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[Release] Seafight custom client - Pixelbot edition

Discussion on [Release] Seafight custom client - Pixelbot edition within the Seafight forum part of the Browsergames category.

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Old 12/20/2013, 16:18   #991
 
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Quote:
Originally Posted by el~lobo~negro View Post
You insert 4 codes while on your demo there are only two codes!!!
That's because since then the codes have been changed and only 1 rule (2 codes) are needed.
Just do the same as in the video except only use the 1 rule (2 codes).
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Old 12/20/2013, 17:50   #992
 
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Quote:
Originally Posted by Blue_Hello View Post
I got this error:ERROR LOADING projectiles -> -> RELOADING in 5 sec...
I think you have a wrong path to the custom client folder in fiddler
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Old 12/23/2013, 21:10   #993
 
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ok

I use fidler2

Please to send I codes them current or in message to deprive or on this forum

thank's


Quote:
Originally Posted by _Creator_ View Post
- English -

Hello pirates,

I'm releasing my Seafight custom client (Pixelbot edition).

Current version / compile date: 1.13 / 03.12.2013


Download: See attachement!
Virustotal:


What is this?

This is based on the original Seafight client, but it has all of the images replaced.
That means bots don't have to use slow and inaccurate picture search anymore, because every single ship, monster, button, ... can be uniquely identified by a specific color.
No color is used twice!

The purpose is to serve much better pixel bots (and other clickbots), compared to the existing ones.
This is not a bot itself - but I'm sure that there will be bots based on this.


So how to use it?


Here are some frequently asked questions people asked or might ask

FAQ:


Changelog:


_________________________________________
_________________________________________


- Deutsch -

Ahoi Piraten,

Ich veröffentliche hier meinen Seafight custom client in der Pixelbot Edition.

Aktuelle Version / Datum des Kompilierens: 1.13 / 03.12.2013


Download: Im Anhang!
Virustotal:


Was ist das?

Das Ganze basiert auf dem originalen Seafight-Client, aber es wurden sämtliche Bilder ersetzt.

Das bedeutet, dass Bots keine langsame und ungenaue Bildsuche mehr verwenden müssen, denn jedes einzelne Schiff, Monster, Bedienelement, ... kann nun eindeutig über seine Farbe identifiziert werden.
Keine Farbe kommt doppelt vor!

Der Sinn dahinter ist, wesentlich bessere Pixelbots (und andere Klickbots) zu ermöglichen, verglichen mit den derzeit verfügbaren.
Das hier ist kein Bot - aber ich bin sicher, dass Bots auf dieser Basis entwickelt werden.


Wie benutze ich das?


Link zur FAQ (nur auf englisch)


Changelog:


_________________________________________
_________________________________________


Thanks goes to:
- Alex_II, who had the original idea for this project.
- Urteil123, for betatesting it.


Greetings,

Creator


OK I succeeded, but said I what is the advantage!! It is a mini map yes but the same thing as on the real map???
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Old 12/23/2013, 22:40   #994
 
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Quote:
Originally Posted by el~lobo~negro View Post
ok

I use fidler2

Please to send I codes them current or in message to deprive or on this forum

thank's


OK I succeeded, but said I what is the advantage!! It is a mini map yes but the same thing as on the real map???
Code:
Line 1:
regex:(?ix)http://(?>(?:\w+\.)?seafight\.(?>\b\w{2,}\.\b)*(?:[\da-z]){2,3}|seafight-[\d]+\.(?:ah|level3)\.bpcdn\.net)/(?=(?:\w+/)?(?<o1>client/))(?=(?:\k<o1>)?(?<o2>(?:res/)?(?:(?<tree>ships|fx|pet|monster|items|maptiles|effects|uiElements|gui|uiConfig|minimaps|api)/)))(?:\k<o1>|\k<o2>){2}(?<res>[\w_\-]*(?:\.cfg)?(?!\.php)|dlc(?=\.php)|getStartTip(?=\.php))\.(?<type>swf|png|xml|php|css)(?:\?.*)?$ # Seafight custom client

Line 2:
<Your download folder>\Seafight custom client - Pixelbot Edition\data\$3\modified\$4.$5
They are the only codes you need.
Also, your whole map should change, not just one section of it.

