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Valentine event final info

Discussion on Valentine event final info within the Seafight forum part of the Browsergames category.

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Old 02/12/2014, 19:09   #16
 
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******* Awesome <3 thx ^^
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Old 02/12/2014, 19:34   #17
 
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a preview of event?
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Old 02/12/2014, 19:54   #18
 
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Originally Posted by 1andreaaa. View Post


a preview of event?
aaa open beta server )
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Old 02/12/2014, 20:32   #19
 
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Old 02/12/2014, 21:13   #20
 
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Dostęp do strony jest zablokowany albo w katalogu domowym nie ma pliku index.html ani index.php.

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Old 02/13/2014, 19:44   #21
 
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Somebody please find out the odysseus bonus XD
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Old 02/14/2014, 00:55   #22
 
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Somebody please find out the odysseus bonus XD
since bokor designs had increased to 17 & 18% canon dmg...Odysseus might be raise up to 16%, but due to 6 years experience playing this game i think Odysseus will still be 15% and the 16% design will be out on seafight birthday
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Old 02/14/2014, 01:51   #23
 
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On Monday we will sync the first stage of the AMS system live into Seafight. This is a huge technical update and should be a great improvement to your game experience - more details will be posted about this update on Monday.


As you have probably noticed, the Clash Event started today and will run until February 19th. Due to the timing of the AMS update and its priority, our main February event will take place nearer the end of the month – more information about this exciting, new event will be revealed nearer the time!

WHAT IS AMS?
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Old 02/14/2014, 01:58   #24
 
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ams is active monitoring system it is used for monitering data faster and more efficiently. im presuming this is bigpoints answer to scripts bots ect ect and also monitoring what packages and other items people get in game.
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Old 02/14/2014, 03:41   #25
 
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so? what changes?
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Old 02/14/2014, 10:13   #26
 
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Quote:
Originally Posted by dibn View Post
ams is active monitoring system it is used for monitering data faster and more efficiently. im presuming this is bigpoints answer to scripts bots ect ect and also monitoring what packages and other items people get in game.
Well I personally have no idea what ams might be.. But a german forum mod said its "attribute modifier system".
Is he wrong?
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Old 02/14/2014, 14:46   #27
 
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Originally Posted by AeX-ON View Post
Well I personally have no idea what ams might be.. But a german forum mod said its "attribute modifier system".
Is he wrong?
the ams is similar to the transmodification update... so its the same
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Old 02/14/2014, 16:29   #28
 
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nessun evento, come mai?

any event, why?
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Old 02/14/2014, 16:45   #29
 
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AMS MODULE TYPE:

CANNON HIT CHANCE:int = 0;
CANNON CRIT CHANCE:int = 1;
CANNON CRIT DAMAGE:int = 2;
CANNON RELOAD TIME:int = 3;
CANNON RELOAD TIME BONUS:int = 4;
CANNON DODGE HIT CHANCE:int = 5;
CANNON DODGE DAMAGE:int = 6;
CANNON RANGE:int = 7;
CANNON DAMAGE:int = 8;
CANNON GOLD DAMAGE:int = 9;
CANNON PEARL DAMAGE:int = 10;
CANNON COUNT:int = 11;
HARPOON HITCHANCE:int = 12;
HARPOON RELOAD TIME:int = 13;
HARPOON RANGE:int = 14;
HARPOON DAMAGE:int = 15;
VOODOO POINTS:int = 16;
VOODOO POINTS REPAIR TIME:int = 17;
VOODOO POINTS REPAIR VALUE:int = 18;
VOODOO ACTION ITEM COOLDOWN:int = 19;
VOODOO ACTION ITEM BONUS:int = 20;
VOODOO POINT LEECH:int = 21;
VOODOO POINT PENETRATION:int = 22;
VOODOO POINTS REPAIR BONUS:int = 23;
HITPOINTS:int = 24;
HITPOINTS REPAIR TIME:int = 25;
HITPOINTS REPAIR VALUE:int = 26;
SPEED:int = 27;
VIEW DISTANCE:int = 28;
SAIL COUNT:int = 29;
CREW COUNT:int = 30;
MAX BONDMEN:int = 31;
BOARDING MODIFIER:int = 32;
BOARDING BONUS:int = 33;
BOARDING GOLD MODIFIER:int = 34;
BOARDING HEALTH BONUS:int = 35;
EXPERIENCE POINTS:int = 36;
ELITE POINTS:int = 37;
BATTLE POINTS:int = 38;
META CURRENCY:int = 39;
HOLD SPACE:int = 40;
SPACE:int = 41;
POISON DAMAGE:int = 42;
DEFENSIVE BONUS:int = 43;
BLOCKADE RUNNER:int = 44;
AGGRO RANGE:int = 45;
MONSTER GOLD MODIFIER:int = 46;
NPC GOLD MODIFIER:int = 47;
NPC DAMAGE MODIFIER:int = 48;
BLACK POWDER MODIFIER:int = 49;
PVP DAMAGE MODIFIER:int = 50;
AGWES ARMOR PLATES BONUS:int = 51;
SKYFIRE FASTER COOLDOWN:int = 52;
SKYFIRE DAMAGE BONUS:int = 53;
SKYFIRE DAMAGE REDUCED:int = 54;
MORE PEARLSS IN BOXES:int = 55;
MORE GLITZIE CONTENT:int = 56;
MORE TREASURE CHEST CONTENT:int = 57;
AMSATTRIBUTETYPE__MAX:int = 58;
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Old 02/14/2014, 16:49   #30
 
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<item name="ev91modtitle">THE WRATH OF CALYPSO</item>
<item name="evt_91_text">Love is a strange game.</item>
<item name="evt_91_header_subtitle">Romantic affairs of corsairs with daggers and muskets: All is fair in love and war!</item><item name="ev91mod28desc">Dream Destroyer</item>
<item name="ev91mod31desc">Soul Hunter</item>
<item name="ev91mod27desc">Tragic Liaisons</item><item name="cannonBall_189"><b>Heartbreaker Ammo</b><br>Damage: %1 <br>Shots left:</item>
<item name="actItm_51"><b>Lost Love</b><br/>Generates zones where more damage is inflicted to NPCs.</item>
<item name="actItm_52"><b>Unstoppable</b><br/>Liberates you from all control effects</item>
<item name="statbox15">Event chests opened.</item>
<item name="axnitmused">%1 used</item>
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