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[Release] NpcBot(No Custom Client)

Discussion on [Release] NpcBot(No Custom Client) within the Seafight forum part of the Browsergames category.

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Old 11/03/2014, 12:57   #316
 
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Quote:
Originally Posted by trolleras9 View Post
AutoShootback will not be added because it will be a proof that you are a bot.
When someone shoots you, you shoot back but cant follow him or evade.
However the repair thing is very good idea
But with delay to shot back player (ex:4 seconds) it's not a bad idea... and it's not a problem be sunk.... and BP system don't ban if detects hp pvp shot (maybe).
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Old 11/03/2014, 19:12   #317
 
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hey trolleras now king can be shoot with hollow can you add him ?
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Old 11/03/2014, 19:36   #318
 
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Quote:
Originally Posted by kiko0o7 View Post
hey trolleras now king can be shoot with hollow can you add him ?
Hmmm, i dont think i am able yo do such thing.
If you have noticed it, its skin is always moving(like tiamat and spiders) which makes it very difficult to be found.
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Old 11/03/2014, 20:11   #319
 
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how add pumpkn king to script?
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Old 11/03/2014, 20:32   #320
 
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tolleras see this, images from pumpkin maybe you can try do something
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Old 11/03/2014, 20:47   #321
 
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Originally Posted by sp0wn3d View Post
tolleras see this, images from pumpkin maybe you can try do something
Ahahahha ah ****, lots of pictures.
The search could be some ms slower but i think the detection ratio will be more than 90%.
Btw you can send me other event npcs too(not spiders) until tomorrow noon.
At the afternoon, if everything goes well, i will release many antibans and a smart clicking system
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Old 11/03/2014, 22:31   #322
 
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Revento:



infernos :



restless bones:



last one

Garguille:
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Old 11/05/2014, 13:26   #323
 
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hey bro, when you will lunch the new version? cheers.
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Old 11/05/2014, 18:22   #324
 
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Originally Posted by sp0wn3d View Post
hey bro, when you will lunch the new version? cheers.
Please be patient one more day. I have added all event npcs and have some antibans implemented, but as i promised v3.0 will come with fully operational antibans and at the moment log out and mojo thrower are buggy.
Also just to mention, i only needed only 4 bitmaps for pumpkin kings but thanks for your images.
Btw if any other npc comes out tomorrow, send me its image, its implementation won't take much.

NOTE: Antibans will make script seem more human-like but NOT undetectable, i just add them to make you feel more safe, because you still act like a bot in some situations
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Old 11/06/2014, 10:26   #325
 
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can you add an option where he repairs while searching npcs
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Old 11/06/2014, 14:15   #326
 
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new ship Dullahan:

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Old 11/06/2014, 22:44   #327
 
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Ehy trolleras, when realease version 3.0?
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Old 11/07/2014, 15:26   #328
 
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#V3.0 Added!
Added antibans and event npcs
ANTIBANS
Please read the in-script settings in first post. If SafeModeStyle = 1, then script will move mouse randomly like a human, it will simulate mouse pickup and it will "play with minimap WHILE shooting or repping ship.
If SafeModeStyle = 2, then script will do all the above + it will stay null or logout(completely random) after some time(this is random too, it works with a counter, not a timer) and it will login/get unstuck again after some time(your choice in script)(Warning!! The values are in minutes not hours or seconds!!!)

Also added something that will work, no matter your settings. It is MouseAccuracy parameter. It handles the accuracy of the mouse needed in situation like closing messages or clicking npcs(not strict), closing restart messages(medium strictness) and buying hollows/minimap clicking(very strict)
(Works as an antiban)
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Old 11/07/2014, 16:15   #329
 
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hello tolleras, i think you need add random search, i will try explain you, if the bot detects orange dot in minimap, we need check all orange dots not only one, because maybe one of these dots are the ship that you want, i thynk you understand what i mean.
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Old 11/07/2014, 18:46   #330
 
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Quote:
Originally Posted by sp0wn3d View Post
hello tolleras, i think you need add random search, i will try explain you, if the bot detects orange dot in minimap, we need check all orange dots not only one, because maybe one of these dots are the ship that you want, i thynk you understand what i mean.
Yeah, i have found a way but, it doesnt go to closest Npcs any more.
Im pretty sure it is scar's bug.
I've learned how TPointArrays work and get stored but a command is not working as expected
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