fine at least for me
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Old 09/27/2014, 14:29   #35
 
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Please add arpion bug!
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Old 09/27/2014, 19:02   #36
 
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Originally Posted by XfightXX View Post
Please add arpion bug!
i intented to do it but i was more tricky than i thought
at the moment, im updating npcbot.
When everything is finished i will have a look at it
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Old 10/04/2014, 12:59   #37
 
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#V1.6 Added!
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Old 10/04/2014, 14:40   #38
 
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What do you mean by "Added TimeCheck"?
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Old 10/04/2014, 14:43   #39
 
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Originally Posted by XfightXX View Post
What do you mean by "Added TimeCheck"?
I knew i would not be understandable.
I mean that now you can choose how many hours to run the script and then log out(Like xRiDDi's scripts)
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Old 10/04/2014, 14:47   #40
 
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Originally Posted by trolleras9 View Post
I knew i would not be understandable.
I mean that now you can choose how many hours to run the script and then log out(Like xRiDDi's scripts)
Thanks i really like your works.
Next step do you implement arpion bug?
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Old 10/04/2014, 14:51   #41
 
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Quote:
Originally Posted by XfightXX View Post
Thanks i really like your works.
Next step do you implement arpion bug?
It is in my plans but i think it will interfere with stopattack check.
Once event with shipwrecks comes again, i will try to do it
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Old 12/01/2014, 01:01   #42
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Which line i musst make for Ice flow? Please help
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Old 12/01/2014, 01:17   #43
 
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add iceberg when u have time bro
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Old 12/01/2014, 02:26   #44
 
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to me its all ok but he dont shoot ice idk why ?
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Old 12/01/2014, 02:38   #45
 
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up
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