The benefit for this is that it allows bot creators to create pixel bots easier, and which are more precise. Which is why most of the current pixel bots (Scar/AutoIt) are using this.

xRiddi
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Old 12/24/2013, 05:44   #995
 
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How I choose the npc to attack ?

Sorry, my english is bad.
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Old 12/24/2013, 16:57   #996
 
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Quote:
Originally Posted by _Creator_ View Post
# Updated to 1.13

Nothing much was changed, but the winter NPCs/designs have been added.

If you had an open question please find the answer below:


Thanks for the info. By guild icons, do you mean the icons from flags in guild islands?


Considering the fact that this is no bot I would say this is the expected behaviour. The client shouldn't repair your ship.


Are you sure that the "data" folder is in the folder "Bot" on your desktop? Not possibly in "Desktop\Bot\Seafight custom client - Pixelbot Edition\data"?


I didn't have the time to look into this, sorry. I will do my best to fix it (if possible) in the next version.


I don't see an error in the rule from a quick look, but please read the FAQ article that helps you to locate the problem.



Did you also get an error whilst reading the FAQ?


That ship was added with todays update 1.13, please try again with this version.


Die Farbcodes stammen vom Client selbst, Bigpoint kann daran nichts variieren.
Du hast in diesem Fall zwei verschiedene Versionen der Sinclaires Men gesehen - eine mit 2, und eine mit 3 Segeln.
Da es sich um unterschiedliche Grafiken handelt, werden diese auch mit unterschiedlichen Farben ersetzt. Dies ist aber nur bei wenigen NPCs der Fall, die meisten haben nur eine Ausführung. Details kannst du in der Color lookup table nachschlagen.


Did you get an error message in Fiddler or on the sea? Are you using the newest version?
Which message is it writing next to the percentage?

New ship was added.When will the new version ?
Because sometimes "ERROR LOADING projectiles -> ...seafight-14.level3.bpcdn.net/clie...rojectiles.swf -> RELOADING in 5 sec...
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Old 12/24/2013, 17:45   #997
 
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Quote:
Originally Posted by Asplokzin View Post
How I choose the npc to attack ?

Sorry, my english is bad.
This is not a bot...
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Old 12/29/2013, 07:33   #998
 
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I have a question.

Does anyone know the problem, when i use the xriddi bot for example rbonusmap bot, oder rraid bot, it always doesn't find the hp bar ... when i use manuel define, it doesnt work.

He drive on map raid for example from corner to corner and want always repair, he don't shoot the npcs .... because i think he want to repair, but the problem is, the hp bar is full repped.

How can i fix this problem ?
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Old 12/29/2013, 15:25   #999
 
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Good work bro!
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Old 12/29/2013, 17:36   #1000
 
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Quote:
Originally Posted by Ahaderaber View Post
I have a question.

Does anyone know the problem, when i use the xriddi bot for example rbonusmap bot, oder rraid bot, it always doesn't find the hp bar ... when i use manuel define, it doesnt work.

He drive on map raid for example from corner to corner and want always repair, he don't shoot the npcs .... because i think he want to repair, but the problem is, the hp bar is full repped.

How can i fix this problem ?


try to put the hp bar on sea chart , down on the middle
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Old 12/29/2013, 18:50   #1001
 
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or change color quality to 32bits
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Old 12/30/2013, 06:22   #1002
 
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The color quality is to 32bits .. .... i always set the hp bar to another place, id doesn't work, the manual define, too

Does anyone have the same problem ?
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Old 12/30/2013, 22:42   #1003
 
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Hey,i did everything like in video tutorial,but the processes remain blocked(doesn't start) and SeaFight is normal...
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Old 01/02/2014, 03:06   #1004
 
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Hey,

wäre es möglich die Farbe von dem Tentacle zu löschen so das er nicht mehr angezeigt wird und wenn nicht so zu ändern das er von dem BM bot ignoriert wird denn dann müsste man nicht ein extra Skript schreiben was sicherlich viel Zeit in Anspruch nehemen würde...

Kevin
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Old 01/02/2014, 03:33   #1005
 
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Von meinen Bot wird er ignoriert sollte er eigentlich von allen, da jeder NPC ne eigene Farbe hat, also wenn du die Farbe net im BOT drin hast oder der BOT net checkt ob du auf BM bist sollte er die teile eigentlich net ballern
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